Dear adventurers,
We will commence server maintenance during 09:00 - 16:00 (GMT+7) on March 22nd. This maintenance will update some of the game content and fix known issues. Unable to join the game during the maintenance period. Thank you for your understanding.
After the maintenance ends, we will issue maintenance compensation to every adventurer.
========Team Competition========
Season 13 of the Team Competition starts on the 25th of March
1. The match's start time has been changed from 18:00 - 24:00 to 20:00 - 23:00 every Saturday. The match will last 6 weeks, i.e., March 25th - April 29th, of which the breaks will take place on April 15th and 22nd.
Tournament Time:
May 1st - 6th, lasts 1 week;
At the end of the tournament, rewards will be issued according to the Tournament ranking and Season Points, and the points settlement for each season will be adjusted at the end of the tournament.
3. Tournament Participation and Rules
1) New [Tournament Mode] available on [Arena] - [Competitive Mode] tab;
2) The team assembly time lasts from 05:00 Monday to 24:00 Friday. The adventurer must create/join a tournament team. When the team is filled with 6 players, and all members have selected Confirm, the captain can sign up as a team to join the tournament;
3) The registration time lasts from 05:00 Friday to 24:00 Friday. The ranking of the registered teams will be settled based on the 6 in-team members' total points from the ranked match of the current season. The top 64 teams in the ranking are qualified to join the official match;
4) Upon the end of the registration, the Team Competition Scores of the participating teams will be used to settle and confirm the bracket. See the matching rules below:
The order is based on the PVP team ranked match scores. The first 1/4 of the teams will be seed teams (For example, 16 teams will be chosen from 64 teams)
Among the seed teams, the first 8 teams and last 8 teams will be respectively assigned to the left or right half of different groups
The remaining teams will be randomly assigned
In the final, all (8 teams) will be randomly assigned
4. Tournament Schedule Rules
1) The first round of the match will start at 19:30 Saturday, May 6th. In the first 15 minutes of the match (19:15 - 19:30), the captain must select [Start Matchmaking] to confirm joining the match. The team that fails to select [Start Matchmaking] within the given 15 minutes is considered to have forfeited the game;
2) When there are team members who have not registered, offline members, or there are fewer than 3 members in the team, the team cannot start matchmaking;
3) The match goes with the system of single elimination. Among the 64 teams, there will be 6 games held to determine the final champion. The defeated team in the last round will be the runner-up. The two defeated teams from the two second-to-last matches will both be 2nd runner-ups;
5. Tournament Rewards
1) Tournament Ranking Rewards:
Champion -- Eternal Guard Monster Egg, Glittering Rune Stone x40, S13 Season Reward Avatar Frame Lv.3, S13 Season Reward Background Board Lv.3
Runner Up -- Eternal Guard Monster Egg, Glittering Rune Stone x25, S13 Season Reward Avatar Frame Lv.3, S13 Season Reward Background Board Lv.3
3 - 16th Place -- Eternal Guard Monster Egg, Glittering Rune Stone x15, S13 Season Reward Avatar Frame Lv. 3, S13 Season Reward Background Board Lv. 3
17 - 32th Place -- Nether Guard Monster Egg, Glittering Rune Stone x10, S13 Season Reward Avatar Frame Lv. 2, S13 Season Reward Background Board Lv. 2
33 - 64th Place and Top 600 places in Season Points -- Obsidian Guard Monster Egg, Glittering Rune Stone x10, S13 Season Reward Avatar Frame Lv. 1, S13 Season Reward Background Board Lv. 1
=======Team Competition Rules Updates and Format Adjustments========
Season Mode matching rules
-- For this adjustment only, before the competition of Season 13 begins, the Team Competition points of all adventurers with settlement points from the last season will be adjusted to 1,000 after the maintenance.
-- Credits per 200 points will be divided into a matchmaking segment. According to the team's average points, they will be matched against a team of the current segment. If failed to find a suitable team within a certain time, they will be expanded to match the matching segment adjacent to their credit segment. For example, teams with 1,900 points will be matched with teams with 1,800 to 2,000 points as a priority, after which they will expand on matching segments to 1,600 to 2,200 points.
