Dear adventurers,
We will commence a shutdown server maintenance during 5:00 - 12:00 on November 21st (GMT+7). This maintenance will update some of the game content and fix some known issues. Unable to join the game during the maintenance period. Thank you for your understanding.
After the maintenance ends, we will issue maintenance compensation to every adventurer.
(Beijing Time, GMT+8, November 21st, 6:00-13:00)
========Event Class========
Hero Class [Shadow - Saitama] and [Shadow - Genos] are now available
1. Unlocking Method
-- The Trial Play function is available on the following interface: [Class] - [Shadow - Saitama]&[Shadow - Genos] and the [Tip] - [Hero].
-- The [Shadow - Saitama Unlock Coupon] can be acquired via the [Limited Event Gashapon].
-- The [Shadow - Genos Unlock Coupon] can be acquired via the [Otherworld Gift].
2. Development Path
* Characteristic
-- Characteristic is a Hero Class's Exclusive Core Skills. It starts at Lv. 1 when the Hero is unlocked and maxes out at Lv. 7
-- By activating Runes with specific Words, you can level up the Characteristic Level, and unlocking Levels 4 and 7 will additionally grant powerful Skill Effects respectively.
* Skill: Raise the Job Level to obtain Skill Points.
-- The Job Level of Shadow - Saitama is capped at Lv. 80.
-- The Job Level of Shadow - Genos is capped at Lv. 90.
* Runes: Added 3 Exclusive Grade S Skill Runes and 3 S-Star Skill Runes for each of Shadow - Saitama and Shadow - Genos.
-- Identifying Runes for a chance to obtain Exclusive Skill Runes for Shadow - Saitama and Shadow - Genos. In addition, Rune Smelting also allows the operation of the Hero's Runes.
* Aeisr Monument: Added Shadow - Saitama and Shadow - Genos's exclusive Aeisr Monument. Adventurers can activate them all upon unlocking the Hero Class.
3. Hero Fetters
Under the [Class] - [Shadow - Saitama]/[Shadow - Genos] - [Hero Fetters] interface, adventurers can complete a series of Growth Quests.
========Class Balance Adjustment========
1. Adjusted the Ninja Skill [Flowing Shadow Heart]'s Cooldown from 5s to 3s.
2. Adjusted the Ninja Rune [One Single Thought - Star Rune]'s effect from "Increases [Flowing Shadow Heart]'s Tail-end DMG'' to "Increases [Flowing Shadow Heart]'s DMG".
3. The Ninja Skill [Breaking Dawn] now additionally increases the Crit. DMG by 6%/12%…30%.
4. Extended the Dolans Skill [Natural Rage]'s duration from 12s to 18s.
5. Adjusted the Cast Delay of the following Dolans Skills from 2s to 1s: [Corn Gatling], [Cat Flying Saucer Bombardment], and [Lunatic Gunner].
6. Modified the Dolans Rune [Mentha Growth Rune]'s effect from "Meow's non-attack Ground Magic can be cast on [Earth Field]" to "Meow's Ground Magic can be cast on [Earth Field]".
7. When being a Summoner, Dolans now have a new passive skill [Vegetable Friend] (Lv. 5): For every attacker that Meow summons, the DMG of the summoned is increased by 4%/8%/…20%.
8. Adjusted the Rogue Skill [Strip Accessory]'s effect from "When cast on a non-MVP or non-Mini monster, reduces the target's Phy. ATK by 30%" to "When cast on a monster, reduces the target's Phy. ATK and M. ATK by 1% for every 5 points of LUK".
9. Adjusted the Rogue Skill [Strip Shield]'s effect from "When cast on a non-MVP or non-Mini monster, reduces the target's Phy. DEF by 50%" to "When cast on a monster, reduces the target's Phy. DEF and M. DEF by 1% for every 5 points of Dex".
10. Extended the Psychic Skill [Spiritual Vision]'s duration from 12s to 15s.
11. Slightly increased the basic Max HP for Psychics and Slayers.
12. Modified the Priest Rune [Dark Rival Rune]'s effect from "Auto Attack has a chance to turn the target's Armor Attribute into the Dark Attribute" to "Auto Attack has a chance to turn all enemies' Armor Attributes into the Dark Attribute".
13. Added a new effect to the Priest Skill [Exhort]: There is a 10% chance to turn the target's Armor attribute into the Dark attribute.
14. Changed the Priest Skill [Slow Poison]'s 1s Fixed Cast Duration into the Variable Cast Time.
15. Added a new effect to the Mechanic Rune [Ballistic Modification Rune]: "[Photon Cannon] ignores the target's corresponding Attribute DMG Reduction".
16. Modified the Mechanic Rune [Photon Turbulence - Star Rune]'s Word effect from "[Photon Cannon] can change direction" to "When channeling, [Photon Cannon] can generate [Neutral Barrier]".
17. The Mechanic Skill [Photon Cannon] can now change its direction by default.
18. Added a new effect to the Alchemy Skill [Symbiosis]: For every existing Hell Plant, reduces self's DMG taken by 3%/6%/…15%.
19. A Mage in the High Wizard phase now has a new Active Skill [Radius Radiation] (Lv.5): Increases self's ATK and Casting Range by 5%/10%/…25% and AoE M. DMG by 5%/10%/…25% for 60s.
20. Added a new Card Skill [Cluster Blast]: Detonates all the traps within the specified area, of which the damage enjoys the [Detonator]'s Damage Bonus.
21. Added a new Headwear Card [Soul Anthem Card]: Remove the use condition of [Esma] for the duration of [Spiritual Vision].
22. Added a new Headwear Card [Soul Anthem ★ Card]: Remove the use condition of [Esma] for the duration of [Spiritual Vision]; [Esma]'s Cooldown -1.5s.
23. Added a new Armor Card [Bloodbath Card]: When [Overbrand] and [Light Cross] deal damage, an additional 5% of your current HP is calculated as ATK (not exceeding your own Phy. ATK).
24. Added a new Armor Card [Bloodbath ★ Card]: When [Overbrand] and [Light Cross] deal damage, an additional 5% of your current HP is calculated as ATK (not exceeding more than the sum of your own Phy. ATK and M. ATK).
25. Added a new Off-hand Card [Multi-Fierce Card]: [Duple Light]'s damage +30%.
26. Added a new Off-hand Card [Multi-Fierce ★ Card]: [Duple Light]'s damage +30%; Damage dealt by [Duple Light] can be critical.
27. Added a new Off-hand Card [EMP Card]: [Photon Cannon]'s damage +30%.
28. Added a new Off-hand Card [EMP ★ Card]: [Photon Cannon]'s damage +30%; [Photon Cannon]'s damage interval is reduced from 0.5s to 0.3s.
29. Added a new Off-hand Card [Intelligence Collapse Card]: [Electric Shock] and [Comet Trap] increase damage by an additional 20% x Phy. ATK x Skill Multiplier.
30. Added a new Off-hand Card [Intelligence Collapse ★ Card]: [Electric Shock] and [Comet Trap] increase damage by an additional 20% x Phy. ATK x Skill Multiplier; Gain skill [Cluster Blast].
31. Added a new Off-hand Card [King of Beasts Card]: Each time the Beast strikes, the Auto Attack damage caused by itself to the target +6%, which can be stacked 10 times and last for 5s.
32. Added a new Off-hand Card [King of Beasts ★ Card]: Each time the Beast strikes, the Auto Attack damage caused by itself to the target +6%, and the target's damage to itself is reduced by 6%, which can be stacked 10 times and last for 5s.
========PVP Rank========
Season 12 of the PVP team ranked match starts on the 5th of December
1. The match starts at 18:00 - 24:00 every Saturday and lasts 6 weeks, i.e., December 10th - January 14th, of which a two-week break will take place between December 19th - January 1st
2. Tournament system adjustment, adding [PVP team ranked match] Tournament session.
* Tournament Duration: January 23rd - January 29th, lasts 1 week;
* At the end of the Tournament, rewards will be issued according to the Tournament ranking and season points, and the points settlement for each season will be adjusted at the end of the Tournament.
