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  • July 18, 2023 Patch Notes

    July 18, 1:00 - 7:00 (GMT-6)Server Maintenance Announcement
    Dear Adventurers,
    We will shut down our servers for maintenance on July 18, 1:00-7:00 (GMT-6). During the maintenance, we will update some game content and fix some issues. You will not be able to enter the game during this maintenance period. Thank you for your understanding.
    After the maintenance, all Adventurers will receive 6 "Adventurer Coins", 6 "Valkyrie Growth Gift Boxes" and 6 "Meteoric Chains" as compensation for the maintenance.
    Update details:
    ======== New Hero Class [Rathgricy]========
    1. Unlocking Rathgricy
    * Characters with T3 Job Royal Guard can use [Echo of Fate Voucher] in [Job] - [Rathgricy] interface to unlock Rathgricy.
    * You can try Rathgricy in both [Job] - [Rathgricy] and in [Reward] - [Hero] interface.
    2. Progression
    * Characteristic
    - Characteristic is the exclusive core skill of the hero class. It starts at Lv.1 when the hero is unlocked and can reach up to Lv.7.
    - You can level up Characteristic by activating runes with Characteristic words. Powerful extra skills will be unlocked at Lv.4 and Lv.7.
    * Skill: Skill points can be obtained by increasing the Job level of Rathgricy.
    - The Job level cap of Rathgricy is Lv.82.
    * Runes: Rathgricy's exclusive S Skill Runes and S Star Skill Runes, 3 each.
    - There's a chance to obtain Rathgricy's exclusive runes from Rune Appraisal. Other Rune smelting methods also support hero runes.
    * Aeisr Monument: Rathgricy's exclusive Aeisr Monument has been added. Please activate it after unlocking the hero.
    3. Hero Fetters
    * In [Job] - [Rathgricy] - [Hero Fetters], Adventurers can unlock new hero stories by completing a series of progression quests.
    * After completing the hero stories, Adventurers can obtain exclusive weapon and headwear skins, and unlock several untold stories of the hero's past.
    4. Rathgricy Growth Pack Available in Gold Coin Store
    * Sale period: After maintenance on July 18th – 5:00 on August 18th
    * [Job Lucky Bag - Rathgricy] costs 98 Big Cat Coins and is limited to 1 per account.
    - Open to get "Job Voucher" x1, "Refined Job Potion - Crusader" x1. (Crusader jobs include: "Swordsman", "Crusader", "Paladin", "Royal Guard" and "Divine Avenger")
    * [Rapid Growth Pack - Rathgricy] costs 198 Big Cat Coins and is limited to 1 per account.
    - Open to get "+10 Fanatical Arbiter[1]" x1, "Weapon - Morale 2 Enchantment Voucher" x1, "Exclusive Job Potion - Rathgricy" x1, "Voodoo Blade" x1, "Horrorbones Battlegear" x1, "Brave Warrior's Pauldron" x1, "Boots of Balance" x1, "Pendant of Ugin" x1, "Void Crystal" x1, "Aurora Feather - Star Rune" x1, "Golden Flame - Star Rune" x1, "Resolute Soul - Star Rune" x1, "Project Destruction Rune" x1, "Epic Spirit Guard Rune" x1, "Battle Goddess Rune" x1. Try the brand-new job now!
    * [Hero Promotion Pack - Rathgricy] costs 428 Big Cat Coins and is limited to 1 per account.
    - Open to get "+12 Fanatical Arbiter [2]" x1, "Rathgricy Rune Supply" x10, "+10 Voodoo Blade[1]" x1, "+10 Horrorbones Battlegear[1]" x1, "+10 Brave Warrior's Pauldron [1]" x1, "+10 Boots of Balance [1]" x1, "+10 Pendant of Ugin [1]" x1, "+10 Void Crystal [1]" x1, "Cloak - Divine Blessing 2 Enchantment Voucher" x1, "Accessory - Tenacity 2 Enchantment Voucher" x1, "Accessory - Sharp Blade 2 Enchantment Voucher" x1, "Footgear - Divine Blessing 2 Enchantment" x1, "Arrogant Arbiter Supply Box" x1.
    * [Arrogant Arbiter Supply Box] costs 18 Big Cat Coins and has no purchase limit.
    - Open to get "Arrogant Arbiter" x1 at Refine Lv.4–12 at random.
    * [Hero Class "Rathgricy" Bundle] costs 540 Big Cat Coins and is limited to 1 per account.
    - Open to get "Job Lucky Bag - Rathgricy" x1, "Rapid Growth Pack - Rathgricy" x1 and "Hero Promotion Pack - Rathgricy" x1.
