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  • Maintenance Announcement: December 25 from 2 AM to 9 AM (GMT+7)

    Maintenance Announcement: December 25 from 2 AM to 9 AM (GMT+7)
    Dear Adventurer,
    We will be performing a server maintenance on December 25 from 2 AM to 9 AM (GMT+7). This maintenance will update parts of the game content and fix some issues. The game will not be accessible during the maintenance period, and we ask for your understanding.
    After the maintenance is concluded, we will distribute 7 Adventurer Coins, 7 Valkyrie Growth Gift Boxes, and 7 Meteoric Chains to all adventurers as compensation for the downtime.
    The detailed contents of this update are as follows:

    ========Collaborative Hero Class [Ancient Artifact User]========
    1. Unlocking Method
    * The Ancient Artifact User's trial function will be available both in the [Class] - [Ancient Artifact User] interface and the [Recharge] - [Hero] interface.
    2. Development Route
    * Traits
    -- Traits are the core exclusive skills of the hero class, and they are at level 1 by default when the hero is unlocked, with the maximum level is 7.
    -- Traits levels can be increased by activating runes with trait entries, unlocking powerful additional skill effects at both levels 4 and 7.
    * Skills
    -- Skill points can be earned by increasing the Job level of the Ancient Artifact User.
    -- The maximum Job level for Ancient Artifact Users is level 86.
    * Runes
    -- Three new S-grade skill runes and three new S-star skill runes exclusive to Ancient Artifact Users have been added.
    -- Runes for Ancient Artifact Users can be obtained through rune identification, and other rune fusion methods also support operations for hero runes.
    * Aeisr Monument: A new Aeisr Monument exclusive to Ancient Artifact Users has been added; all are unlocked upon release, and adventurers are invited to activate them.
    3. Hero Fetters
    * In the [Class] - [Ancient Artifact User] - [Hero Fetters] interface, adventurers can complete a series of Growth Quests to receive rewards.

    ========New Season [GVG S4]========
    1. The 4th season of GVG will officially start on January 8th
    * The season lasts for 6 weeks, i.e., from January 8 to February 18, 2024, with rankings based on the sum of the highest 3 point totals.
    * At the start of the new season:
    --All cities will be reset to neutral ownership;
    --GVG summit groups will be reset;
    --Great Guild Stew progress will be reset;
    --GVG season gear will be collected.
    2. New Season Rewards
    * All members of the guilds ranked in the top N+1 on the server leaderboard (N is the number of battlefronts on the server) will receive the season mount reward [King Rex].
    * Only characters who joined a guild within the last week before the last regular GVG match of the season can claim the season rewards.
    * Champion guild members will receive an additional season trophy reward.
    3. GVG Battlefront Rules Adjustment
    * At the start of the new season, guilds will be randomly assigned to battlefronts on the server, which can be viewed in the Guild Hall and the Season Ranking interface.
    4. New Scoring Item: Guarding Strongholds
    * Definition: If strongholds 1/2/3 of the original city have never been captured by the enemy, 1 point each can be obtained, for a total of 3 points.
    * Under season mode, each guild with an original city automatically starts with a maximum of 3 points at the beginning of GVG. Each stronghold captured by the enemy deducts 1 point. Losing the original city results in a loss of all points for this item; guilds without an original city do not score for this item.
    * Note: Once points are lost, even if the stronghold or city is recaptured, points cannot be regained.
    * In the current GVG, if strongholds 1/2/3 of the original city have never been captured by the enemy, a random [Post-War Reconstruction Red Packet]*1 will be sent to the guild leader's mailbox after the match, to reward adventurers who have combat data in the [Latest Battle Report].
    5. New Defense Plan Settings
    * After the city settlement period, the occupying guild leader can visit the [Guild War Officer] in the Guild territory and set up one Roadblock at the intersection of [Defense Passage][Crystal Room][Inner City Corridor] as a defense plan.
    * 10 minutes before the start of the next GVG battle, the saved defense plan becomes effective until it expires after the city settlement period, during which no changes can be made to the plan.
    * Adventurers can view the Roadblock placements for each city during the effective period of the defense plan through the [GVG Info] interface or the [Tactical Sand Table] interface. During the ineffective period, only the defense plan of the adventurer's own guild or employer's guild can be viewed.
    * Effective Roadblocks cannot be destroyed; attackers cannot walk in the Roadblock area, whereas defenders are not restricted by Roadblocks.
    * Defense plans only apply to original cities, and Roadblocks will not be generated in temporarily occupied cities during GVG.
    6. GVG Rental Store now includes GVG exclusive enchantments
    * A GVG season gear exclusive level 4 enchantment voucher select box is on the shelves of the GVG Rental Store, priced at [Through-war Gold Coin]*100.
    * At the start of the new season, unused GVG exclusive select boxes and enchantment vouchers will be collected.
    7. Other Updates
    * Guild attribute [Sacred Blessing] maximum level increased to level 50.
    * During the Guild War, adventurers on the GVG map who are inactive for 3 minutes will receive a [Throw Games] Debuff, which can be removed through active participation in combat or struggle for strongholds/crystals; if not removed within 3 minutes, they will be expelled from the battlefield.
    * The new NPC [Guild War Officer] is added to Guild territory, where you can access information on Guild War gameplay/reward rules, season ranking explanation, and city settlement explanation. Guild leaders can also choose options such as [Abandon City] and [Lay a Defense Plan] here.
    * In the Guild War preparation camp, a new captured Guild Flag is added.

