Dear adventurer,
We will be performing a server maintenance on May 27th from 2 AM to 9 AM (GMT+7). This maintenance will update some of the game content and fix some existing issues. Please note that you will not be able to access the game during the maintenance period. We appreciate your understanding.
After the maintenance, we will distribute 7 "Adventurer Coins", 7 "Valkyrie Growth Gift Boxes", and 7 "Meteoric Chains" to all adventurers as compensation for the maintenance.
The details of this update are as follows:
========First-time Recharge Double Reset========
After the maintenance, the first purchase of the following items for each account will receive double the Big Cat Coins:
Participating items:
*Purchases made through the official website recharge page will also count towards this event. When purchasing the same item on different platforms, the double Big Cat Coin bonus will only take effect once.
*The double Big Cat Coin bonus does not stack with additional gifted Big Cat Coins. Orders that receive double Big Cat Coins will not receive extra bonus Big Cat Coins.
For example: When purchasing 598 Big Cat Coins for the first time, you will receive 598 x 2, totaling 1196 Big Cat Coins. For the second and subsequent purchases of 598 Big Cat Coins, you will receive 598 + 150, totaling 748 Big Cat Coins.
========Team Competition========
The 17th season of Team Competition will start on May 20th, with matches scheduled every Saturday from 20:30 to 24:00. The season will last for 4 weeks, from May 20th to June 16th.
Team Competition Season Matchmaking Rule Adjustments:
1. Season matchmaking time is adjusted to every Saturday from 20:30 to 24:00
2. Season mode now supports cross-server matchmaking
For MP, MoF, VG, and Port City servers, team competition season mode will allow cross-server matchmaking;
Season points ranking will still be based on the home server, and tournaments will still be held on the home server.
3. Season mode limits a team to having at most two of the same class; when a team has three or more of the same class, it cannot initiate matchmaking;
4. Players will not be able to switch classes during season and tournament matchmaking; if you need to change your class, please stop matchmaking first;
5. Tournament matchmaking cannot be canceled; if you need to change your class, please temporarily leave the party, switch your class, and then rejoin the party. It is recommended that adventurers leave the party one by one, switch their class, and then rejoin the party, ensuring that there are always at least three party members to avoid matchmaking failure;
6. To facilitate matchmaking, the requirement for teammates to confirm the match for the second time when the party leader initiates a season match in a party is removed.
After the season ends, the Team Competition Tournament phase begins
1. Tournament Time: June 17th, 2024 - June 23rd, 2024;
2. After the tournament ends, rewards will be distributed according to the tournament rankings and season points; the season point settlement will be adjusted after the tournament ends.
3. Tournament participation rules
A new "Tournament Mode" tab is added under the "Arena" - "Competitive" tab;
Monday 5:00 AM to Friday 11:59 PM is the team formation time; adventurers need to create/join a tournament team, form a full party of 6, and have all members confirm before the team leader can sign up as a team;
Registration time is from Friday 5:00 AM to Friday 11:59 PM; registered teams will be ranked based on the total season points of the six adventurers in the team for Team Competition, and the top 32 teams will be eligible to participate in the official matches;
After the registration time ends, the tournament bracket will be confirmed according to the participating teams' Team Competition points, with the following matchmaking rules;
(1) The top 1/4 of teams according to Team Competition points will be considered seeded teams (e.g., 16 out of 64 teams)
(2) Among the seeded teams, the top 8 and bottom 8 will be randomly placed in different groups in the left and right half of the bracket
(3) The remaining teams are assigned randomly
(4) The final round (8 teams) will be completely random matchmaking
4. Tournament match rules
The first round of matches will begin at 19:30 on Saturday, with team leaders required to click "Start Matchmaking" between 19:15 and 19:30 to confirm participation; any team that does not click "Start Matchmaking" within the designated 15-minute window will be considered to have forfeited the match;
Matchmaking cannot be initiated when the team includes non-registered team members, when team members are offline, or when the team has less than three members;
The tournament format combines knockout and single elimination; the first four rounds are single elimination, with 64 teams competing to determine the top four;
The top four teams will compete in three matches to determine the winner, with a best-of-three format for each match; the order of matches will be fixed as "Magic Prison - Black and White Chess - Temple of Reincarnation", and if the same team wins both of the first two matches, there will be no need for a third match; the last losing team will be the runner-up, and the second-to-last losing team will both earn third place.