    ========Job Balancing========
    Skill changes
    1. The cast range of Crusader's [Spear Formation-Blood Cross] has been increased from 1.5m to 3m.
    2. The effective range of Crusader's [Light Cross] has been increased from 3m to 3.5m.
    3. The effect of Crusader's [Bliss] has been changed from "increasing the healing received by 1%/2%/...5% and VIT by 1/2/...5" to "increasing the healing received by 4%/8%/…20% and VIT by 4/8/…20."
    4. The effect of Crusader's [Faith] has been changed from "increasing Max HP by 200/400/…2000" to "increasing Max HP by 200/400/…2000 and Max HP by 1%/2%/…10%."
    5. Crusader's [Divine Protection] peak level effect has been changed from "10% damage reduction when attacked by Undead or Demon races" to "12%/14%/...30% damage reduction when attacked by Undead or Demonic races".
    6. Crusader's [Divine Protection] peak level effect has been changed from "1%/2%/...10% Poison, Dark, and Undead DMG Down" to "2%/4%/...20% Poison, Dark, and Undead DMG Down".
    7. Crusader's [Providence] and [King’s Guardian] cannot be cleared.
    8. Added effect to Dolan's [Life Soul]: When using [Picky Peck], [Tarou Trauma], [Lunatic Carrot Pound] and [Savage Soul], there is a 1%/2%/…20% chance to increase Max HP by 10% for 20s. Can be stacked 3 times.
    9. Added effect to Dolan's [Shark Fellow]: grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
    10. Dolan's [Tornado Storm - Slow] reduces ATK SPD by an additional 5%/10%…30%
    11. Added a Dolan Rune: [Mobile Bombardment - Star Rune]
    * The Neutral DMG of [Cat Flying Saucer Bombardment] has +0.01-0.25 against all elements.
    * [Cat Flying Saucer Bombardment] duration +1-10s.
    * [Cat Flying Saucer Bombardment] can move and automatically attacks nearby targets (Probability: 20%)
    12. Added effect to Taekwon Rune [Sun and Moon - Star Rune]: Sun Plate increases Max HP by 1%-20%; Moon Plate increases final DMG down by 1%-20%.
    13. Taekwon's [Laws of Heaven - Star Rune] changed to "When Time Plate changes, restore all HP and grant [Peace of Sun and Moon]."
    14. Taekwon's [Abhorrence Star Rune] has been changed from "Damage from [Hatred of the Moon] is reduced by 1%-20%" to "Damage from [Hatred of the Moon] is reduced by 1%-30%."
    15. Taekwon's [Warmth of Stars - Protection] Astrolabe effect has been changed from "Increasing P.DEF by 3%/6%/…15%" to "Increasing P.DMG Down and M.DMG Down by 3%/6%/…15%."
    16. Added effect to Gunslinger's [Platinum Era - Defense]: When a rifle is equipped, block 1/2/3 more times.
    17. If Gunslinger's [Thorough Through] charges for 5s, ignores the target's P.DEF.
    18. Added effect to Gunslinger's [Take Cover]: When near the edge of the terrain, increases the range of the rifle by an additional 15%.
    19. Gunslinger's [Thorough Through] has been changed to "moving or tapping again cancel the charge and shoot instantly."
    20. Gunslinger's [Forced Dispel] will now inflict a negative effect even when the target is not hit.
    21. Added words to Bard's [Rapid Storm Rune] and Dancer's [Storm in Rain Rune]: [Raging Storm] has a 30% chance to trigger 2 times. (Chance: 100%. Existing Rune will have this effect activated.)
    22. Bard and Dancer's [Pious Concerto] has been changed from "Ensemble status" to "Ensemble or Solo status."
    23. Added effect to Bard and Dancer's [Getting Better]: Increases healing received bonus by 1%/2%/…5% every 3s.
    24. The cooldown of Bard's [Bragi’s Faith] and Dancer's [Smile of Eden] has been reduced from 18s to 12s.
    25. The cooldown of Bard's [Chaotic Poem] and Dancer's [Blurred Whisper] has been reduced from 24s to 10s.
    26. The effect of Super Novice's [Blizzard Thunderstorm - Star Rune] has been changed from "has a 1%-20% chance of triggering [Improve Concentration]" to "has a 10%-40% chance of triggering [Improve Concentration]."
    27. Super Novice's [Blizzard Thunderstorm - Star Rune] words: The chance of gaining a stack of [Thunderbolt] increased from 20% to 30%.
    28. Super Novice's [Soul Gathering Rune] has been changed from "[Improve Concentration] duration +0.1-3s" to "[Improve Concentration] duration +0.1-5s."