3. Tournament Participation and Rules
1) New [Tournament Mode] available on [Arena] - [Competitive Mode] tab;
2) The team assembly time lasts from 05:00 Monday to 24:00 Friday. The adventurer must create/join a tournament team. When the team is filled with 6 players, and all members have selected Confirm, the captain can sign up as a team to join the tournament;
3) The registration time lasts from 05:00 Monday to 24:00 Friday. The ranking of the registered teams will be settled based on the 6 in-team members' total points from the ranked match of the current season. The top 64 teams in the ranking are qualified to join the official match;
4) Upon the end of the registration, the PVP team ranked match scores of the participating teams will be used to settle and confirm the bracket. See the matching rules below:
* The order is based on the PVP team ranked match scores. The first 1/4 of the teams will be seed teams (For example, 16 teams will be chosen from 64 teams)
* Among the seed teams, the first 8 teams and last 8 teams will be respectively assigned to the left or right half of different groups
* The remaining teams will be randomly assigned
* In the final, all (16 teams) will be randomly assigned
4. Tournament Schedule Rules
1) The first round of the match will start at 19:30 Saturday, September 17th. In the first 15 minutes of the match (19:15 - 19:30), the Captain must select [Start Matchmaking] to confirm joining the match. The team that fails to select [Start Matchmaking] within the given 15 minutes is considered to have forfeited the game;
2) When there are team members who have not registered, offline members, or there are less than 3 members in the team, the team cannot start matchmaking;
3) The match goes with the system of single elimination. Among the 64 teams, there will be 6 rounds of games held to determine the final champion. The defeated team in the last round will be the runner-up. The two defeated teams from the second to last matches will both be 2nd runner-ups;
5. Tournament Rewards
1) Tournament Ranking Rewards:
* Champion -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x40, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* Runner Up -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x25, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* Placed 3rd-16th -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x15, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* 17th-32nd Place -- Styx Monster - King Monster Egg, Glittering Rune Stone x10, S12 Season Reward Avatar Frame Lv. 2, S12 Season Reward Background Board Lv. 2
* 33rd-64th Place and Top 600 places in Season Points -- Styx Monster Monster Egg, Glittering Rune Stone x10, S12 Season Reward Avatar Frame Lv. 1, S12 Season Reward Background Board Lv. 1
========Guild War Related Adjustments========
As a few adjustments have been made to the Guild War, the new season will not be opened after the update. Please stay tuned to the follow-up announcements for season details.
1. Adjustments of Guild War Mechanism
* New Perfect Defense Mechanism
-- Perfect Defense is achieved if the Emperium of your city receives no damage within the 15-minute countdown.
-- The countdown will pause if the Emperium is damaged, and it'll wait for 60s until the Emperium recovers to full HP to continue.
-- The Offense Guild cannot enter the city that has achieved the Perfect Defense.
* New Temporary Occupation Mechanism
-- When your Guild has already occupied a city, your Guild will not lose the city's ownership if your Guild destroys another city's Emperium and occupies it, which means a Guild can occupy multiple cities temporarily during the Guild War.
-- The Perfect Defense can also be achieved in temporarily occupied cities.
* New City Checkout Period Mechanism
-- After the GVG ends, there will be a City Checkout Period, which lasts for 10 minutes. During this period, the Guild Chairman, who temporarily occupies cities in this GVG, will need to select 1 city at this interface as the final official city to be occupied.
-- When a Guild temporarily occupies more than one city, the Guild Chairman can choose to [Directly Occupy] a city in the interface, and the other unselected cities will be automatically released and added to the list of optional cities of the Guild to which they belonged before the start of this GVG.
-- After the end of this GVG, if the Guild has not succeeded in occupying the city it occupied before the start of this GVG, the Guild Chairman can select [Preferred Occupation] at this city in the interface and then choose another [Alternative] city to be temporarily occupied. If the original city is released by its temporary owner, the guild can successfully occupy this city. Otherwise, the guild will occupy the alternative city.
-- Once the city selection is confirmed, it cannot be changed, so all Chairmen, please choose carefully.
-- If the selection is overdue, the system will execute the selection in the priority order of [Original City] > [Largest Scale] > [Valkyrie Randgris Region] > [Britoniah Region] > [Greenwood Lake Region] > [Luina Region].
-- After GVG ends, the guild that had no city last week and occupied only one city this week, the guild that occupied only the original city, and the guild that did not occupy a city do not need to make a selection.
* Adjusted the Continuous Occupation Mechanism
-- If a Guild occupies a city both before the start of the Guild War and after the end of the City Checkout Period, Continuous Occupation will be achieved, regardless of whether it's the same city or whether the two cities are of the same size.
* Adjusted the Mechanism of Strongholds and Emperium
-- Removed the rule that Guilds can gain the Defense Stronghold Emperium reward in the city they occupy after the GVG ends.
-- Under the new rule, after the Emperium reward in an Attack Stronghold is gained by an Offense Guild, the reward will still be available for Guilds that occupy the Stronghold later (which was unavailable under the old rule). However, a Guild still cannot gain the Emperium reward from the same Attack Stronghold multiple times.
2. Adjustments of Seasons and Points
* Adjusted the Guild War's season length from 10 weeks to 6 weeks, and each Guild will now be ranked based on the sum of its top 3 points.
* Replaced the old points rules with the new ones as follows:
-- Defend the City: If the Emperium occupied before GVG starts never destroyed during the battle, the guild would get 1 point. The point earned in this task is capped at 1.
-- Attack the City: Any guild that breaks the Emperium of a Large City will get 4 points. The guild with a Small City or no city occupied will get 2 points for breaking the Emperium of a Medium City. The points earned in this task are capped at 4.
-- Perfect Defense: You will get 2 points if any city of your own achieves Perfect Defense. The points earned in this task are capped at 2.
-- Occupation of the City: When the City Settlement Period is over, the guild that occupies a Large/Medium/Small City will get 8/5/3 points. The points earned in this task are capped at 8.
-- Continuous Occupation: Guild that occupies the city before GVG starts and after the City Settlement Period will get 2 points. The points earned in this task are capped at 2.
3. Other Optimizations Related to the Guild War
* In GVG maps, there are now Safe Zones near the TP Points of the Defense Guild, which are exclusive to the defenders.
* During a GVG match, the guild which occupies a Stronghold on this map:
-- Adventurers in the Offense Guild can choose to revive in the nearby Stronghold or Safe Zone after death.
-- Adventurers in the Defense Guild can choose to revive in the nearby Stronghold or the defender's exclusive Safe Zone.
* The new Stronghold Monitor function has been added to the GVG minimap's side, enabling adventurers to view the contest and occupation situation of Strongholds within the map and whether the Emperiums in the Offense Strongholds are available.
* When adventurers in your Guild gain the Attack Stronghold reward, occupy Strongholds, and destroy an Emperium or the Emperium in your Guild's original city is destroyed, real-time battle reports will be posted automatically in the GVG channel (or in the Guild Channel if the GVG channel is unavailable) to inform all adventurers on the channel.
* Tap the Teleport Button on the GVG Info interface to teleport the Adventurer to the Preparation Camp on the corresponding Guild Battle Map. Removed the redundant text in the dialogue with Kafra on the Preparation Camp's frontline.
* In the individual goals, when you successfully [Expel] an enemy adventurer, all the members of your squad on the map will also be considered to successfully [expel] an enemy.
* The random library of group goals in the GVG battles is adjusted as follows:
-- Removed all the group goals related to gaining the Attack/Defend Strongholds Emperium.
-- Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within a specified time.
-- Added the new goal [Compete for Stronghold], which requires staying in the Stronghold area for a specified length of time (not calculated repeated when multiple players stay in the area at the same time); the death time of adventurers will not be calculated.
-- In the group goals of guilds that own a large city:
In the [Occupy Simultaneously] goal, the number of Strongholds to occupy is reduced from 12 to 10.
In the [Expel] goal, the number of enemy adventurers to expel is reduced from 40 to 25.
Added the new goal [Capture in Total], which requires occupying Attack Strongholds 6 times.
Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within 15 minutes.
-- In the group goals of guilds that own a Medium City:
In the [Kills] goal, the number of kills is reduced from 25 to 16.