-- Adjusted the point range for matchmaking and extended the maximum matchmaking period. Meanwhile, teams with a large gap in points will not be matched with each other. Teams with 3,000 points or more are divided into the same matchmaking segment, so when the average team score reaches 3,000 points, only teams with 2,800 points or more will be matched at most. If a suitable team is not found within the maximum match duration of 30 minutes, matchmaking will fail.
Season Mode point rules
-- Every win/loss in season mode will increase/reduce your Season Points;
-- No points will be deducted for losses until you reach 2,000 points, after which the number of points deducted for losses will increase as your points go up.
-- When your Individual Points reach 3,000, the point basis for win/lose will be reduced. Point increase will be slower. When your Season Points are below 2,600, points deducted from losing will be discounted. Specific rules: The points gained from winning or deducted from losing in the part above 3,000 points will be discounted on a 1/10 basis. For example, if a player with 3,005 points wins a game and deserves to increase by 100 points, the score will become 3,015 points after conversion. If he loses a game and deserves to deduct 100 points, 50 points will be deducted first to 3,000 points, and then the remaining 50 points will be deducted normally, and the score will become 2,950 points after settlement. Similarly, 2,950 points will revert to 3,005 points after winning and getting 100 points."
Other format adjustments
-- Adjusted the probability that [Magic Dungeon], [Samsara Temple], and [Reversi] will be randomly picked to 1:1:1;
-- Adjusted the max game length of Magic Dungeon and Samsara Temple from 15 min to 12 min;
-- Adjusted the length of each round of the tournament from 30 min to 15 min;
-- During the tournament matchmaking, you can tap the Matching Interface to view the specific matchup for the upcoming round (e.g., "Magic Dungeon matchmaking in progress");
-- Starting from the tournament's semifinal, the winner will be decided in the form of a best of 3. And the 3 instance games will be played in a fixed order of "Magic Dungeon - Reversi - Samsara Temple". The third game won't be played if the same team wins the first two games.
========Fantasy Generator - Card========
[Fantasy Generator - Card] Card Pool Update!
1. Draw Rules
Price of Single Draw: 15 Big Cat Coins;
Price of Special Offer Draw: 8 Big Cat Coins;
You can draw 3 times of special offers per day. When using the special offer draw, each draw will give [Nolan Card] x50. The special offer resets at 05:00 daily;
2. The card rarity and corresponding rate per draw are as follows:
[Selected Card]: 0.5%;
[Preferred Card]: 2.0%;
[Featured Card]: 50.0%;
[Common Card]: 47.5%;
3. Selected Card Rules
[Selected Cards] include several rare cards;
When [Selected Cards] include a Probability Boost Card, drawing [Selected Cards] will have an 80.0% chance to receive one of the Probability Boost Cards;
Current Selected Card Rate UP cards are split into [New Card Rate UP] and [Classic Card Rate UP]
-- [New Card Rate UP], which includes [Soth Card], [Valkyrie Rathgricy Card], and [Wasteland Lord Card]. The duration of Rate UP is 05:00 April 1st - 05:00 April 20th
-- [Classic Card Rate UP], which includes [Audhumbla Card], [Spashire Card], and [Eremes Card]. The duration of Rate UP is 05:00 April 20th - 05:00 May 1st
4. Accumulated Draws Rules
If you didn't draw [Preferred Cards] in 55 draws, then the guarantee system is triggered, increasing the chance of drawing [Preferred Cards] until a [Preferred Card] is drawn;
If you didn't draw [Selected Cards] in 330 draws, then the guarantee system is triggered, increasing the chance of drawing [Selected Cards] until a [Selected Card] is drawn;
The guarantee effect will not be reset as the card pool's renewal until what is guaranteed is acquired, and then the next guarantee will be activated
========Time Wish Machine========
1. [Time Wish Machine] content update
The Wish Machine of this season will be spawned near [Card Gashapon Machine] for a limited time between April 10th 05:00 - June 10th 05:00;
Adventurers can obtain still-locked headwear, costumes, and other rewards from them!