    29. Super Novice at Super Novice stage now has a new passive skill [Water Shelter] Lv.5: Increases Water DMG by 6%/12%/…30%. When using Water skills, increases M.ATK and M.Pierce by 4%/8%/…20% for 10s.
    30. Assassin's [Fullblack Claw] has been changed: The requirements have been removed and it triggers when the target is below 60% HP.
    31. Reduced the SP cost of Assassin's [Enchant Deadly Poison], [Dark Contract], [Soul Rest] and [Soul Sacrifice]. The duration of [Assassination Halo] changed from 30s to 120s.
    32. Assassin's [Soul Sacrifice] no longer consumes Soul.
    33. The channeling time of Assassin's [Dark Contract] has been changed from 3s to 2s.
    34. The effects of Assassin's [Enchant Poison] and [Poisonous Weapon] can no longer be cleared.
    35. AA DMG bonuses and Skill DMG bonuses now affect Ninja's [Flowing Shadow Heart].
    36. Ninja's [Flowing Shadow Heart] no longer requires casting [Flowing Blade IV].
    37. The effect of Monk, Super Novice and Inferno Armor's [Spirits Recovery] has been changed from "Max HP/500 and Max SP/500" to "Max HP/300 and Max SP/300."
    38. The HP conversion ratio of Monk's [Dragon Soul] has been changed from 105%/110%/…150% to 120%/140%/…300%. The duration has been changed from 10s to 20s.
    39. The internal cooldown of Monk's [Imperishable Dragon] has been changed from 60s to 40s.
    40. Monk's [Dragon's Scale] additionally increases Dragon Fist's M.DMG Down by 5%/10%/…25%.
    41. Added words to Monk's [Soul Awakening Rune]: With [Near-death Awaken] status, triggers an extra [Spirits Recovery] once per second. (Chance: 100%. Existing Rune will have this effect activated.)
    42. Added words to Monk's [Nirvana Rune]: [Asura Strike] additionally ignores 30% of Skill DMG Down. (Chance: 100%. Existing Rune will have this effect activated.)
    43. Rogue's [Back Stab] peak level skill multiplier has been increased from 920%/940%/…1100% to 960%/1020%/…1500%; "Increases DMG by 100% when cast after [Ambush]" has been changed to "Increases DMG by 100% when cast in [Hiding] status."
    44. Rogue's [Shadow Chase] has been changed from "Increases P.DMG Bonus and P.ATK by 2%/4%/…10%" to "Increases P.DMG Bonus and P.ATK by 6%/12%/…30%."
    45. The Back Stab multiplier of Rogue's [Death Stealth] has been changed from 102%/104%/…120% to 105%/110%/…150%; The cooldown has been reduced from 5s to 3s.
    46. The skill multiplier of Rogue's [Double Strafe] has been changed from 100%/110%/…190% to 135%/150%/…270%. The skill multiplier of [Triangle Shot] has been changed from 100%/110%/…240% to 150%/160%/…440%.
    47. [Combo Arrow] has been removed from Rogue's [Synergy]. Night Shadow's auto attack now deals 80% of [Combo Arrow]'s DMG as Neutral P.DMG.
    48. Rogue's Night Shadow's attack range has been increased from 5m to 7.5m.
    49. When Rogue uses [Strip Accessory] and [Strip Shield] on a monster, the negative effect cannot be cleared.
    Arena Changes
    1. In PvP/GvG, a new Skill DMG Down effect has been added to the list of Arena DMG Down effects for all players.
    2. In Team Competition, the ball-carrying player now has a new negative effect: Reduces Skill DMG Down by 5% every 5s.
    New Cards
    1. Added Footgear Card [Beast Storm Card]: When casting [Savage Soul], there's a 50% chance to leave up to 1 [Tornado Storm] along the way.
    2. Added Footgear Card [Beast Storm ★ Card]: When casting [Savage Soul], there's a 50% chance to leave up to 1 [Tornado Storm] along the way. When [Savage Soul] is on [Tornado Storm], DMG +30%.
    3. Added Headwear Card [Firepower Assault Card]: Locks Gunslinger auto attacks and skills of [Blood Brand]'s target and increases range by 10m.
    4. Added Headwear Card [Firepower Assault ★ Card]: Locks Gunslinger auto attacks and skills of [Blood Brand]'s target and increases range by 10m. [Blood Brand] also applies [Bounty].
    5. Added Footgear Card [Chilling Frostbite Card]: Whenever an enemy takes Wind DMG inside Advanced Novice's [Storm Gust], reduces the target's M.DEF and MOV SPD by 10% for 10s. Can be stacked 5 times.