5. Tournament rewards
Champion: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, exclusive title "Conqueror of Star", 40 Glittering Rune Stones;
Runner-up: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, exclusive title "Inquisitor of Star", 25 Glittering Rune Stones;
3rd-16th place: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, 15 Glittering Rune Stones;
17th-32nd place: Night Chase Monster Egg, Lv2 Avatar Frame, Lv2 Background Frame, 10 Glittering Rune Stones;
33rd-64th place and top 600 in season points: Ghost Wolf Monster Egg, Lv1 Avatar Frame, Lv1 Background Frame, 10 Glittering Rune Stones;
*Tournament rewards will be sent out via in-game mail at 0:00 on the Wednesday following the end of the tournament.
========Holy Ground War Season 13========
Holy Ground War begins its 13th season
* The[Arena]-[Holy Ground War]now supports Season Mode. Players must form a 12-person team at level 100 or above, and the team leader can initiate matchmaking. If the team has less than 12 players, the system will randomly match other players to form a full team.
* The 13th season of the Holy Ground War will kick off on June 24th, with Season Mode matchmaking available every Saturday from 20:00 to 24:00 for 3 weeks, meaning the season will run from June 24th to July 14th.
Holy Ground War begins its 13th season[Tournament]
1. Tournament Schedule
Tournament will be held from July 15th to July 21st.
2. Participation Rules
The[Arena]-[Holy Ground War]tab now contains a[Tournament Mode].
From Monday at 5:00 a.m. to Friday at 24:00 (midnight), adventurers must create/join a tournament team, complete the 12-person roster, and click "Confirm" after which the team leader may register the team.
Registration is open from Friday at 5:00 a.m. to Friday at 24:00 (midnight). Registered teams will be ranked by the total score of their 12 adventurers' 6v6 Team Competition points from the previous season. The top 32 teams will participate in the official tournament.
After the registration deadline, a matching confirmation matchup image will be generated according to the participating teams' 66 points, following these matching rules:
* Seed teams are the top 1/4 of teams by 66 points (e.g., 8 teams out of 32).
* Among the seeded teams, the top 4 and bottom 4 teams will be randomly placed on the left and right sides of different groups.
* Remaining teams are randomly assigned.
* Final round (8 teams) randomly matched.
3. Match Rules
Round 1 begins on Saturday at 20:00. Team leaders must click[Start Matchmaking]to confirm participation within 15 minutes before the match starts (19:45-20:00). Teams that fail to click[Start Matchmaking]within the designated time will be considered to have forfeited the match.
Matchmaking cannot be done if the team has members not present at registration, if members are offline, or if the team has fewer than 7 players.
The competition format is single elimination with 32 teams. Five rounds determine the final champion, with the runner-up being the last round's loser, and the third place shared by the penultimate round's losers.
Detailed rules can be found in-game.
4. Tournament Rewards
Tournament ranking rewards:
* Champion:[Ultimate Ancient Relic Shard]*1
* 2nd place:[Ancient Dust]*500
* 3-4th place:[Ancient Dust]*200
* 5-8th place:[Ancient Dust]*100
* 9-16th place:[Ancient Dust]*50
* 17-32nd place:[Honor Proof]*5000
* 33-64th place:[Honor Proof]*3000;
* [Ancient Dust]: Can be exchanged for blue relic shards and can accumulate to be exchanged for[Ultimate Ancient Relic Shard]
The top 32 players will receive the all-new Back Headwear[Magic Mushroom Wings]and["Spore" theme chat box].
* When an adventurer uses a specific chat box transformation item, the corresponding chat box style transformation function is activated.
* Adventurers can click on their character portrait to access the transformation interface for personal portraits, background boards, etc., where they can find the chat box transformation tab and select the desired style to change their chat box appearance.
========Battle of Cake Optimization========
1. Dungeon difficulties have been optimized to Novice, Adventure, and Brave.
2. There are 15 waves of monsters in each difficulty level. Defeat all waves to clear the level (Defense Tower gameplay has been canceled).
3. After clearing a certain difficulty, the Raid function for that difficulty will be unlocked for the week.
4. Rewards:
Novice: 1 White Snow Marshmallow
Adventure: 1 White Snow Marshmallow and 1 Star Strawberry
Brave: 1 White Snow Marshmallow and 3 Star Strawberries
5. It is recommended that adventurers wait until after the maintenance on May 27th to take on this week's Battle of Cake challenge to avoid missing any rewards for the week.