2. Draw Rules
1) In [Time Wish Machine], the player can draw the locked headwear, costumes (you can check the list of headwear available to be drawn from the Wish Machine), and special items [Reunion Proof] from [Adventure Handbook];
After obtaining any piece from the Headwear/Costume series, the Headwear/Costume of this series will not be obtained from [Time Wish Machine];
You can purchase all items in [Time Wish Machine] at [Reunion Proof];
2) In [Time Wish Machine], there will be multiple groups based on the quality of Headwear/Costume. After obtaining all items of any groups, the obtain chance of [Reunion Proof] will increase;
3. [Time Wish Machine] will constantly update more Headwear/Costumes in the future. Please stay tuned!
========New Contents========
1. New MVP in Void Territory: Soth
2. The HP restoration effects of [Emerald Heart], [Orc Lord★Card], and others are no longer based on the incoming damage but on the actual HP cost.
3. Adjusted the acceptance level of Main Quest. The details are as follows:
[Prontera] Main Quest can now be accepted at Lv.1;
[Morroc] Main Quest can now be accepted at Lv.60 after completing [Prontera] Main Quest;
[Payon] Main Quest can now be accepted at Lv.60;
[Old City] Main Quest can now be accepted at Lv.70;
[Gingerbread Town] Main Quest can now be accepted at Lv.80 after completing [Morroc] Main Quest;
[Amatsu] Main Quest can now be accepted at Lv.90 after completing [Gingerbread Town] Main Quest;
[Al De Baran] Main Quest can now be accepted at Lv.100;
[Yuno] Main Quest can now be accepted at Lv.110;
[Lighthalzen] Main Quest can now be accepted at Lv.115 after completing [Amatsu] Main Quest;
[Niflheim] Main Quest can now be accepted at Lv.120;
[Luoyang] Main Quest can now be accepted at Lv.125;
[Rachel] Main Quest can now be accepted at Lv.135;
[Moon Lake] Main Quest can now be accepted at Lv.140;
[Eclage] Main Quest can now be accepted at Lv.145;
[Comodo] Main Quest can now be accepted at Lv.150;
[Seven Royals] Main Quest can now be accepted at Lv.150;
[Wasteland] Main Quest can now be accepted at Lv.120;
========Fixed Bugs========
1. Fixed the bug that new words of Mage runes in players' backpacks were not directly activated after the maintenance.
2. Fixed the bug that the corresponding achievement was not unlocked after some adventurers won the Tournament Championship.
3. Fixed the bug that the Alchemy Homunculus might still trigger instant death when the [Void Summon Rune]'s word was activated.
4. Fixed the bug that the monster summoning of Genovia in the Void Territory would be affected when the monsters summoned were hijacked by Rogue's skill.
5. Fixed the bug that the hellhound in Hela would stand still for a few seconds after killing the target.
6. Fixed the bug that after Ninjas equipped themselves with the Highwind Pursuit rune, their skill Wind Shuriken - Swift Shadow could not trigger Nidhogg's Lv.7 features.
7. Fixed the bug that the +Phy. ATK of Flower Ring with a refinement level +5 and above was shown as +Ref. Dmg Reduc.%.
8. Fixed the bug that Sages' auto attack might stop during their chant for the free cast.
9. Fixed the bug that after players tapped "Any Blueprint" in the Exchange to uncheck the "Not Owned", the "Not Owned" blueprints would still be displayed at the top in the Blueprint tab.
10. Fixed the bug that Hela Exclusive Weapon could not be found in the Exchange.
11. Fixed the bug that the icon for the Weapon Giftbox in Hela Exclusive Class Giftpack in Tip was not displayed correctly.