Added the new goal [Expel], which requires expelling 8 enemy adventurers.
Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within 30 minutes.
-- In the group goals of guilds that own a small city:
In the [Kills] goal, the number of kills is reduced from 16 to 8.
Added the new goal [Expel], which requires expelling 3 enemy adventurers.
Added the new goal [Compete for Stronghold], which requires participating in the Stronghold Competition for 10 minutes.
-- In the group goals of City-less Guilds:
In the [Kills] goal, the number of kills is reduced from 8 to 4.
-- Removed the group goal: [Occupy a Stronghold for 3 minutes]
Added the new goal [Compete for Stronghold], which requires participating in the Stronghold Competition for 5 minutes.
* Added the new Perfect Defense countdown to the [Tactical Sand Table] in the GVG Preparation Camps.
* The [Great Guild Stew]'s star level (1-star to 5-star) in the GVG Preparation Camp can be unlocked 1 star per week now instead of 1 star every 2 weeks previously. The star points required are adjusted from 100/250/400/600/1000 to 50/125/200/300/500. The caps of applying timing/condiment/food ingredients are now reduced from 200/200/600 to 100/100/300.
* Adventurers can now check out the composition of their Guilds' points on the GVG Season Leaderboard.
* Lowered the prices of the GVG season equipment and the number of Through-war Gold Coins required to level up.
* From 120 minutes before the Guild War starts to the end of the City Checkout Period, the requests for Guild move are banned.
* If an adventurer in a GVG map quits the guild or the guild is disbanded, the adventurer will be teleported out of the current map.
4. GVG Summit Rules Adjustment
* At the start of the GVG new season, the GVG Summit's season grouping and points will be reset.
* Detailed grouping calculation rules will be supplemented in the rule descriptions of the GVG Summit.
========Fantasy Generator - Card========
[Fantasy Generator - Card] Card Pool Update!
1. Draw Rules
* Price of Single Draw: 15 Big Cat Coins;
* Price of Special Offer Draw: 8 Big Cat Coins;
* Special offers can be drawn 3 times per day. When using the special offer draw, each draw will give [Nolan Card] x50. Special offer time resets at 05:00 daily;
2. The rarity and corresponding rate per draw are as follows:
* [Selected Card]: 0.5;
* [Preferred Card]: 2.0%;
* [Featured Card]: 50.0%;
* [Common Card]: 47.5%;
3. Selected Card Rules
* [Selected Cards] include several rare cards;
* When [Selected Cards] include a Probability Boost Card, drawing [Selected Cards] will have an 80.0% chance to receive one of the Probability Boost Cards;
* Current Selected Card Rate UP cards are split into [New Card Rate UP] and [Classic Card Rate UP].
-- [New Card Rate UP], which includes [Dreamy Cat Sidhe Card], [Miss Tahnee Card], and [Chimera Card]. The duration of Rate UP is November 1st 05:00 - November 20th 05:00.
-- [Classic Card Rate UP], which includes [Eddga Card], [Deviling Card], and [Atroce Card]. The duration of Rate UP is November 20th 05:00 - December 1st 05:00.
4. Accumulated Draws Rules
* If you didn't draw [Preferred Cards] in 55 draws, then the guarantee system is triggered, increasing the chance of drawing [Preferred Cards] until a [Preferred Card] is drawn;
* If you didn't draw [Selected Cards] in 330 draws, then the guarantee system is triggered, increasing the chance of drawing [Selected Cards] until a [Selected Card] is drawn;
* The guarantee effect will not be reset as the card pool's renewal until what is guaranteed is acquired, and then the next guarantee will be activated
========Adventurer's Returning Event========
Adventurer's Returning Event is available
1. Event Deadline: 05:00, 21st December 2022
2. Event Participation Rules
The adventurers who have met the condition of being [All characters in the account have not logged in for more than 15 days] before 05:00, 21st November 2022 can unlock the [The Journey Continues] feature.
* The adventurers who have participated in the previous session of [The Journey Continues] are required to meet the condition of being [All characters in the account have not logged in for more than 30 days] to unlock the feature;
* Adventurer whose character's Base Level has reached Lv. 120;
* The adventurer who meets the condition will activate the [The Journey Continues] event upon login. The event lasts for 30 days in total, during which the player may claim ample rewards;
* The adventurer who has already completed [The Journey Continues] event may not activate the returning event this time;
3. Returning adventurers will receive special buff effects
* Quest Rewards:
-- Completion of daily quests grants [Proof of Return], which can be used to exchange for ample rewards at the shop;
-- Completion of daily quests grants [Guild Present] and [Encounter Present], which can be used to send red packets to the chat channel. Adventurers may tap on the red packet to claim Zeny;
* Team Bonus:
-- Finding NPC [Raven - Star Guidance] after completing [Designated Instance] allows all team members to claim 1 additional order of rewards. Each account can only obtain rewards once from each designated instance every week;
-- Designated Instances include: Endless Tower, Oracle Instance, Valhalla Ruins, Echoing Corridor, Niflheim Purgatory, Runemaster Thanatos, Ponape Museum Island, and Exploring the Lost Isle;
-- Returning Adventurers will receive additional rewards [Voucher Self-select Gift Box];
-- (Non-returning) Members will receive additional rewards: available to obtain [Proof of Return] after activating [Reunion Appreciation Gift]. There is also a chance to get rare back headwear [The Long Night].
-- After opening up to the 15th [Reunion Appreciation Gift], an adventurer will definitely obtain the [The Long Night]; this guarantee can be triggered repeatedly.
* EXP Bonus: Killing monsters in the wild will grant Base EXP and Job EXP +50%;
* Exclusive Tag: You will have an exclusive returning ID tag in the chat channel;
* Exclusive Skills:
- Returning Adventurers will receive the skill [Guardianship Revisited] upon entering the instance, which can be used to grant all team members with Invincible status for 5s;
-- Each weekly instance can only be used once daily;
4. For detailed rules and rewards content, you may go to [New Event] - [The Journey Continues] interface to confirm.
========New Contents========
1. Added a new MVP Zanubia to the northwest of the Void Wasteland. Participate in killing it for a chance to obtain its exclusive Card and Headwear Blueprint.
2. Players can't use skills for a short period after using the Field Transmitter. Its performance after use is the same as the Fly Wing.
* The Home City and Clouds Islands will not be affected.
3. Adjusted the structures of your Backpack and Storage, and now certain items will no longer take up the space of your Backpack and Storage, releasing your storage space!
* Adjusted the following item categories: Card, Headwear Blueprint, Pet Headwear Blueprint, Furniture Blueprint, and Crafting Materials.
4. Added new [Fortune Coin] quick purchase in the Instances.
* When adventurers don't have enough [Fortune Coins], they can consume the Big Cat Coins directly on the [Fortune Coin] usage interface to make up for the [Fortune Coins] they're short of.
5. Tip Store Adjustments
* Renamed the Premium tab as the [Month Card].
* The Version Collectible EP Cards will be moved into the [Store-Version] for sale at 50 Big Cat Coins each, without the purchase limit.
6. Premium Optimizations
* Optimized the descriptions of Premium Items: Added the information about the Headgear that can be obtained after use.
* Optimized the usage effects of Premium Items. Players will gain 1 corresponding Headwear each time opening it.
7. Added the new Auto Sale option in the One-tap Sell function. After the box is checked, white gear will automatically be sold at the same price as in the One-tap Sell when the player obtains it.
8. Modified the [Taekwon Class]'s [Universe Fusion] effect from "When activated, the character will die instantly if its HP is below 20% and it launches attacks" to "When activated, the character will lose all remaining HP if its HP is below 20% and it launches attacks".
9. Optimized the Hero Class's purchase experience, enabling adventurers to perform the Job Change after purchasing a Hero Class in the Home City without the visit to the "Class" interface.
10. Resolved the [Battle for the Sanctuary] map's scene-blocking problem in the 2.5D perspective in this update.
11. Echoing Corridor Optimizations
* Modified the number limit of members in a team in the Echoing Corridor from 3 to 6.