    ========Fantasy Generator - Card========
    [Fantasy Generator - Card] card pool refresh!
    1. Draw Rules
    * Single draw price: 15 Big Cat Coins;
    * Special offer draw price: 8 Big Cat Coins;
    * You can draw 3 times per day at the special offer price, and each special offer draw grants 50 Nolan Cards; the special offer resets daily at 5 AM;
    2. The rarity of cards obtained per draw and their respective probabilities are as follows:
    * [Rate Up Cards]: 0.5%;
    * [Preferred Cards]: 2.0%;
    * [Featured Cards]: 50.0%;
    * [Common Cards]: 47.5%;
    3. Rate Up Cards Rules
    * [Rate Up Cards] include several rare cards;
    * When [Rate Up Cards] contain cards with increased probability, there is an 80.0% chance to obtain one of the rate up cards upon drawing a [Rate Up Card];
    * The first half of the rate up period includes [Camorra Card], [Lord of Death Card], [Chimera Card], with the rate up time from January 1st at 5 AM to January 20th at 5 AM;
    * The second half of the rate up period includes [Corruption Root Card], [Dreamy Cait Sidhe Card], [Time Holder Card], with the rate up time from January 20th at 5 AM to February 1st at 5 AM;
    4. Accumulative Draw Rules
    * If you do not obtain a [Preferred Card] in 55 consecutive draws, the guarantee system is triggered, and the probability of obtaining a [Preferred Card] will increase with each draw until one is obtained;
    * If you do not obtain a [Rate Up Card] in 330 consecutive draws, the guarantee system is triggered, and the probability of obtaining a [Rate Up Card] will increase with each draw until one is obtained;
    * The guarantee effect will not reset with the change of card pools, and will continue until the current guarantee is achieved, then the next one will start;
    5. From January 1st at 5 AM to February 1st at 5 AM, a limited-time Card Gashapon wishing event is open
    * This event is divided into two phases, with the first phase from January 1st at 5 AM to January 20th at 5 AM; the second phase from January 20th at 5 AM to February 1st at 5 AM, with no carryover of accumulated [Wish Power] between the two phases;
    * During the event, after making a wish for a specific rate up [Rate Up Card] in this period's Card Gashapon, if you draw a [Rate Up Card] other than the wished one using Big Cat Coins, you will receive [Wish Power] +1;
    * During the event, once [Wish Power] reaches the limit, the next [Rate Up Card] you draw from this period's Card Gashapon using Big Cat Coins will definitely be the wished card;
    * During the event, if you draw the wished card from this period's Card Gashapon using Big Cat Coins, the [Wish Power] count will reset;
    * During the event, if you wish to cancel or change the wished card, the accumulated [Wish Power] count will reset;
    * After the event ends, all accumulated [Wish Power] will be cleared.