12. Fixed the bug that the duration of B-level Food would continue to be timed after players went offline.
13. Fixed the bug that the daily reward of Card Gashapon had no red dot indicator.
14. Fixed the bug that there was no fatigue when switching channels upon the death of characters.
15. Fixed the bug that the headwear in the Hela Hero Quest was not displayed correctly.
16. Fixed the bug that might occur in settlement of city occupation in GVG.
17. Fixed the bug that the Alchemy Skill [Life Merge] could not be put in [Prepare for Elite].
18. Fixed the bug that the Mage Skill [Tetra Vortex] and the Slayers Skill [Ragna Blade] could not trigger [Alight].
19. Fixed the bug that when items were disabled, the “Homunculus Merge” skill could not be used.
20. Fixed the bug that Ancient Equipment could not be selected as the repair material for other Ancient Equipment.
21. Fixed the bug that the increased number of dust was not displayed in real-time in Combined Fate after decomposing by King Poring.
22. Fixed the bug that the new effects of Mage runes [Soul Vortex] and [Thunder Lightning] were invalid.
23. Fixed the bug that Mage's skill [Meteor Storm] would not consume the stacks of [Invisible Space].
24. Fixed the bug in the maximum number of Mage's skill [Quicksand Vortex] that could exist simultaneously.
25. Fixed the bug that after activating the [Heart Eddy - Star Rune], the Mage couldn't get the Ghost Elemental Ball when releasing elemental skills (except for ghost skills).
26. Fixed the bug that the elemental DmgRedu. of Hela Skill [Deadly Poison] would decrease after using [Black Party].
27. Fixed the bug that Cross Exorcism's rune word triggered by the Priest's Adoramus didn't take effect.
28. Fixed the bug that players could not switch classes in the Rest Room in the Echoing Corridor Instance.
29. Fixed the bug of Alchemy Skill [Life Psychic]. After the adjustment, the attribute will be recalculated upon changing maps to avoid bugs.
30. Fixed the bug that after the rune was unequipped when Hela [Phantom Interference] triggered Lv.7 characteristic, the obtained skills would be missing from the skill slot.
We will commence server maintenance during 09:00 - 16:00 (GMT+7) on March 22nd. This maintenance will update some of the game content and fix known issues. Unable to join the game during the maintenance period. Thank you for your understanding.
After the maintenance ends, we will issue maintenance compensation to every adventurer.
========Team Competition========
Season 13 of the Team Competition starts on the 25th of March
1. The match's start time has been changed from 18:00 - 24:00 to 20:00 - 23:00 every Saturday. The match will last 6 weeks, i.e., March 25th - April 29th, of which the breaks will take place on April 15th and 22nd.
Tournament Time:
May 1st - 6th, lasts 1 week;
At the end of the tournament, rewards will be issued according to the Tournament ranking and Season Points, and the points settlement for each season will be adjusted at the end of the tournament.
3. Tournament Participation and Rules
1) New [Tournament Mode] available on [Arena] - [Competitive Mode] tab;
2) The team assembly time lasts from 05:00 Monday to 24:00 Friday. The adventurer must create/join a tournament team. When the team is filled with 6 players, and all members have selected Confirm, the captain can sign up as a team to join the tournament;
3) The registration time lasts from 05:00 Friday to 24:00 Friday. The ranking of the registered teams will be settled based on the 6 in-team members' total points from the ranked match of the current season. The top 64 teams in the ranking are qualified to join the official match;
4) Upon the end of the registration, the Team Competition Scores of the participating teams will be used to settle and confirm the bracket. See the matching rules below:
The order is based on the PVP team ranked match scores. The first 1/4 of the teams will be seed teams (For example, 16 teams will be chosen from 64 teams)
Among the seed teams, the first 8 teams and last 8 teams will be respectively assigned to the left or right half of different groups
The remaining teams will be randomly assigned
In the final, all (8 teams) will be randomly assigned
4. Tournament Schedule Rules
1) The first round of the match will start at 19:30 Saturday, May 6th. In the first 15 minutes of the match (19:15 - 19:30), the captain must select [Start Matchmaking] to confirm joining the match. The team that fails to select [Start Matchmaking] within the given 15 minutes is considered to have forfeited the game;