* Modified the Build Modes: Cancelled the single-player build; expanded the Multiplayer Build slots to 4; added Auto Build slots, which automatically save their progress of the floor whenever adventurers enter a new floor.
* The Eternity Map Items are now triggered passively.
* Deleted the MVP monster Clock.
* Adventurers, please note that after the update, the existing Multiplayer Builds will be retained while the Single-player Build will be deleted.
12. Gashapon Function Optimizations
* Optimized the effects displayed when adventurers obtain rare items.
* Similar to the Gashapon x10, the corresponding Coupon x10 function is now available.
* Added the "Do it again" function in the Draw Results interface.
13. Increased the Exp the main story provides from [Gingerbread Town] to the [Lighthalzen].
14. Increased the Exp offered by the following Instances: [Seal under Sakura, Moonlit Rendezvous, Divine Tree Defense, and Farewell, Old Friends].
15. Quest Optimizations
* Adjusted the Cat-Ear Nebula's location and the spot to fetch water in the Sunset Lovers quest.
* Optimized the Rampaging Baphomet Jr. instance at the South Gate.
* The Auto Heal Guide in the South Gate main story now takes place before the Rampaging Baphomet Jr. instance.
* Adjusted the camera of the Music Box in the South Gate main story.
* Corrected the typos in the dialogue with the pet Rabbit Lala.
16. Optimized the info interfaces of Pets and Homunculus, making their styles consistent with the character's info interface.
17. Added the part filters to the Equipment Refining, Restoration, and Decomposition interfaces.
18. Added positions to the Meteor Forest Map for adventurers to sit down elegantly.
19. Fixed the bug that Sea Spirit Totem in the Exploring the Lost Isle instance could deal too much damage via Auto Attacks.
20. Added the new display of the Team Competition Tournament's dates to the Calendar.
21. Added new combat mechanisms for the Wilderness MVP [Soul Player].
* When the Soul Player takes a certain amount of damage, it immediately summons a clone, teleports a short distance, and removes the lock-on effect taken from the adventurer.
* At this point, the Soul Player and its clone both deal damage to and slow down enemies around. When the Soul Player takes damage, the status ends. When the clone takes damage, it adds a debuff of "DMG Reduction" on the adventurer.
* Adventurers, please carefully distinguish the Soul Player and its clone via their effects' colors.
22.. Optimized the combat mechanism between Wilderness MVP and the Apocalypse MVP [Dreamy Cat Sidhe].
* Increased the DMG Reduc. of Dreamy Cat Sidhe's "Interdimensional Fur" to 99%.
* Summons Interdimensional Butterflies within a certain range around itself at the start of the battle. When getting closer to the butterflies, adventurers will obtain the "Interdimensional Scale Powder", and for each stack of "Interdimensional Scale Powder" obtained by players, the DMG Reduc. effect of Dreamy Cat Sidhe's "Interdimensional Fur" is slightly reduced (this effect is shared by all players); this effect will last till the Dreamy Cat Sidhe dies and can be stacked until all the DMG Reduc. provided by "Interdimensional Fur" is offset. Meanwhile, each stack of "Interdimensional Scale Powder" on a player enables him/her to neutralize part of Dreamy Cat Sidhe's DMG Reduc., up to 10 stacks. Players will lose all Scale Powder on themselves when getting too far away from the Dreamy Cat Sidhe.
23. The max level of the Safe Refinement is up to +12 now.
24. Now, adventurers can search members by their names on the [More] - [Guild] - [Guild Member] interface.
25. Added the Quick Develop button for equipment items on the equipment description interface. Tap the button to quickly jump to the specified development function.
26. Optimized the content display of Gift Boxes and Card Packs, enabling adventurers to tap on its content to view the details.
27. Quest Optimizations
* Fixed the display problem that the Poring Poi overlaps with the Human Poi in the South Gate main story "Trial 1".
* Optimized the effects in the "Stellar Hunter Job Change" instance.
* Adjusted the number of Mentor Crystals that an adventurer gains from the Dark Wizard on the Clock Tower's second floor in the "Rune Knight Job Change" quest to 1.
* Optimized the quest track approaches of the board quests "Wizard Hat" and "Medusa's Teeth".
========Fixed Bugs========
1. Fixed the bug that the [Kobold Leader Card]'s HP Recovery effect couldn't be triggered after the Taekwon Skill [Nova Explosion] was cast.
2. Fixed the bug that the Thanatos Class's skill [Dark Circle] wasn't released automatically when the character was in a team and following the captain.
3. Fixed the bug that the [Alien Girl] quest's NPC was not displayed.
4. Fixed the bug that the Enchant button was invalid after the Enchant x10 ended and switched to Enchant x1.
5. Corrected the wrong lines of the Dark Illusion in the [Void Territory].
6. Fixed the pathfinding error in the Dolans Job Change quest [Become a Summoner].
7. Fixed the display error of the obtain method of Epic Spirit Ancient Equipment.
8. Fixed the bug that the [Job Change Vouchers] would be consumed first when adventurers unlocked their original classes' branch class.
9. Fixed the error that the [Zanubia Card] showed synthesis probability abnormality [Displayed as Mini] in Combined Fate.
10. Fixed the bug that the Seven Royals Adventure Quests didn't refresh cross-day.
11. Fixed the abnormalities in the Equipment Decomposition function.
12. Fixed the wrong message that would emerge when players who didn't have sufficient Battle Duration but had sufficient Mode Duration challenged the Battle of Cake instance.
13. Fixed the bug that their Home Reward would disappear if adventurers tapped the Dining Table or the Fireplace first.
14. Fixed the error that Enchanted Stats of the equipment gained in the GVG season didn't take effect in GVG scenes.
15. Fixed the bug that the [Auto Follow] function in the PartyUp had a chance to be ineffective.
16. Fixed the error that the Drops of Zanubia, a new Boss in the Void Territory, didn't contain basic Zeny.
17. Fixed the bug that Angeling Boss had a chance to respawn on the Dressing Stage and couldn't be killed.
18. Fixed the position abnormality of the Geffen Yoyo Arena - NPC Arena Suppliers.
19. Fixed the bug that the auto pathfinding would lead adventurers to the Mission Board after they tapped the Thanatos Tower in the Weekly Quests.
20. Fixed the display error of the Orc Skeleton's avatars in the Void Territory.
21. Fixed the error that the thumbnail of the "Void Territory" MVP "Phreeoni" would show as "Undead Phreeoni" when summoned.
22. Fixed the error that checking the "Block Player Name" box would result in the names and affixes of Elite Monsters in the Void Territory not being displayed.
23. Fixed the bug that the Blood Gem, a quest item in the Origin Class Transfer - Runemaster Class, couldn't be obtained and used.
24. Fixed the bug that the Monster Mimics killed would not be calculated in the Adventure Handbook - Monster Tab.
25. Fixed the problem that the [Arc Angeling Poring Monster Egg] was displayed in the Adventure Handbook - Mount Tab.
26. Fixed the [Royal Rune Gift Box]'s description: can only be opened by classes of the Seven Royals and its previous versions.
27. Fixed the bug that in the Void Territory, all the timed Buff would be cleared after the character's death.
28. Fixed the bug that the Ancient Relic [Horn of the Watcher]'s effect wouldn't be triggered when invisibility skills were released simultaneously in the Prepare for Elite.
29. Fixed the bug that after the Priest [Divine Healing Rune]'s third Word was activated, it couldn't cast the Coluceo Heal on teammates hit by the skill [Magic - Hazy Fantasy] to recover their HP.
30. Fixed the problem that the Dreamy Cat Sidhe mechanism [Interdimensional Scale Powder] was Invalid under the Apocalypse difficulty.
31. Fixed the bug that Taekwon skill [Universe Starshard]'s cast range became shorter.
32. Fixed the bug that the Deacon Quest - Adventure Quest was invalid when tapped.
33. Fixed the bug that the blockage of other adventures' names in the Game Settings didn't take effect.
34. Fixed the bug that there were wrong texts and empty recommendations by chance in the Thanatos Deacon Recommended Equipment.
We will commence a shutdown server maintenance during 5:00 - 12:00 on November 21st (GMT+7). This maintenance will update some of the game content and fix some known issues. Unable to join the game during the maintenance period. Thank you for your understanding.