    6. Added Footgear Card [Chilling Frostbite ★ Card]: Whenever an enemy takes Wind DMG inside Advanced Novice's [Storm Gust], reduces the target's M.DEF, MOV SPD, and Water DMG Down by 10% for 10s. Can be stacked 5 times.
    Other Changes
    The total DMG Down effect can now reduce the attacker's damage by up to 85% instead of 90%.
    ========Team Competition========
    Team Competition Season 14 will begin on July 29.
    1. The event is available every Saturday from 20:00 to 24:00 and lasts 4 weeks, which is from July 29 to August 19.
    2. Team Competition matchmaking rules optimizations
    Upon reaching 3000 season score, the basic score change for victories and defeats is reduced and the score will change slower;
    When season score is below 2600, the score reduction for defeats will be slightly lower.
    We adjusted the score brackets in matchmaking and increased the matchmaking time limit. Teams with huge score differences will not be matched against each other. For example, a team with an average score above 3000 will not be matched against a team with an average score under 2800. If no team is found by the matchmaking system within the time limit. The matchmaking will fail.
    Adjusted the chance of entering Magical Dungeon, Reincarnation Temple and Go Board to 1:1:1.
    3. At the end of the season, [Team Competition] Tournament will become available.
    Tournament time: September 4, 2023 - September 10, 2023;
    At the end of the Tournament, rewards will be issued according to the rankings and season score. The season score calculation will be adjusted after the Tournament.
    4. How to participate in the Tournament
    1) [Tournament Mode] has been added to [Arena] - [Modes] tab.
    2) From Monday 05:00 to Friday 24:00, Adventurers are required to create/join a tournament team. When all 6 players in the team confirm participation, the team leader can sign up for the event as a team.
    3) Event registration is available from Friday 05:00 to 24:00. Registered teams will be ranked according to the total Team Competition season points of the 6 Adventurers in the team. The top 32 teams are officially qualified to join the event.
    4) At the end of the registration period, participating teams will be matched based on their Team Competition score. The matching rules are:
    Based on the Team Competition score, the first 1/2 of the teams will be seed teams (For example, 16 teams will be chosen from 32 teams) and they will not be matched against each other in the first round.
    (The first 1/4 of the seed teams will not be matched against each other in the first two rounds.)
    The remaining teams will be randomly assigned.
    In the final, all teams (8) will be randomly assigned.
    5. Team Competition format adjustments
    The three Team Competition maps (Magical Dungeon, Reincarnation Temple and Go Board) will appear randomly at 1:1:1 ratio.
    The match timer of Magical Dungeon and Reincarnation Temple has been reduced from 15m to 12m.
    The duration of each round of the Tournament has been reduced from 30m to 15m.
    Detailed information about the next round will be displayed in the Tournament matchmaking interface (For example: "Matchmaking for Magical Dungeon");
    For games among the top 4 teams in the Tournament, the winner will be decided under BO3 rules. The three games will have fixed map rotation of "Magical Dungeon-Go Board-Reincarnation Temple". If the same team wins the first two games, the third game will not happen.
    6. Tournament Rules
    1) The first round starts at 20:00 on Saturday. 15 minutes before the match (19:45-20:00), the team leader must tap [Start Matchmaking] to confirm participation, and the team that fails to tap [Start Matchmaking] within 15 minutes will be considered as forfeit;
    2) When a member of the team is not in the registered team roster, when a team member is offline or when there're less than 3 players in the team, matchmaking cannot be started.
    3) This is a single-elimination tournament, which means the final champion among the 32 teams can be decided after 5 rounds. The defeated team in the last round will be the runner-up and the two defeated teams in the second to last round will both be 2nd runner-up.
    7. Tournament Rewards
    Champion - Red King Monster Egg, Glittering Rune Stone*40, S14 Season Reward Avatar Frame Lv. 3 and S14 Season Reward Background Board Lv. 3
    2nd Place - Red King Monster Egg, Glittering Rune Stone*25, S14 Season Reward Avatar Frame Lv. 3 and S14 Season Reward Background Board Lv. 3
    3rd-8th Place - Red King Monster Egg, Glittering Rune Stone*15, S14 Season Reward Avatar Frame Lv. 3 and S14 Season Reward Background Board Lv. 3
    9th-16th Place - Crimson Yaksha Monster Egg, Glittering Rune Stone*10, S14 Season Reward Avatar Frame Lv. 2, S14 Season Reward Background Board Lv. 2
    16th-32th Place and the top 200 season score teams - Flaming Beast Monster Egg, Glittering Rune Stone*10, S14 Season Reward Avatar Frame Lv. 1 and S14 Season Reward Background Board Lv. 1
    ========Base/Job Speed Up Effect Changes========
    1. In [Character Avatar] - [Info] - [Catch-up] module, the Base/Job Catch-up interface displays all catch-up effects.
    2. [EXP Energy Potion] will become available in [Rewards] - [Hot] - [Recommended]. The first purchase costs 4.99 USD and subsequent purchases cost 9.99 USD.
