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  • Aa class problem in pve and instace!

    First of all there’s a big big problem with all aa class beside RM in this game. But before we begin lets count all aa class build in this game.

    1.RM the most played aa class in the entire game, 2.SBX with the highest crit in the game, 3.Saint which called battle priest, 4.DF with combo build, 5.SH with ADL, 6.LB which nobody play and the last 7.Ninja with the unique aa style.

    Next lets talk about what needed to be a good aa class.
    • Good dmg per sec or making dmg per sec
    • Survivebility (cause dead means no dmg and aa class need to live longer to make it worth the dmg per hit) > avoiding dead
    Coclusion to be the best aa > making constant dmg
    _____________

    Now to RM why this class as aa good beeing. This class has good output which include high dmg buff, atk and matk as output source and could converting mdef to matk which increase the output (so high scaling class). Dont forget having Holy weapon which also can be change trough converter. Not only the holy but the weapon itself has godly stats. But the biggest advantage is beeing attacking with only aa without any skill burst dmg (it means only need pdi, pen, aa dmg and crit as a stats).

    Now to survivebility it has asphexia as a skill that make it invisible to dmg and losing hp to 1 as a trade (but could gaining back per atk trough rune). So no big lose and on top of that this class can atk from a range too. So conclusion having range and invisibility’s for making constant dmg without running or avoiding dmg > Top class for AA


    ____________

    And now lets begin with the problem with the other class.

    Now to the biggest problem with another aa class. Most of class like SBX, Ninja or Dragon Fist is using aa but also needed skill to make impact damage (example FSH, CRS etc.). So it needs pen, pdi, aa dmg, crit and also skill dmg AND ignore def which is hard to balance this many stats. It means focusing the aa part make the other parts weaker = bad output. So this is why RM is good compare to other aa class cause pure aa.

    Now to survivebility. Aa class is glasscanon and need invinsible skill (cause flee doesnt work well in pve or instance and having low hp/def). But not every aa class have such an invisible skill like Saint, LB, SH or Ninja which make the dmg per second worthless if dead and beside SH/RM all class needed to be close to make dmg (make us to sandbag for MVP). Now to other class like SBX that needs big equivalent trade to be invisible. First u need soul (also cant using it without > not able to use everytime) and u lost 30% atk using the skill (soul breath) + losing all souls. No souls means unable to use skill dmg (soul depravity the biggest burst dmg or other soul skill) and it also means losing 45% crit dmg, 30% poison dmg, 31,5% poison atk and 30% pen. There is also Saint with the skill Badr Aria not making u invinsible but auto res like skill that has big CD time (2x times longer than Axphysia)… big risk cause close combat and longer CD. Other than that there is Ninja with cicada and the 50% reduction while doing aa dmg. This is a joke cause the chance of cicada is too low and the 50% reduction bring nothing still 1-2 hit till die beeing hit from MVP. Im not talking about Shura or LB cause it doesnt worth.

    So the requirements for RM to be invisible is A BIG BIG BIG JOKE compare to SBX, Saint or Ninja together and also beeing able to hit with a range while doing aa! The survivebility is just to superior compare SH, LB, Ninja, SBX, Saint and Shura

    All aa class need rework (making it better in dmg and also the survivebility like rm) and it is a joke that nobody talks that much about it. Hope u devs read it and make a big change!
    Last edited by MskdManX; 06-19-2022, 06:51 PM.

  • #2
    You forgot AM/CM. And nogu which is also same as LB.

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