After the maintenance ends, we will issue maintenance compensation to every adventurer.
(Beijing Time, GMT+8, November 21st, 6:00-13:00)
========Event Class========
Hero Class [Shadow - Saitama] and [Shadow - Genos] are now available
1. Unlocking Method
-- The Trial Play function is available on the following interface: [Class] - [Shadow - Saitama]&[Shadow - Genos] and the [Tip] - [Hero].
-- The [Shadow - Saitama Unlock Coupon] can be acquired via the [Limited Event Gashapon].
-- The [Shadow - Genos Unlock Coupon] can be acquired via the [Otherworld Gift].
2. Development Path
* Characteristic
-- Characteristic is a Hero Class's Exclusive Core Skills. It starts at Lv. 1 when the Hero is unlocked and maxes out at Lv. 7
-- By activating Runes with specific Words, you can level up the Characteristic Level, and unlocking Levels 4 and 7 will additionally grant powerful Skill Effects respectively.
* Skill: Raise the Job Level to obtain Skill Points.
-- The Job Level of Shadow - Saitama is capped at Lv. 80.
-- The Job Level of Shadow - Genos is capped at Lv. 90.
* Runes: Added 3 Exclusive Grade S Skill Runes and 3 S-Star Skill Runes for each of Shadow - Saitama and Shadow - Genos.
-- Identifying Runes for a chance to obtain Exclusive Skill Runes for Shadow - Saitama and Shadow - Genos. In addition, Rune Smelting also allows the operation of the Hero's Runes.
* Aeisr Monument: Added Shadow - Saitama and Shadow - Genos's exclusive Aeisr Monument. Adventurers can activate them all upon unlocking the Hero Class.
3. Hero Fetters
Under the [Class] - [Shadow - Saitama]/[Shadow - Genos] - [Hero Fetters] interface, adventurers can complete a series of Growth Quests.
========Class Balance Adjustment========
1. Adjusted the Ninja Skill [Flowing Shadow Heart]'s Cooldown from 5s to 3s.
2. Adjusted the Ninja Rune [One Single Thought - Star Rune]'s effect from "Increases [Flowing Shadow Heart]'s Tail-end DMG'' to "Increases [Flowing Shadow Heart]'s DMG".
3. The Ninja Skill [Breaking Dawn] now additionally increases the Crit. DMG by 6%/12%…30%.
4. Extended the Dolans Skill [Natural Rage]'s duration from 12s to 18s.
5. Adjusted the Cast Delay of the following Dolans Skills from 2s to 1s: [Corn Gatling], [Cat Flying Saucer Bombardment], and [Lunatic Gunner].
6. Modified the Dolans Rune [Mentha Growth Rune]'s effect from "Meow's non-attack Ground Magic can be cast on [Earth Field]" to "Meow's Ground Magic can be cast on [Earth Field]".
7. When being a Summoner, Dolans now have a new passive skill [Vegetable Friend] (Lv. 5): For every attacker that Meow summons, the DMG of the summoned is increased by 4%/8%/…20%.
8. Adjusted the Rogue Skill [Strip Accessory]'s effect from "When cast on a non-MVP or non-Mini monster, reduces the target's Phy. ATK by 30%" to "When cast on a monster, reduces the target's Phy. ATK and M. ATK by 1% for every 5 points of LUK".
9. Adjusted the Rogue Skill [Strip Shield]'s effect from "When cast on a non-MVP or non-Mini monster, reduces the target's Phy. DEF by 50%" to "When cast on a monster, reduces the target's Phy. DEF and M. DEF by 1% for every 5 points of Dex".
10. Extended the Psychic Skill [Spiritual Vision]'s duration from 12s to 15s.
11. Slightly increased the basic Max HP for Psychics and Slayers.
12. Modified the Priest Rune [Dark Rival Rune]'s effect from "Auto Attack has a chance to turn the target's Armor Attribute into the Dark Attribute" to "Auto Attack has a chance to turn all enemies' Armor Attributes into the Dark Attribute".
13. Added a new effect to the Priest Skill [Exhort]: There is a 10% chance to turn the target's Armor attribute into the Dark attribute.
14. Changed the Priest Skill [Slow Poison]'s 1s Fixed Cast Duration into the Variable Cast Time.
15. Added a new effect to the Mechanic Rune [Ballistic Modification Rune]: "[Photon Cannon] ignores the target's corresponding Attribute DMG Reduction".
16. Modified the Mechanic Rune [Photon Turbulence - Star Rune]'s Word effect from "[Photon Cannon] can change direction" to "When channeling, [Photon Cannon] can generate [Neutral Barrier]".
17. The Mechanic Skill [Photon Cannon] can now change its direction by default.
18. Added a new effect to the Alchemy Skill [Symbiosis]: For every existing Hell Plant, reduces self's DMG taken by 3%/6%/…15%.
19. A Mage in the High Wizard phase now has a new Active Skill [Radius Radiation] (Lv.5): Increases self's ATK and Casting Range by 5%/10%/…25% and AoE M. DMG by 5%/10%/…25% for 60s.
20. Added a new Card Skill [Cluster Blast]: Detonates all the traps within the specified area, of which the damage enjoys the [Detonator]'s Damage Bonus.
21. Added a new Headwear Card [Soul Anthem Card]: Remove the use condition of [Esma] for the duration of [Spiritual Vision].
22. Added a new Headwear Card [Soul Anthem ★ Card]: Remove the use condition of [Esma] for the duration of [Spiritual Vision]; [Esma]'s Cooldown -1.5s.
23. Added a new Armor Card [Bloodbath Card]: When [Overbrand] and [Light Cross] deal damage, an additional 5% of your current HP is calculated as ATK (not exceeding your own Phy. ATK).
24. Added a new Armor Card [Bloodbath ★ Card]: When [Overbrand] and [Light Cross] deal damage, an additional 5% of your current HP is calculated as ATK (not exceeding more than the sum of your own Phy. ATK and M. ATK).
25. Added a new Off-hand Card [Multi-Fierce Card]: [Duple Light]'s damage +30%.
26. Added a new Off-hand Card [Multi-Fierce ★ Card]: [Duple Light]'s damage +30%; Damage dealt by [Duple Light] can be critical.
27. Added a new Off-hand Card [EMP Card]: [Photon Cannon]'s damage +30%.
28. Added a new Off-hand Card [EMP ★ Card]: [Photon Cannon]'s damage +30%; [Photon Cannon]'s damage interval is reduced from 0.5s to 0.3s.
29. Added a new Off-hand Card [Intelligence Collapse Card]: [Electric Shock] and [Comet Trap] increase damage by an additional 20% x Phy. ATK x Skill Multiplier.
30. Added a new Off-hand Card [Intelligence Collapse ★ Card]: [Electric Shock] and [Comet Trap] increase damage by an additional 20% x Phy. ATK x Skill Multiplier; Gain skill [Cluster Blast].
31. Added a new Off-hand Card [King of Beasts Card]: Each time the Beast strikes, the Auto Attack damage caused by itself to the target +6%, which can be stacked 10 times and last for 5s.
32. Added a new Off-hand Card [King of Beasts ★ Card]: Each time the Beast strikes, the Auto Attack damage caused by itself to the target +6%, and the target's damage to itself is reduced by 6%, which can be stacked 10 times and last for 5s.
========PVP Rank========
Season 12 of the PVP team ranked match starts on the 5th of December
1. The match starts at 18:00 - 24:00 every Saturday and lasts 6 weeks, i.e., December 10th - January 14th, of which a two-week break will take place between December 19th - January 1st
2. Tournament system adjustment, adding [PVP team ranked match] Tournament session.
* Tournament Duration: January 23rd - January 29th, lasts 1 week;
* At the end of the Tournament, rewards will be issued according to the Tournament ranking and season points, and the points settlement for each season will be adjusted at the end of the Tournament.