    ========Content Update========
    1. The B Coin Store has a limited-time offer on the "Star Chosen Card Giftbox" at a price of 15 Big Cat Coins, with no purchase limit per account.
    Availability: after maintenance on December 25th ~ 05:00 on January 1st
    Upon opening, you can randomly obtain one of the following rewards (with probabilities shown in parentheses for rare items): "MVP Card Star Chosen Giftbox" x1 (0.25%), "MINI Card Star Chosen Giftbox" x1 (0.75%), "Star Chosen Coin" x1~20, "Nolan Card" x100~300
    2. The epic "Ponape Museum Island" dungeon's boss "Camorra" now drops the "Camorra Card"!
    3. New attributes for equipment upgrades on armor/shoes slots are now open.
    * Consume corresponding materials to complete the equipment upgrade.
    * The types of equipment eligible for this upgrade are Ancient Gear and Enchanted Gear.
    4. Adjustments to the guild relocation feature:
    * The original [Guild Relocation] feature is adjusted to [World Line Relocation], and a new [Battle Line Relocation] option has been added at the [Guild War Officer] in the Guild territory.
    * The Guild Leader can now select the battle line to which the guild will move via [Battle Line Relocation], which is completed 2 hours later and has a 12-hour cooldown.
    * The [Battle Line Relocation] function cannot be used during the 2 hours before the start of the Guild War until the end of the city settlement period.
    5. The backpack now includes a new feature to bulk deposit items; a button will appear upon scrolling the page.
    6. The warehouse, home storage, and cart now have a new feature to bulk withdraw items; a button will appear upon scrolling the page.
    7. Boss control bar mechanics adapted for open fields as well as the "Secret Realm of Phantom," "Chaotic Invasion," "Whitestar Airship," and "Niflheim" dungeons.
    * The following states are removed from the monster control bar system, meaning causing related state effects on monsters will not increase their control bar: Taunt, Poison, Bleed, Burn, New Poison, Curse.
    8. When selecting a specific dungeon in the dungeon interface, the highest difficulty that has been unlocked will be the default selection (excluding "Chaotic Invasion").
    9. Optimizations to the "Echoing Corridor":
    * Removed the item acquisition popup notification within the "Echoing Corridor."
    * Entering the next layer in the "Echoing Corridor" will not cancel the auto-battle state.
    10. The "Adventure Handbook" now tracks the total historical number of monsters killed.
    11. The "Smile Assistance Shop" now indicates if gear has been deposited; if the gear has been stored, an icon will appear on the shop's equipment interface.
    12. "Card Album synthesis" for the "Ancient Magic Card Album" is now available in bulk use, and both the "Card Album fragment" and "Hardcover Card Album fragment" now have a bulk synthesis feature.
    13. Optimized the crafting interface flow, with the update now allowing players to quickly craft the first-tier gear needed right from the interface when making second-tier equipment.
    14. Items from the "Cloudsea Archipelago" gameplay such as "Cloud Stone," "Fantasy Crystal," "Dream Come True," "Smith's Wood," and "Starshine Gem" can now be stored in the shared account storage.
    15. Optimized Ariel's recovery to percentage-based, now regenerating 5% HP and 5% SP per second.
    16. "Chaotic Invasion" now has a raid function available, which can be unlocked after the first time completing the MVP/MINI dungeon of the week.
    17. "Pet Backpack": When the pet backpack is full, any new pets will be sent via mail. Adventurers are advised to pay attention to the expiry of the mail and to organize their pet backpacks in time.
    18. "Mount Skills": The buff effects of "Obeaune Wail," "Heart Phantom," and "Dream Echo" have been extended from 30 minutes to 90 minutes.
    *Effective once per day maximum, refreshes daily at 5 AM.
    19. Added special effects for the Lv3 Avatar Frame season rewards of the "Team Competition" seasons S14-S21.
    20. Mirror maps have added the option to cancel teleportation.
    21. The interface for purchasing appearance items now includes "Preview" and "Exchange List" buttons.

    ========Bug Fixes========
    1. Fixed an issue where switching to the Angel class for the first time using Yimir's Memory Fragment and casting Divine Verdict would fail.
    2. Corrected the display error of the off-hand reward icon for Poring's Stamp.
    3. Fixed abnormal animation display for the mouth accessory [Sander's Legacy].
    4. Resolved the issue where dungeon and field Bosses in an immune state would completely ignore Taunt.
    5. Fixed a problem where the innate skill of Dark - Seyren Card wouldn't appear in the skill list after a save switch, requiring re-insertion of the card to display.
    6. Sorted out the Peco Peco costume interface's inability to load materials already in the warehouse.
    7. Fixed the abnormal recovery effect of the Knight rune [Intense Delirium - Star Rune].
    8. Addressed the issue of the red dot notification on some Adventurer's daily buttons not being dismissible.
    9. Remedied the occasional synthesis failure of items in the backpack.
    10. Fixed the incorrect grouping of the Mutant Dragonoid Card in the Infinite Card Collection.
    11. Corrected the delayed display of elemental Orbs loot in the Team Competition map.
    12. Patched the Monster Encyclopedia's abnormal display of total kill count.
    13. Fixed the issue where skills passively triggered with "Consumed Arrows Change Attack Type" would not consume additional arrows and damages match the current arrow's attribute.
    14. Fixed the inability to proceed with the "New Strength" Adventure Task quest normally.
    15. Solved the issue where the "Sylph's Best Friend" quest could not progress as intended.
    16. Fixed the issue where switching equipment might cause Hela's hammer to be equipped by Hollgrehenn.
    17. Fixed Heinrich's off-hand weapon not changing when switching between saves.
    18. Addressed the problem where the second boss's Sigil Rays skill in Lost Isle could not be avoided even at a distance and by facing away.
    19. Fixed the glitch where rapidly clicking the enchantment attribute reset button would trigger an extra reset.
    20. Resolved the issue where the red dot would appear on additional buttons after completing daily quests.
    21. Fixed abnormal skill sounds in some clients after updating.
    22. Addressed the problem where story quests in the Adventure Handbook - Old Capital Collector series could not be completed.
    23. Corrected the Bio Explosion skill causing damage to Defense Towers.
    24. Resolved the issue where the Tide Shield skill would deduct SP after ending.
    25. Fixed the Plunder of Fate skill not effectively stealing buff effects.
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