2) When there are team members who have not registered, offline members, or there are fewer than 3 members in the team, the team cannot start matchmaking;
3) The match goes with the system of single elimination. Among the 64 teams, there will be 6 games held to determine the final champion. The defeated team in the last round will be the runner-up. The two defeated teams from the two second-to-last matches will both be 2nd runner-ups;
5. Tournament Rewards
1) Tournament Ranking Rewards:
Champion -- Eternal Guard Monster Egg, Glittering Rune Stone x40, S13 Season Reward Avatar Frame Lv.3, S13 Season Reward Background Board Lv.3
Runner Up -- Eternal Guard Monster Egg, Glittering Rune Stone x25, S13 Season Reward Avatar Frame Lv.3, S13 Season Reward Background Board Lv.3
3 - 16th Place -- Eternal Guard Monster Egg, Glittering Rune Stone x15, S13 Season Reward Avatar Frame Lv. 3, S13 Season Reward Background Board Lv. 3
17 - 32th Place -- Nether Guard Monster Egg, Glittering Rune Stone x10, S13 Season Reward Avatar Frame Lv. 2, S13 Season Reward Background Board Lv. 2
33 - 64th Place and Top 600 places in Season Points -- Obsidian Guard Monster Egg, Glittering Rune Stone x10, S13 Season Reward Avatar Frame Lv. 1, S13 Season Reward Background Board Lv. 1
=======Team Competition Rules Updates and Format Adjustments========
Season Mode matching rules
-- For this adjustment only, before the competition of Season 13 begins, the Team Competition points of all adventurers with settlement points from the last season will be adjusted to 1,000 after the maintenance.
-- Credits per 200 points will be divided into a matchmaking segment. According to the team's average points, they will be matched against a team of the current segment. If failed to find a suitable team within a certain time, they will be expanded to match the matching segment adjacent to their credit segment. For example, teams with 1,900 points will be matched with teams with 1,800 to 2,000 points as a priority, after which they will expand on matching segments to 1,600 to 2,200 points.
-- Adjusted the point range for matchmaking and extended the maximum matchmaking period. Meanwhile, teams with a large gap in points will not be matched with each other. Teams with 3,000 points or more are divided into the same matchmaking segment, so when the average team score reaches 3,000 points, only teams with 2,800 points or more will be matched at most. If a suitable team is not found within the maximum match duration of 30 minutes, matchmaking will fail.
Season Mode point rules
-- Every win/loss in season mode will increase/reduce your Season Points;
-- No points will be deducted for losses until you reach 2,000 points, after which the number of points deducted for losses will increase as your points go up.
-- When your Individual Points reach 3,000, the point basis for win/lose will be reduced. Point increase will be slower. When your Season Points are below 2,600, points deducted from losing will be discounted. Specific rules: The points gained from winning or deducted from losing in the part above 3,000 points will be discounted on a 1/10 basis. For example, if a player with 3,005 points wins a game and deserves to increase by 100 points, the score will become 3,015 points after conversion. If he loses a game and deserves to deduct 100 points, 50 points will be deducted first to 3,000 points, and then the remaining 50 points will be deducted normally, and the score will become 2,950 points after settlement. Similarly, 2,950 points will revert to 3,005 points after winning and getting 100 points."
Other format adjustments
-- Adjusted the probability that [Magic Dungeon], [Samsara Temple], and [Reversi] will be randomly picked to 1:1:1;
-- Adjusted the max game length of Magic Dungeon and Samsara Temple from 15 min to 12 min;
-- Adjusted the length of each round of the tournament from 30 min to 15 min;
-- During the tournament matchmaking, you can tap the Matching Interface to view the specific matchup for the upcoming round (e.g., "Magic Dungeon matchmaking in progress");
-- Starting from the tournament's semifinal, the winner will be decided in the form of a best of 3. And the 3 instance games will be played in a fixed order of "Magic Dungeon - Reversi - Samsara Temple". The third game won't be played if the same team wins the first two games.