3. Tournament Participation and Rules
1) New [Tournament Mode] available on [Arena] - [Competitive Mode] tab;
2) The team assembly time lasts from 05:00 Monday to 24:00 Friday. The adventurer must create/join a tournament team. When the team is filled with 6 players, and all members have selected Confirm, the captain can sign up as a team to join the tournament;
3) The registration time lasts from 05:00 Monday to 24:00 Friday. The ranking of the registered teams will be settled based on the 6 in-team members' total points from the ranked match of the current season. The top 64 teams in the ranking are qualified to join the official match;
4) Upon the end of the registration, the PVP team ranked match scores of the participating teams will be used to settle and confirm the bracket. See the matching rules below:
* The order is based on the PVP team ranked match scores. The first 1/4 of the teams will be seed teams (For example, 16 teams will be chosen from 64 teams)
* Among the seed teams, the first 8 teams and last 8 teams will be respectively assigned to the left or right half of different groups
* The remaining teams will be randomly assigned
* In the final, all (16 teams) will be randomly assigned
4. Tournament Schedule Rules
1) The first round of the match will start at 19:30 Saturday, September 17th. In the first 15 minutes of the match (19:15 - 19:30), the Captain must select [Start Matchmaking] to confirm joining the match. The team that fails to select [Start Matchmaking] within the given 15 minutes is considered to have forfeited the game;
2) When there are team members who have not registered, offline members, or there are less than 3 members in the team, the team cannot start matchmaking;
3) The match goes with the system of single elimination. Among the 64 teams, there will be 6 rounds of games held to determine the final champion. The defeated team in the last round will be the runner-up. The two defeated teams from the second to last matches will both be 2nd runner-ups;
5. Tournament Rewards
1) Tournament Ranking Rewards:
* Champion -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x40, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* Runner Up -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x25, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* Placed 3rd-16th -- Styx Monster - Pope Monster Egg, Glittering Rune Stone x15, S12 Season Reward Avatar Frame Lv. 3, S12 Season Reward Background Board Lv. 3
* 17th-32nd Place -- Styx Monster - King Monster Egg, Glittering Rune Stone x10, S12 Season Reward Avatar Frame Lv. 2, S12 Season Reward Background Board Lv. 2
* 33rd-64th Place and Top 600 places in Season Points -- Styx Monster Monster Egg, Glittering Rune Stone x10, S12 Season Reward Avatar Frame Lv. 1, S12 Season Reward Background Board Lv. 1
========Guild War Related Adjustments========
As a few adjustments have been made to the Guild War, the new season will not be opened after the update. Please stay tuned to the follow-up announcements for season details.
1. Adjustments of Guild War Mechanism
* New Perfect Defense Mechanism
-- Perfect Defense is achieved if the Emperium of your city receives no damage within the 15-minute countdown.
-- The countdown will pause if the Emperium is damaged, and it'll wait for 60s until the Emperium recovers to full HP to continue.
-- The Offense Guild cannot enter the city that has achieved the Perfect Defense.
* New Temporary Occupation Mechanism
-- When your Guild has already occupied a city, your Guild will not lose the city's ownership if your Guild destroys another city's Emperium and occupies it, which means a Guild can occupy multiple cities temporarily during the Guild War.
-- The Perfect Defense can also be achieved in temporarily occupied cities.
* New City Checkout Period Mechanism
-- After the GVG ends, there will be a City Checkout Period, which lasts for 10 minutes. During this period, the Guild Chairman, who temporarily occupies cities in this GVG, will need to select 1 city at this interface as the final official city to be occupied.
-- When a Guild temporarily occupies more than one city, the Guild Chairman can choose to [Directly Occupy] a city in the interface, and the other unselected cities will be automatically released and added to the list of optional cities of the Guild to which they belonged before the start of this GVG.
-- After the end of this GVG, if the Guild has not succeeded in occupying the city it occupied before the start of this GVG, the Guild Chairman can select [Preferred Occupation] at this city in the interface and then choose another [Alternative] city to be temporarily occupied. If the original city is released by its temporary owner, the guild can successfully occupy this city. Otherwise, the guild will occupy the alternative city.
-- Once the city selection is confirmed, it cannot be changed, so all Chairmen, please choose carefully.
-- If the selection is overdue, the system will execute the selection in the priority order of [Original City] > [Largest Scale] > [Valkyrie Randgris Region] > [Britoniah Region] > [Greenwood Lake Region] > [Luina Region].
-- After GVG ends, the guild that had no city last week and occupied only one city this week, the guild that occupied only the original city, and the guild that did not occupy a city do not need to make a selection.
* Adjusted the Continuous Occupation Mechanism
-- If a Guild occupies a city both before the start of the Guild War and after the end of the City Checkout Period, Continuous Occupation will be achieved, regardless of whether it's the same city or whether the two cities are of the same size.
* Adjusted the Mechanism of Strongholds and Emperium
-- Removed the rule that Guilds can gain the Defense Stronghold Emperium reward in the city they occupy after the GVG ends.
-- Under the new rule, after the Emperium reward in an Attack Stronghold is gained by an Offense Guild, the reward will still be available for Guilds that occupy the Stronghold later (which was unavailable under the old rule). However, a Guild still cannot gain the Emperium reward from the same Attack Stronghold multiple times.
2. Adjustments of Seasons and Points
* Adjusted the Guild War's season length from 10 weeks to 6 weeks, and each Guild will now be ranked based on the sum of its top 3 points.
* Replaced the old points rules with the new ones as follows:
-- Defend the City: If the Emperium occupied before GVG starts never destroyed during the battle, the guild would get 1 point. The point earned in this task is capped at 1.
-- Attack the City: Any guild that breaks the Emperium of a Large City will get 4 points. The guild with a Small City or no city occupied will get 2 points for breaking the Emperium of a Medium City. The points earned in this task are capped at 4.
-- Perfect Defense: You will get 2 points if any city of your own achieves Perfect Defense. The points earned in this task are capped at 2.
-- Occupation of the City: When the City Settlement Period is over, the guild that occupies a Large/Medium/Small City will get 8/5/3 points. The points earned in this task are capped at 8.
-- Continuous Occupation: Guild that occupies the city before GVG starts and after the City Settlement Period will get 2 points. The points earned in this task are capped at 2.
3. Other Optimizations Related to the Guild War
* In GVG maps, there are now Safe Zones near the TP Points of the Defense Guild, which are exclusive to the defenders.
* During a GVG match, the guild which occupies a Stronghold on this map:
-- Adventurers in the Offense Guild can choose to revive in the nearby Stronghold or Safe Zone after death.
-- Adventurers in the Defense Guild can choose to revive in the nearby Stronghold or the defender's exclusive Safe Zone.
* The new Stronghold Monitor function has been added to the GVG minimap's side, enabling adventurers to view the contest and occupation situation of Strongholds within the map and whether the Emperiums in the Offense Strongholds are available.
* When adventurers in your Guild gain the Attack Stronghold reward, occupy Strongholds, and destroy an Emperium or the Emperium in your Guild's original city is destroyed, real-time battle reports will be posted automatically in the GVG channel (or in the Guild Channel if the GVG channel is unavailable) to inform all adventurers on the channel.
* Tap the Teleport Button on the GVG Info interface to teleport the Adventurer to the Preparation Camp on the corresponding Guild Battle Map. Removed the redundant text in the dialogue with Kafra on the Preparation Camp's frontline.
* In the individual goals, when you successfully [Expel] an enemy adventurer, all the members of your squad on the map will also be considered to successfully [expel] an enemy.
* The random library of group goals in the GVG battles is adjusted as follows:
-- Removed all the group goals related to gaining the Attack/Defend Strongholds Emperium.
-- Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within a specified time.
-- Added the new goal [Compete for Stronghold], which requires staying in the Stronghold area for a specified length of time (not calculated repeated when multiple players stay in the area at the same time); the death time of adventurers will not be calculated.
-- In the group goals of guilds that own a large city:
In the [Occupy Simultaneously] goal, the number of Strongholds to occupy is reduced from 12 to 10.
In the [Expel] goal, the number of enemy adventurers to expel is reduced from 40 to 25.
Added the new goal [Capture in Total], which requires occupying Attack Strongholds 6 times.
Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within 15 minutes.