========Oracle Dungeon 15th Floor========
1. After the maintenance on May 27th, the 15th-floor difficulties for Oracle Dungeon Brave and Elite will be opened.
2. It is recommended that adventurers wait until after the maintenance on May 27th to take on this week's Oracle Dungeon challenge to avoid missing any rewards for the week.
========New PVP Mode「3v3v3」========
Experience a whole new game mode with multi-faction synchronous PVP! Navigate complex and ever-changing battlefields and explore diverse strategic mechanisms!
1. Game Rules
Number of Participants
(1) The mode features a total of 9 players, forming three competitive factions, in a three-way battle for supremacy.
(2) Each faction needs to sequentially confirm one participating member. Please choose your class and gear accordingly based on your teammates and opponents.
Victory Conditions:
(1) At the start of the match, participants will spawn at their respective faction bases. Next, players must cooperate with their teammates and defeat opposing faction participants. Each enemy faction member killed grants one point for your faction, and any faction reaching 10 points first wins the match.
(2) Each match will last 5 minutes. If no faction reaches 10 points at the end, the faction with the highest points wins. In case of a tie, the faction that reached the tied score first wins.
Battlefield Mechanics:
(1) If a participant is defeated, the cosmic power within the Meteor Martial Arts Field will revive the participant back at their faction's base after 5 seconds.
(2) The Eye of the Stars can monitor the battlefield, with different colored dots on the map representing the whereabouts of teammates and enemies to help participants find their comrades or rivals.
(3) Note that when entering the Star Grass, the participant's track will be hidden. Only teammates or enemy faction members in the same Star Grass can see each other. Participants can make full use of the map and the grass to deploy their battle tactics.
2. Map Mechanism
Currently, in the "3v3v3" Meteor Martial Arts Field, there is a certain number of "Grass" in the center of the battlefield that can make adventurers invisible. Utilizing this terrain advantage can make the battlefield experience even more thrilling.
3. Diverse Gameplay
Although there are fewer map mechanisms, it does not mean that battlefield strategies will be diminished.
During the matchmaking phase, classes will be selected in sequence and revealed publicly. This allows for class compositions based on the opponents' choices, facilitating more effective cooperation and counterplay.
As the lineup has become a three-way contest, participants need to consider how to achieve higher scores – is it going to be every man for himself, or will it be prioritized to work together to hinder the stronger scoring side? Adventurers will need to make judgments based on the situation of the battle.
4. Update Planning
The "3v3v3" mode will initially launch with Casual Mode, allowing adventurers to fully experience and provide suggestions, trying out different combinations and pairings.
After the release of Casual Mode, we will continue to make adjustments based on feedback and data. After a period of time, we will open the Season Mode, hoping to bring a better gaming experience for our adventurers.
========PVP Gameplay Optimization========
1. Competition panel revamp: The competition panel has been optimized according to PVP gameplay modes.
2. Holy Ground War season quest optimization: Added new quest objectives, lowered completion requirements for some quests, and increased rewards for some quests.
3. Holy Ground War introduces a Custom Room Creation mode. In this mode, there will be no limit on the number of players, no longer restricted to 12vs12. It will support a minimum of 1vs1 and up to 100vs100.
4. PVP Fire on Full Power mode optimization:
Entering PVP dungeon in Fire on Full Power mode will automatically activate the following effects:
(1) Adventure handbook attributes, Aesir Monument, Goddess Blessings, and Goddess Prayers all maxed out
(2) All equipment refined to +15, Phantom equipment refined to +15 and fully progressed
(3) Full enchantment effect values for all equipment; if there are enchantment traits, activate their maximum values
(4) Already activated skill rune effect values are set to default maximum and all lines are effective; attribute runes and arcane runes have the maximum effect values
(5) Activated offensive extracts, defensive extracts, and ancient relics have no effect on the character
(6) In the [Skills] - [Fire on Full Power Talent] interface, you can choose to activate offensive extracts, defensive extracts, and ancient relics effects that only apply in Fire on Full Power mode
Currently supported Fire on Full Power mode competitions:
(1) Team Competition - Casual Mode;
(2) Holy Ground War - Casual Mode and Season Mode;
(3) Meteor Martial Arts Field - Casual Mode;
(4) Team Competition, Holy Ground War, Desert Wolf Custom Room Modes can choose whether to enable or not.