    3. Using [EXP Energy Potion] will help Adventurers reach Base Lv.170 quickly and progress 1 [Adventure Class] or [Hero Class] to max Job level at T4.
    4. Base/Job EXP obtained from [Common Wild Monsters], [Rift Instance], [Base/Job Potions], [Mission Board] and [Singra Master Box] is increased by 400%!
    5. Upon reaching Lv.170, Base acceleration effect expires. Upon reaching the max level at T4 or the max level of a hero class, Job acceleration effect expires. The acceleration effect does not work on future updates.
    6. When using the potion before reaching T2, the Adventurer needs to select the job type to be accelerated after T2 Job Change. The current job is selected by default. Novice cannot use this potion.
    7. The acceleration effect cannot be stacked by using multiple potions.
    ========Quest and Currency Optimizations========
    1. Added Accessories, Accessory Blueprints, Costumes, and Weapon Skins to Prontera Smile Assistant. Including: (Old) Accessories obtained by spending Maple Imprints, Costumes, Weapons Skins, Accessory Blueprints dropped by monsters in Prontera. Eden Coins can be used to exchange for these items.
    2. Deleted [Maple Imprint] and replaced it with [Prontera Smile Assistant Prestige]. Complete quests to increase Prestige level to exchange for (Old) Accessories obtained by spending Maple Imprints and Costumes. Adventurers who have completed quests or are progressing through the quests will automatically obtain Prestige after logging in and unlock the corresponding purchase options.
    3. Added Accessories, Accessory Blueprints, Costumes, and Weapon Skins to Comodo Smile Assistant. Including: (Old) Accessories obtained by spending Dreamy Starfish, Costumes, Comodo Exclusive Weapons Skins, Accessory Blueprints dropped by monsters in Comodo. Eden Coins can be used to exchange for these items.
    4. Deleted [Dreamy Starfish] and replaced it with [Comodo Smile Assistant Prestige]. Complete quests to increase Prestige level to exchange for (Old) Accessories obtained by spending Dreamy Starfish and Costumes. Adventurers who have completed quests or are progressing through the quests will automatically obtain Prestige after logging in and unlock the corresponding purchase options.
    5. Added [Additional Targets] to the Monsters tab in Adventure Handbook. Complete targets to unlock the corresponding Accessory Blueprint purchase options at the corresponding Smile Assistant. Adventurers who have completed targets can unlock the purchase options automatically upon logging in.
    ========Instance Changes========
    Valhalla Ruins and Niflheim Purgatory has been changed.
    *Instance reward chances will not reset after the update. We suggest adventurers clear these instances after the maintenance on July 18 to obtain all possible rewards.
    1. Valhalla Ruins Changes
    * Now, there will be 6 levels. Each level offers two difficulties, Warrior and Elite. The monsters in each level respawn once per week. Five monsters are respawned.
    * Defeat Mini or MVP in Valhalla Ruins to obtain the corresponding loot. Each Adventurer can obtain loot 5 times per week. The same Mini or MVP in the same level can be looted only once. In Warrior difficulty, Mini and MVP monsters drop 50% of the loot in Elite difficulty. Gold Medals and Contribution are exceptions and each Mini and MVP drops 2 Gold Medals and 2,000 Contribution.
    * The levels of Mini and MVP monsters respawned depending on the instance level. From the lowest to the highest, the Mini and MVP monsters respawned will be Lv.1-40, Lv.41-70, Lv.71-100, Lv.101-140, Lv.141-160 and Lv.160-180.
    2. Niflheim Purgatory Changes
    * Now, there will be 5 levels. Each level offers two difficulties, Warrior and Elite. The monsters in each level respawn once per week. Four monsters are respawned.
    * Defeat Revenant MVP in Niflheim Purgatory to obtain the corresponding loot. Each Adventurer can obtain loot four times per week. The same Revenant MVP in the same level can be looted only once. In Warrior difficulty, Revenant MVP drops 50% of the loot in Elite difficulty.