-- In the group goals of guilds that own a Medium City:
In the [Kills] goal, the number of kills is reduced from 25 to 16.
Added the new goal [Expel], which requires expelling 8 enemy adventurers.
Added the new goal [Perfect Defense], which requires achieving the Perfect Defense within 30 minutes.
-- In the group goals of guilds that own a small city:
In the [Kills] goal, the number of kills is reduced from 16 to 8.
Added the new goal [Expel], which requires expelling 3 enemy adventurers.
Added the new goal [Compete for Stronghold], which requires participating in the Stronghold Competition for 10 minutes.
-- In the group goals of City-less Guilds:
In the [Kills] goal, the number of kills is reduced from 8 to 4.
-- Removed the group goal: [Occupy a Stronghold for 3 minutes]
Added the new goal [Compete for Stronghold], which requires participating in the Stronghold Competition for 5 minutes.
* Added the new Perfect Defense countdown to the [Tactical Sand Table] in the GVG Preparation Camps.
* The [Great Guild Stew]'s star level (1-star to 5-star) in the GVG Preparation Camp can be unlocked 1 star per week now instead of 1 star every 2 weeks previously. The star points required are adjusted from 100/250/400/600/1000 to 50/125/200/300/500. The caps of applying timing/condiment/food ingredients are now reduced from 200/200/600 to 100/100/300.
* Adventurers can now check out the composition of their Guilds' points on the GVG Season Leaderboard.
* Lowered the prices of the GVG season equipment and the number of Through-war Gold Coins required to level up.
* From 120 minutes before the Guild War starts to the end of the City Checkout Period, the requests for Guild move are banned.
* If an adventurer in a GVG map quits the guild or the guild is disbanded, the adventurer will be teleported out of the current map.
4. GVG Summit Rules Adjustment
* At the start of the GVG new season, the GVG Summit's season grouping and points will be reset.
* Detailed grouping calculation rules will be supplemented in the rule descriptions of the GVG Summit.
========Fantasy Generator - Card========
[Fantasy Generator - Card] Card Pool Update!
1. Draw Rules
* Price of Single Draw: 15 Big Cat Coins;
* Price of Special Offer Draw: 8 Big Cat Coins;
* Special offers can be drawn 3 times per day. When using the special offer draw, each draw will give [Nolan Card] x50. Special offer time resets at 05:00 daily;
2. The rarity and corresponding rate per draw are as follows:
* [Selected Card]: 0.5;
* [Preferred Card]: 2.0%;
* [Featured Card]: 50.0%;
* [Common Card]: 47.5%;
3. Selected Card Rules
* [Selected Cards] include several rare cards;
* When [Selected Cards] include a Probability Boost Card, drawing [Selected Cards] will have an 80.0% chance to receive one of the Probability Boost Cards;
* Current Selected Card Rate UP cards are split into [New Card Rate UP] and [Classic Card Rate UP].
-- [New Card Rate UP], which includes [Dreamy Cat Sidhe Card], [Miss Tahnee Card], and [Chimera Card]. The duration of Rate UP is November 1st 05:00 - November 20th 05:00.
-- [Classic Card Rate UP], which includes [Eddga Card], [Deviling Card], and [Atroce Card]. The duration of Rate UP is November 20th 05:00 - December 1st 05:00.
4. Accumulated Draws Rules
* If you didn't draw [Preferred Cards] in 55 draws, then the guarantee system is triggered, increasing the chance of drawing [Preferred Cards] until a [Preferred Card] is drawn;
* If you didn't draw [Selected Cards] in 330 draws, then the guarantee system is triggered, increasing the chance of drawing [Selected Cards] until a [Selected Card] is drawn;
* The guarantee effect will not be reset as the card pool's renewal until what is guaranteed is acquired, and then the next guarantee will be activated
========Adventurer's Returning Event========
Adventurer's Returning Event is available
1. Event Deadline: 05:00, 21st December 2022
2. Event Participation Rules
The adventurers who have met the condition of being [All characters in the account have not logged in for more than 15 days] before 05:00, 21st November 2022 can unlock the [The Journey Continues] feature.
* The adventurers who have participated in the previous session of [The Journey Continues] are required to meet the condition of being [All characters in the account have not logged in for more than 30 days] to unlock the feature;
* Adventurer whose character's Base Level has reached Lv. 120;
* The adventurer who meets the condition will activate the [The Journey Continues] event upon login. The event lasts for 30 days in total, during which the player may claim ample rewards;
* The adventurer who has already completed [The Journey Continues] event may not activate the returning event this time;
3. Returning adventurers will receive special buff effects
* Quest Rewards:
-- Completion of daily quests grants [Proof of Return], which can be used to exchange for ample rewards at the shop;
-- Completion of daily quests grants [Guild Present] and [Encounter Present], which can be used to send red packets to the chat channel. Adventurers may tap on the red packet to claim Zeny;
* Team Bonus:
-- Finding NPC [Raven - Star Guidance] after completing [Designated Instance] allows all team members to claim 1 additional order of rewards. Each account can only obtain rewards once from each designated instance every week;
-- Designated Instances include: Endless Tower, Oracle Instance, Valhalla Ruins, Echoing Corridor, Niflheim Purgatory, Runemaster Thanatos, Ponape Museum Island, and Exploring the Lost Isle;
-- Returning Adventurers will receive additional rewards [Voucher Self-select Gift Box];
-- (Non-returning) Members will receive additional rewards: available to obtain [Proof of Return] after activating [Reunion Appreciation Gift]. There is also a chance to get rare back headwear [The Long Night].
-- After opening up to the 15th [Reunion Appreciation Gift], an adventurer will definitely obtain the [The Long Night]; this guarantee can be triggered repeatedly.
* EXP Bonus: Killing monsters in the wild will grant Base EXP and Job EXP +50%;
* Exclusive Tag: You will have an exclusive returning ID tag in the chat channel;
* Exclusive Skills:
- Returning Adventurers will receive the skill [Guardianship Revisited] upon entering the instance, which can be used to grant all team members with Invincible status for 5s;
-- Each weekly instance can only be used once daily;
4. For detailed rules and rewards content, you may go to [New Event] - [The Journey Continues] interface to confirm.
========New Contents========
1. Added a new MVP Zanubia to the northwest of the Void Wasteland. Participate in killing it for a chance to obtain its exclusive Card and Headwear Blueprint.
2. Players can't use skills for a short period after using the Field Transmitter. Its performance after use is the same as the Fly Wing.
* The Home City and Clouds Islands will not be affected.
3. Adjusted the structures of your Backpack and Storage, and now certain items will no longer take up the space of your Backpack and Storage, releasing your storage space!
* Adjusted the following item categories: Card, Headwear Blueprint, Pet Headwear Blueprint, Furniture Blueprint, and Crafting Materials.
4. Added new [Fortune Coin] quick purchase in the Instances.
* When adventurers don't have enough [Fortune Coins], they can consume the Big Cat Coins directly on the [Fortune Coin] usage interface to make up for the [Fortune Coins] they're short of.
5. Tip Store Adjustments
* Renamed the Premium tab as the [Month Card].
* The Version Collectible EP Cards will be moved into the [Store-Version] for sale at 50 Big Cat Coins each, without the purchase limit.
6. Premium Optimizations
* Optimized the descriptions of Premium Items: Added the information about the Headgear that can be obtained after use.
* Optimized the usage effects of Premium Items. Players will gain 1 corresponding Headwear each time opening it.
7. Added the new Auto Sale option in the One-tap Sell function. After the box is checked, white gear will automatically be sold at the same price as in the One-tap Sell when the player obtains it.
8. Modified the [Taekwon Class]'s [Universe Fusion] effect from "When activated, the character will die instantly if its HP is below 20% and it launches attacks" to "When activated, the character will lose all remaining HP if its HP is below 20% and it launches attacks".
9. Optimized the Hero Class's purchase experience, enabling adventurers to perform the Job Change after purchasing a Hero Class in the Home City without the visit to the "Class" interface.
10. Resolved the [Battle for the Sanctuary] map's scene-blocking problem in the 2.5D perspective in this update.
11. Echoing Corridor Optimizations
* Modified the number limit of members in a team in the Echoing Corridor from 3 to 6.