========Fantasy Generator - Card========
[Fantasy Generator - Card] card pool is refreshed!
1. Draw rules:
Single draw price: 15 Big Cat Coins;
Special offer draw price: 8 Big Cat Coins;
You can draw 3 times at the special offer price every day, and when using the special offer price, you will receive 50 Nolan Cards for each draw. The special offer times reset at 5:00 am daily;
2. The rarity and corresponding probability of the cards obtained in each draw are as follows:
[Rate Up Cards]: 0.5%;
[Preferred Cards]: 2.0%;
[Featured Cards]: 50.0%;
[Common Cards]: 47.5%;
3. Rate Up Card rules:
Multiple rare cards are included in [Rate Up Cards];
When there are rate up cards in [Rate Up Cards], there is an 80.0% chance of obtaining one of the rate-up cards if a [Rate Up Card] is drawn;
The first half Rate Up Cards include [Alien Valkyrie Rathgricy Card ], [Valkyrie Rathgricy Card], and [Detarderous Card], with the rate up period from June 1st 5:00 am to June 20th 5:00 am.
The second half Rate Up Cards include [Zanubia Card], [Arc Angeling Card], and [Deviling Card], with the rate up period from June 20th 5:00 am to July 1st 5:00 am.
4. Cumulative draw rules:
If you have not drawn a [Preferred Card] for 55 consecutive times, the guarantee system will be triggered, and the probability of obtaining a [Preferred Card] will be increased until a [Preferred Card] is drawn;
If you have not drawn a [Rate Up Card] for 330 consecutive times, the guarantee system will be triggered, and the probability of obtaining a [Rate Up Card] will be increased until a [Rate Up Card] is drawn;
The guarantee effect will not reset with the change of the card pool, and will continue until obtaining the guarantee and starting the next one.
5. From June 1st 5:00 am to July 1st 5:00 am, the Card Gashapon Wish event will be available for a limited time.
This Wish event is divided into two phases. The first phase is from June 1st 5:00 am to June 20th 5:00 am, and the second phase is from June 20th 5:00 am to July 1st 5:00 am. The Wish Power accumulated between the two phases will not be inherited.
During the event, after making a wish for any one of the Rate Up cards in the card Gashapon machine, you will gain +1 Wish Power when using Big Cat Coins to draw a non-wished Rate Up card.
During the event, once the Wish Power count reaches the limit, the next Rate Up card drawn using Big Cat Coins in the card Gashapon machine will be the wished card.
During the event, when the wished card is drawn using Big Cat Coins in the card Gashapon machine, the Wish Power count will be cleared.
During the event, if you need to cancel or change the wished card, the accumulated Wish Power count will be cleared.
After the event ends, the accumulated Wish Power count will be cleared.
========Content Update========
1. Optimized Ancient Relics, which can now be placed in the quick item bar.
2. Optimized auto-battle to automatically interrupt skill backswing during auto-battle.
3. Optimized the Amistr skill "Golden Hoof" release AI for Genetic's homunculus.
4. Raised the Shadow Progress cap of all equipment to 50%. Will be online after June patch.
New difficulty levels added to Secret Realm of Phantom: Normal Difficulty III and Elite Difficulty III. Help Dillen find his Guardian Sanctuary to obtain high-level magic ores to unlock new shadow abilities.
New difficulty achievements added for dungeons, giving players Base HP and attribute rewards upon completion.
Optimized skill effects for some elite monsters in Secret Realm of Phantom.
5. Optimized the model for Guild's Tier 4 Artifact.
6. New map chests added to certain maps, granting material and ZENY rewards upon opening:
Glast Heim Outskirt, Glast Heim, Glast Heim Culvert, Glast Heim Churchyard
Sograt Desert, Toy Factory 1F
Clock Tower 1F, Clock Tower 2F, Clock Tower B1
7. Removed skill guide quest from Prontera West Gate main questline.
8. Simplified the battle mechanics for Oceanic Totem in Lost Isle exploration.
9. Added Valkyrie Rathgricy Card drop to Epic Spirit Difficulty of Thanatos Tower.
10. Enhanced Equipment Upgrade page functionality:
Integrated part enhancement, refine, upgrade, socketing, enchantment features into one interface, accessible through the "Enhance" button on the equipment details interface, and removed unnecessary tabs from the backpack.