========Fantasy Generator - Card========
[Fantasy Generator - Card] Card Pool Update!
1. Draw Rules
Price of Single Draw: 15 Big Cat Coins;
Price of Special Offer Draw: 8 Big Cat Coins;
You can draw 3 times of special offers per day. When using the special offer draw, each draw will give [Nolan Card] x50. The special offer resets at 05:00 daily;
2. The card rarity and corresponding rate per draw are as follows:
[Selected Card]: 0.5%;
[Preferred Card]: 2.0%;
[Featured Card]: 50.0%;
[Common Card]: 47.5%;
3. Selected Card Rules
[Selected Cards] include several rare cards;
When [Selected Cards] include a Probability Boost Card, drawing [Selected Cards] will have an 80.0% chance to receive one of the Probability Boost Cards;
Current Selected Card Rate UP cards are split into [New Card Rate UP] and [Classic Card Rate UP]
-- [New Card Rate UP], which includes [Soth Card], [Valkyrie Rathgricy Card], and [Wasteland Lord Card]. The duration of Rate UP is 05:00 April 1st - 05:00 April 20th
-- [Classic Card Rate UP], which includes [Audhumbla Card], [Spashire Card], and [Eremes Card]. The duration of Rate UP is 05:00 April 20th - 05:00 May 1st
4. Accumulated Draws Rules
If you didn't draw [Preferred Cards] in 55 draws, then the guarantee system is triggered, increasing the chance of drawing [Preferred Cards] until a [Preferred Card] is drawn;
If you didn't draw [Selected Cards] in 330 draws, then the guarantee system is triggered, increasing the chance of drawing [Selected Cards] until a [Selected Card] is drawn;
The guarantee effect will not be reset as the card pool's renewal until what is guaranteed is acquired, and then the next guarantee will be activated
========Time Wish Machine========
1. [Time Wish Machine] content update
The Wish Machine of this season will be spawned near [Card Gashapon Machine] for a limited time between April 10th 05:00 - June 10th 05:00;
Adventurers can obtain still-locked headwear, costumes, and other rewards from them!
2. Draw Rules
1) In [Time Wish Machine], the player can draw the locked headwear, costumes (you can check the list of headwear available to be drawn from the Wish Machine), and special items [Reunion Proof] from [Adventure Handbook];
After obtaining any piece from the Headwear/Costume series, the Headwear/Costume of this series will not be obtained from [Time Wish Machine];
You can purchase all items in [Time Wish Machine] at [Reunion Proof];
2) In [Time Wish Machine], there will be multiple groups based on the quality of Headwear/Costume. After obtaining all items of any groups, the obtain chance of [Reunion Proof] will increase;
3. [Time Wish Machine] will constantly update more Headwear/Costumes in the future. Please stay tuned!
========New Contents========
1. New MVP in Void Territory: Soth
2. The HP restoration effects of [Emerald Heart], [Orc Lord★Card], and others are no longer based on the incoming damage but on the actual HP cost.
3. Adjusted the acceptance level of Main Quest. The details are as follows:
[Prontera] Main Quest can now be accepted at Lv.1;
[Morroc] Main Quest can now be accepted at Lv.60 after completing [Prontera] Main Quest;
[Payon] Main Quest can now be accepted at Lv.60;
[Old City] Main Quest can now be accepted at Lv.70;
[Gingerbread Town] Main Quest can now be accepted at Lv.80 after completing [Morroc] Main Quest;
[Amatsu] Main Quest can now be accepted at Lv.90 after completing [Gingerbread Town] Main Quest;
[Al De Baran] Main Quest can now be accepted at Lv.100;
[Yuno] Main Quest can now be accepted at Lv.110;
[Lighthalzen] Main Quest can now be accepted at Lv.115 after completing [Amatsu] Main Quest;
[Niflheim] Main Quest can now be accepted at Lv.120;
[Luoyang] Main Quest can now be accepted at Lv.125;
[Rachel] Main Quest can now be accepted at Lv.135;
[Moon Lake] Main Quest can now be accepted at Lv.140;
[Eclage] Main Quest can now be accepted at Lv.145;
[Comodo] Main Quest can now be accepted at Lv.150;
[Seven Royals] Main Quest can now be accepted at Lv.150;
[Wasteland] Main Quest can now be accepted at Lv.120;