    * The levels of Revenant MVP monsters respawned depending on the instance level. From the lowest to the highest, the Revenant MVP monsters respawned will be Lv.1-2, Lv.3-4, Lv.5-6, Lv.7-8 and Lv.9-10.
    ========New Warrior Difficulty for Echoing Corridor========
    1. Added Warrior difficulty to Floor 1-70 of Echoing Corridor.
    2. The original Echoing Corridor is now Elite Echoing Corridor, and the maximum floor has been increased to 70.
    3. After clearing Echoing Corridor on Elite difficulty, the corresponding floors on Warrior difficulty will be cleared automatically. You'll also receive all unclaimed Warrior difficulty first-clear rewards and achievements for these floors.
    4. For those who have cleared Elite Echoing Corridor, the corresponding Warrior difficulty first-clear rewards for the cleared floors will be sent via mail.
    5. Elite Echoing Corridor will have the same rewards as the original Echoing Corridor.
    6. Added first-clear and weekly rewards for Elite Echoing Corridor Floor 61-70.
    7. Added first-clear and weekly rewards for Warrior Echoing Corridor Floor 1-70.
    8. Score is not counted in Warrior Echoing Corridor.
    9. If you love a challenge, we recommend you clear Echoing Corridor floor [51-60] on [Elite] difficulty after July 17, 5:00 and before the maintenance on July 18.
    ========New Floor 12 Difficulty for Oracle Instance========
    1. Added [Normal/Elite Floor 12] difficulty
    2. Optimized the balance of the first nine floors of the Oracle instance.
    * Instance reward chances will not reset after the update. We suggest adventurers complete weekly Oracle instance challenges after the maintenance on July 18 to obtain all possible rewards.
    ========Time Wish Machine Optimization Preview========
    1. The brand-new [Time Wish Machine] and [Timeless Classics] Shop will become available on August 22!
    * In [Time Wish Machine], you can obtain locked Costumes and Headwear from the [Adventure Handbook] and special item [Reunion Proof].
    * In [Timeless Classics] shop, you can use [Reunion Proof] to exchange for Costumes and Headwear available in [Time Wish Machine].
    * The duration of the current [Time Wish Machine] has been extended to August 22, 05:00.
    2. [Time Wish Machine] Rules Update
    * This feature will be updated when it goes live, and thereafter on the 10th of every month. Items that have been added to it will not be removed.
    * Only the costumes and headwear gachapon released more than 6 months ago will be added to the current [Time Wish Machine]. Only the items added to [Time Wish Machine] can be exchanged for in [Timeless Classics] store.
    * The update process of [Time Wish Machine] will be divided into 2 stages:
    - Stage 1. In the first update of [Time Wish Machine], all costumes and headwear gachapon items from August and September of previous years (2019-2022) will be added. In each of the following updates, all the costumes and headwear gachapon items from the next 2 months of previous years will be added. i.e., on September 10, items from October and November of previous years will be added, and so on.
    - Stage 2 will begin after 6 updates in Stage 1. On February 10, 2024, [Time Wish Machine] will obtain costumes and headwear gachapon items from August, 2023. The following updates will add costumes and headwear gachapon items released 6 months ago. i.e., the update on March 10, 2024 will add items released in September 2023, and so on.
    * Collaboration costumes and headwear gachapon items will not be added to [Time Wish Machine] and [Timeless Classics] shop.
    3. [Time Wish Machine] Pull Rules
    * In [Time Wish Machine], you can obtain locked Costumes and Headwear from the [Adventure Handbook] and special item [Reunion Proof].
    * Upon obtaining one item from a headwear/costume series, you can no longer obtain the headwear/costumes from the same series from [Time Wish Machine]. Details are available in [Timeless Classics] shop.
    * Based on the quality, [Time Wish Machine] divides the headwear/costumes into multiple item groups. Upon obtaining all items from one group, the chance of obtaining [Reunion Proof] increases.
    4. [Timeless Classics] shop rules
    * In [Timeless Classics] shop, you can use [Reunion Proof] to exchange for Costumes and Headwear available in [Time Wish Machine].
    * The costumes and headwear gachapon items in [Timeless Classics] are sorted by time, making it more convenient to see your progress!
    5. Other General Optimizations
    * Added try-on to Costume gachapon, headwear gachapon, Time Wish Machine and Timeless Classics and removed the original try-on interface.
    * A "GET" indicator will be displayed upon obtaining a locked item in the [Adventure Handbook].
    ========Fantasy Generator - Card========
    [Fantasy Generator - Card] Card Pool Update!