* Modified the Build Modes: Cancelled the single-player build; expanded the Multiplayer Build slots to 4; added Auto Build slots, which automatically save their progress of the floor whenever adventurers enter a new floor.
* The Eternity Map Items are now triggered passively.
* Deleted the MVP monster Clock.
* Adventurers, please note that after the update, the existing Multiplayer Builds will be retained while the Single-player Build will be deleted.
12. Gashapon Function Optimizations
* Optimized the effects displayed when adventurers obtain rare items.
* Similar to the Gashapon x10, the corresponding Coupon x10 function is now available.
* Added the "Do it again" function in the Draw Results interface.
13. Increased the Exp the main story provides from [Gingerbread Town] to the [Lighthalzen].
14. Increased the Exp offered by the following Instances: [Seal under Sakura, Moonlit Rendezvous, Divine Tree Defense, and Farewell, Old Friends].
15. Quest Optimizations
* Adjusted the Cat-Ear Nebula's location and the spot to fetch water in the Sunset Lovers quest.
* Optimized the Rampaging Baphomet Jr. instance at the South Gate.
* The Auto Heal Guide in the South Gate main story now takes place before the Rampaging Baphomet Jr. instance.
* Adjusted the camera of the Music Box in the South Gate main story.
* Corrected the typos in the dialogue with the pet Rabbit Lala.
16. Optimized the info interfaces of Pets and Homunculus, making their styles consistent with the character's info interface.
17. Added the part filters to the Equipment Refining, Restoration, and Decomposition interfaces.
18. Added positions to the Meteor Forest Map for adventurers to sit down elegantly.
19. Fixed the bug that Sea Spirit Totem in the Exploring the Lost Isle instance could deal too much damage via Auto Attacks.
20. Added the new display of the Team Competition Tournament's dates to the Calendar.
21. Added new combat mechanisms for the Wilderness MVP [Soul Player].
* When the Soul Player takes a certain amount of damage, it immediately summons a clone, teleports a short distance, and removes the lock-on effect taken from the adventurer.
* At this point, the Soul Player and its clone both deal damage to and slow down enemies around. When the Soul Player takes damage, the status ends. When the clone takes damage, it adds a debuff of "DMG Reduction" on the adventurer.
* Adventurers, please carefully distinguish the Soul Player and its clone via their effects' colors.
22.. Optimized the combat mechanism between Wilderness MVP and the Apocalypse MVP [Dreamy Cat Sidhe].
* Increased the DMG Reduc. of Dreamy Cat Sidhe's "Interdimensional Fur" to 99%.
* Summons Interdimensional Butterflies within a certain range around itself at the start of the battle. When getting closer to the butterflies, adventurers will obtain the "Interdimensional Scale Powder", and for each stack of "Interdimensional Scale Powder" obtained by players, the DMG Reduc. effect of Dreamy Cat Sidhe's "Interdimensional Fur" is slightly reduced (this effect is shared by all players); this effect will last till the Dreamy Cat Sidhe dies and can be stacked until all the DMG Reduc. provided by "Interdimensional Fur" is offset. Meanwhile, each stack of "Interdimensional Scale Powder" on a player enables him/her to neutralize part of Dreamy Cat Sidhe's DMG Reduc., up to 10 stacks. Players will lose all Scale Powder on themselves when getting too far away from the Dreamy Cat Sidhe.
23. The max level of the Safe Refinement is up to +12 now.
24. Now, adventurers can search members by their names on the [More] - [Guild] - [Guild Member] interface.
25. Added the Quick Develop button for equipment items on the equipment description interface. Tap the button to quickly jump to the specified development function.
26. Optimized the content display of Gift Boxes and Card Packs, enabling adventurers to tap on its content to view the details.
27. Quest Optimizations
* Fixed the display problem that the Poring Poi overlaps with the Human Poi in the South Gate main story "Trial 1".
* Optimized the effects in the "Stellar Hunter Job Change" instance.
* Adjusted the number of Mentor Crystals that an adventurer gains from the Dark Wizard on the Clock Tower's second floor in the "Rune Knight Job Change" quest to 1.
* Optimized the quest track approaches of the board quests "Wizard Hat" and "Medusa's Teeth".
========Fixed Bugs========
1. Fixed the bug that the [Kobold Leader Card]'s HP Recovery effect couldn't be triggered after the Taekwon Skill [Nova Explosion] was cast.
2. Fixed the bug that the Thanatos Class's skill [Dark Circle] wasn't released automatically when the character was in a team and following the captain.
3. Fixed the bug that the [Alien Girl] quest's NPC was not displayed.
4. Fixed the bug that the Enchant button was invalid after the Enchant x10 ended and switched to Enchant x1.
5. Corrected the wrong lines of the Dark Illusion in the [Void Territory].
6. Fixed the pathfinding error in the Dolans Job Change quest [Become a Summoner].
7. Fixed the display error of the obtain method of Epic Spirit Ancient Equipment.
8. Fixed the bug that the [Job Change Vouchers] would be consumed first when adventurers unlocked their original classes' branch class.
9. Fixed the error that the [Zanubia Card] showed synthesis probability abnormality [Displayed as Mini] in Combined Fate.
10. Fixed the bug that the Seven Royals Adventure Quests didn't refresh cross-day.
11. Fixed the abnormalities in the Equipment Decomposition function.
12. Fixed the wrong message that would emerge when players who didn't have sufficient Battle Duration but had sufficient Mode Duration challenged the Battle of Cake instance.
13. Fixed the bug that their Home Reward would disappear if adventurers tapped the Dining Table or the Fireplace first.
14. Fixed the error that Enchanted Stats of the equipment gained in the GVG season didn't take effect in GVG scenes.
15. Fixed the bug that the [Auto Follow] function in the PartyUp had a chance to be ineffective.
16. Fixed the error that the Drops of Zanubia, a new Boss in the Void Territory, didn't contain basic Zeny.
17. Fixed the bug that Angeling Boss had a chance to respawn on the Dressing Stage and couldn't be killed.
18. Fixed the position abnormality of the Geffen Yoyo Arena - NPC Arena Suppliers.
19. Fixed the bug that the auto pathfinding would lead adventurers to the Mission Board after they tapped the Thanatos Tower in the Weekly Quests.
20. Fixed the display error of the Orc Skeleton's avatars in the Void Territory.
21. Fixed the error that the thumbnail of the "Void Territory" MVP "Phreeoni" would show as "Undead Phreeoni" when summoned.
22. Fixed the error that checking the "Block Player Name" box would result in the names and affixes of Elite Monsters in the Void Territory not being displayed.
23. Fixed the bug that the Blood Gem, a quest item in the Origin Class Transfer - Runemaster Class, couldn't be obtained and used.
24. Fixed the bug that the Monster Mimics killed would not be calculated in the Adventure Handbook - Monster Tab.
25. Fixed the problem that the [Arc Angeling Poring Monster Egg] was displayed in the Adventure Handbook - Mount Tab.
26. Fixed the [Royal Rune Gift Box]'s description: can only be opened by classes of the Seven Royals and its previous versions.
27. Fixed the bug that in the Void Territory, all the timed Buff would be cleared after the character's death.
28. Fixed the bug that the Ancient Relic [Horn of the Watcher]'s effect wouldn't be triggered when invisibility skills were released simultaneously in the Prepare for Elite.
29. Fixed the bug that after the Priest [Divine Healing Rune]'s third Word was activated, it couldn't cast the Coluceo Heal on teammates hit by the skill [Magic - Hazy Fantasy] to recover their HP.
30. Fixed the problem that the Dreamy Cat Sidhe mechanism [Interdimensional Scale Powder] was Invalid under the Apocalypse difficulty.
31. Fixed the bug that Taekwon skill [Universe Starshard]'s cast range became shorter.
32. Fixed the bug that the Deacon Quest - Adventure Quest was invalid when tapped.
33. Fixed the bug that the blockage of other adventures' names in the Game Settings didn't take effect.
34. Fixed the bug that there were wrong texts and empty recommendations by chance in the Thanatos Deacon Recommended Equipment.