========Fixed Bugs========
1. Fixed the bug that new words of Mage runes in players' backpacks were not directly activated after the maintenance.
2. Fixed the bug that the corresponding achievement was not unlocked after some adventurers won the Tournament Championship.
3. Fixed the bug that the Alchemy Homunculus might still trigger instant death when the [Void Summon Rune]'s word was activated.
4. Fixed the bug that the monster summoning of Genovia in the Void Territory would be affected when the monsters summoned were hijacked by Rogue's skill.
5. Fixed the bug that the hellhound in Hela would stand still for a few seconds after killing the target.
6. Fixed the bug that after Ninjas equipped themselves with the Highwind Pursuit rune, their skill Wind Shuriken - Swift Shadow could not trigger Nidhogg's Lv.7 features.
7. Fixed the bug that the +Phy. ATK of Flower Ring with a refinement level +5 and above was shown as +Ref. Dmg Reduc.%.
8. Fixed the bug that Sages' auto attack might stop during their chant for the free cast.
9. Fixed the bug that after players tapped "Any Blueprint" in the Exchange to uncheck the "Not Owned", the "Not Owned" blueprints would still be displayed at the top in the Blueprint tab.
10. Fixed the bug that Hela Exclusive Weapon could not be found in the Exchange.
11. Fixed the bug that the icon for the Weapon Giftbox in Hela Exclusive Class Giftpack in Tip was not displayed correctly.
12. Fixed the bug that the duration of B-level Food would continue to be timed after players went offline.
13. Fixed the bug that the daily reward of Card Gashapon had no red dot indicator.
14. Fixed the bug that there was no fatigue when switching channels upon the death of characters.
15. Fixed the bug that the headwear in the Hela Hero Quest was not displayed correctly.
16. Fixed the bug that might occur in settlement of city occupation in GVG.
17. Fixed the bug that the Alchemy Skill [Life Merge] could not be put in [Prepare for Elite].
18. Fixed the bug that the Mage Skill [Tetra Vortex] and the Slayers Skill [Ragna Blade] could not trigger [Alight].
19. Fixed the bug that when items were disabled, the “Homunculus Merge” skill could not be used.
20. Fixed the bug that Ancient Equipment could not be selected as the repair material for other Ancient Equipment.
21. Fixed the bug that the increased number of dust was not displayed in real-time in Combined Fate after decomposing by King Poring.
22. Fixed the bug that the new effects of Mage runes [Soul Vortex] and [Thunder Lightning] were invalid.
23. Fixed the bug that Mage's skill [Meteor Storm] would not consume the stacks of [Invisible Space].
24. Fixed the bug in the maximum number of Mage's skill [Quicksand Vortex] that could exist simultaneously.
25. Fixed the bug that after activating the [Heart Eddy - Star Rune], the Mage couldn't get the Ghost Elemental Ball when releasing elemental skills (except for ghost skills).
26. Fixed the bug that the elemental DmgRedu. of Hela Skill [Deadly Poison] would decrease after using [Black Party].
27. Fixed the bug that Cross Exorcism's rune word triggered by the Priest's Adoramus didn't take effect.
28. Fixed the bug that players could not switch classes in the Rest Room in the Echoing Corridor Instance.
29. Fixed the bug of Alchemy Skill [Life Psychic]. After the adjustment, the attribute will be recalculated upon changing maps to avoid bugs.
30. Fixed the bug that after the rune was unequipped when Hela [Phantom Interference] triggered Lv.7 characteristic, the obtained skills would be missing from the skill slot.