    1. Draw Rules
    * Price of single draw: 15 Big Cat Coins;
    * Price of special draw: 8 Big Cat Coins;
    * 3 special draws are available every day. Special draws also reward [Nolan Card]*50 for free after each draw. This limit resets at 05:00 every day;
    2. The rarity and the corresponding rate per draw are as follows:
    * [Selected Card]: 0.5%;
    * [Preferred Card]: 2.0%;
    * [Featured Card]: 50.0%;
    * [Common Card]: 47.5%;
    3. Selected Card Rules
    * [Selected Cards] include several rare cards;
    * When the [Selected Card] list includes Rate Up Cards, if you draw a [Selected Card]. There is an 80.0% chance to receive one of the Rate Up Cards;
    * The Rate Up Cards this time are split into [New Card Rate Up] and [Classic Card Rate Up].
    - [New Card Rate Up] includes [Nuca Card], [Spashire Card] and [Angeling Card]. The Rate Up time is August 1, 05:00 to August 20, 05:00.
    - [Classic Card Rate Up] includes [Valkyrie Rathgricy Card], [Goblin Leader Card] and [Firelord Kaho Card]. The Rate Up time is August 20, 05:00 to September 1, 05:00.
    4. Guaranteed Draw Rules
    * If you didn't receive any [Preferred Cards] after 55 draws, the guarantee system is triggered, which increases the chance of getting [Preferred Cards] after each draw and resets when a [Preferred Card] is drawn;
    * If you didn't receive any [Selected Cards] after 330 draws, the guarantee system is triggered, which increases the chance of getting [Selected Cards] after each draw and resets when a [Selected Card] is drawn;
    * The draw count doesn't reset when a new pool is released. It only resets when a guaranteed rarity card is drawn.
    ========New Content========
    1. New Main Quest [Wills of Alberta]. Adventurers with Base Lv.120 or above who have completed the main quest [Forgotten Past] can go to Alberta Port and accept the main quest [Quiller's Memories].
    * You can check the quest's progress and rewards in the [New Event - Harbour Story] interface.
    * Adventurers, set sail and continue the adventure in Alberta!
    2. Added quest [Desolated Lighthouse] to Alberta. Adventurers with Base Lv.120 or above can visit the corresponding location and explore the story behind Alberta Lighthouse.
    3. Added Popular Item to the offer list in the Exchange.
    4. Added a new equipment operation to the upgrade interface. When upgrading, if the item to be upgraded will be used as the upgrade material, and you have multiple pieces of the same equipment. You can tap the equipment icon to change the item you want to consume. (You can only select the same equipment.)
    5. GvG champion trophy can now be stored in the Adventure Handbook.
    6. Rogue's [Plagiarism] can now be used on monsters in Alberta.
    7. The "Patience" word will no longer be effective on Ancient Equipment, including [Basic ancient equipment from rifts, novice, warrior and Epic Spirit ancient equipment].
    8. Spacetime Frame Optimizations
    * Optimized the display of the creator's info of the Spacetime Frame.
    * Added Spacetime Frame manager to the Spacetime Frame of some cities.
    * At Spacetime Frame manager, Adventurers can view the qualified works and collect all tips.
    9. Optimized the display of job overview interface.
    10. Guild leaders and vice leaders can now delete images in Guild Gallery uploaded by other guild members.
    11. Added a confirmation window when the card price difference in Auction and Exchange is significant.
    12 GvG Red Envelope Optimization
    * Added battle result tab to GVG casual mode. If guild members have completed the objectives in this tab together, a certain number of GVG Random Red Envelopes will be sent to the Guild Master's mail box based on the number of objectives completed at the end of the GVG session. [Up to 5].
    * Removed the Red Envelope for capturing cities, the rewards are added to GVG Random Red Envelopes.
    * If there is a GVG Random Red Envelope available to claim, a red dot will be displayed in the chat window.
    * Adventurers who are offline when the Red Envelope is distributed will see a Red Envelope collection reminder upon logging in.
    * Added Red Envelope collection feature to the guild/GVG channel. Tap it to open the first Red Envelope available in the current chat channel.
    13. Added a confirmation window for using Big Cat Coins on Floor 100 of Endless Tower.
    14. Optimized the display of evidence in the evidence interface. The evidence can be displayed by tapping instead of tapping and holding the evidence.
    15. [Ferris Wheel of Love - Ring of Stars], [Land of Promise - Flower Sea] and [Cat's Home - Big Cat] no longer cost [Fantasy·Silver Bracer] and will be open to all Adventurers for free in the future.
    * Adventurers' [Fantasy·Silver Bracer] has been removed and Zeny has been partially returned based on the number of items owned.
    16. Optimized some display issues in Battle of Cake in 3D view.
    ========Bugfixes========
    1. Fixed an issue where Psychic's [Esma - Small] couldn't take effect.
    2. Fixed an issue where Phantom Equipment couldn't be displayed when shared in the chat.
    3. Fixed an issue where equipment could be stored in a full storage when the storage contained the same equipment.
    4. Fixed the incorrect crafting probability of Slow ATK Alloy.
    5. Fixed an issue where Alchemist Homunculus would not attack when the Void buff is decay.
    6. Fixed an issue where the main quest rewards [Fading Spring] giftbox couldn't be opened.
    7. Fixed an issue where the monster reward in Adventure Handbook couldn't be completed after the Turtle Island MVP Boss was adjusted.
    8. Fixed an issue where the changing quest couldn't be accepted even when the level of Hollgrehenn's Smithy in Alberta met the requirement.
    9. Fixed an issue about Hollgrehenn's Refined equipment upgrade effects. Different effects were displayed on the item quick access interface and on the character.
    10. Fixed an issue that prevented crafting and upgrading equipment.
    11. Fixed an issue where Homunculus Lif wouldn't revive the master in special scenarios.
    12. Fixed an issue where the guaranteed count was not reset when a mini card was drawn by using Big Cat Voucher · Card.
    13. Fixed an issue where Gunslinger's [Blood Brand] couldn't lock onto a target by tapping.
    14. Fixed an issue where Alchemist's [Magic Devour] couldn't be used when poisoned.
    15. Fixed an issue and Occultist can now use Withered Curse on MVP.
    16. Fixed the incorrect trigger chance of tier 5 Heartbreaker weapon effect.
    17. Fixed the incorrect damage of tier 5 Dragon Howl weapon effect on the Ancient Phantom Dragon boss in Ponape Secret Realm.
    18. Fixed an issue where tier 5 Vinkt Magic Bracelet off-hand couldn't take effect when equipped.
    19. Fixed an issue where Jur's exclusive attribute [Double Critical] appeared on Fullblack Dagger.
    20. Fixed an issue where the attributes of Dark Night Turtle Card couldn't take effect properly.
    21. Fixed an issue and [Safety Wall] can now be cast by tapping player Avatars.
    22. Fixed an issue that caused equipment upgrade to fail when the entered material quantity exceeded the limit.
    23. Fixed an issue where an incorrect selling price was displayed for refined Adventure Master Necklace.
    24. Fixed an issue where the Track Adventure Progress feature in Adventure Handbook couldn't be used.
    25. Fixed the issue where the models of some off-hand items were not displayed in the Adventure Handbook.
    26. Fixed the issue where searching for [Shadowrot Mask] dropped by Biochemistry Baphomet in Exchange couldn't yield any results.
    27. Fixed the incorrect Exchange listing fee for Apple Juice.
    28. Fixed an issue where Blacksmith's crafting skills failed to retrieve the items from storage.
    29. Fixed an issue when battle time and gameplay time were both less than 60 minutes, the no reward notification still appeared upon entering the rift instance after using the Gameplay Potion.
    30. Fixed an issue where players less than Lv.140 could follow another player into the Phantom instance and obtain the rewards.
    31. Fixed an issue where some equipment couldn't be enchanted by tapping.
    32. Fixed an issue where the blueprint interface of the Smile Assistant would show the amount of headwear the backpack.
    33. Fixed an issue where a notification about clearing refine value would pop up when upgrading equipment (the refine value will not be cleared).
    34. Fixed an issue where some text in the pop-up interface and preview interface was incorrect when warrior ancient accessories were upgraded to Epic Spirit ancient accessories using Epic Spirit Crystal.
    35. Fixed an issue where relic shards were not displayed as part of the loot of the Revenant Bosses in the MVP list.
    36. Fixed an issue where players couldn't enter the Trial Tower of the Academy or access it by tapping Subject.
    37. Fixed an issue where the next floor mechanism couldn't be triggered when switching from Void Realm to Secret Realm of Phantom at lower than 60 fatigue.
    38. Fixed an issue about Elite 1 of Secret Realm of Phantom, where two players in the team tapping collect would prevent the last door from opening.
    39. Fixed the incorrect display of Smithy level rewards.
    40. Fixed an issue where the target location was missing in the Blooming Land daily quest [Preventive Measure].
    41. Fixed an issue where invisible Death Tornado in Star Tears Forest would cause damage to players.
    42. Fixed an issue where Crusader's [Devotion] could still take effect when the target is out of range.
    43.Fixed an issue where the exchanged headwear from July events cannot be stored. After the fix, the corresponding headwear will be removed and Headwear Voucher will be returned.
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