Homeland upgrade-related refinement and enchantment price discounts now apply in-game; removed the Homeland Workshop access feature.
Added "Refine Transfer" and "Bulk Refinement" functionalities to the "Refinement" tab, along with a shortcut to the Enchantment and Refinement store.
Added "Enchantment Attribute Upgrade", "Third Enchantment Attribute Reset", and "Enchantment Transfer" functionalities to the "Enchantment" tab, along with a shortcut to the Enchantment and Refinement store.
In Equipment Upgrade interface, you can now change the selected equipment.
Refinement and equipment enhancement features will now be unlocked at Base Level 10.
11. Added Archbishop★Card and Royal Guard★Card synthesis to Card Customization.
12. Optimized the model and special effects of the Sirius mount.
========Bug Fixes========
1. Fixed the issue where Mage skill [White Barrier] was affected by some damage-over-time effects
2. Fixed the issue where Mage skill [White Barrier] did not correctly receive psychic damage
3. Fixed the issue where Hunter class was unable to use Flying Drake Scale
4. Fixed the issue where Rogue 4th-job skills [Night Shadow, Silence Vow] created illusions that would not disappear, regardless of how many times they were damaged
5. Fixed the issue with the Bard Dancer skill [Illusion Puppet] having incorrect skill descriptions
6. Fixed the issue where Ancient Relics have a chance of being abnormally replaced during Cooldown
7. Fixed the inconsistency between the guild Sacred Blessing filled points and the actual percentage shown in the attribute panel
8. Fixed the issue where Disguising Scroll could not be used
9. Fixed the issue where exchange items and consumables could not be used properly in Cloudsea Archipelago Manor
10. Fixed the issue where the question mark icon on the daily gift feature was not clickable
11. Fixed the display error on the refine window, where the left side showed consumption as a whiteboard and the right side showed actual consumption as a +8 Hammer
12. Fixed the abnormal material consumption when bulk crafting gear with a full inventory
13. Fixed the issue with the Tears of the Tyrant quest having an abnormal description
14. Fixed the issue with some monsters in Echoing Corridor receiving abnormal damage
15. Fixed the issue where some adventurers could not automatically enter the next level in Endless Tower
16. Fixed the issue where level-up notifications would close the currently open function window
17. Fixed the issue where some monsters on certain maps could not be defeated
18. Fixed the issue where the gift in the Lost Memories main quest could not proceed normally
19. Fixed the issue where the Luk Poring coin exchange shop interface displayed as blank during non-event periods
20. Fixed the issue where Gift Vouchers failed to work
21. Fixed the issue where the Mist of Turtle Island quest could not proceed normally
22. Fixed the issue with incorrect mount name display in the Adventure Difficulty books
23. Fixed the issue where the Pure White Knight title reward could not be obtained for maxing out the ancient city reputation
24. Fixed the issue with Exchange item listings shrinking in size
25. Fixed the issue with incorrect quest description for Master of Home Decoration·VI
26. Fixed the issue with incorrect help content display under the skill Rune interface
27. Fixed the issue with incorrect bottom counter display after upgrading the attributes of Ancient Equipment
28. Fixed the issue where the pre-order quantity limit in Exchange for Dewdrops condensed on flowers was too low
29. Fixed the issue with abnormal text descriptions for the hero package sale gift set
30. Fixed the issue with abnormal display of price fluctuations for certain items in the Exchange
31. Fixed the issue where skill points could not be clicked occasionally in the skill point allocation interface
32. Fixed the issue of certain classes being unable to open the Preferred Rune gift package
33. Fixed the issue in 12V12 where opponents could enter their respawn points, cast skills, and become invulnerable
34. Fixed the issue of abnormal invisibility display when using the Doram race gear-linked costume and skills
35. Fixed the issue with only attribute synergy being displayed when opening the help in the skill Rune interface
36. Fixed the issue of temporarily being unable to list【Hill Wind ★ Card】, 【Arc Angeling ★ Card】, 【Dreamy Cait Sidhe ★ Card】, and 【Garm ★ Card】in the Exchange.
We will be performing a server maintenance on May 27th from 2 AM to 9 AM (GMT+7). This maintenance will update some of the game content and fix some existing issues. Please note that you will not be able to access the game during the maintenance period. We appreciate your understanding.
After the maintenance, we will distribute 7 "Adventurer Coins", 7 "Valkyrie Growth Gift Boxes", and 7 "Meteoric Chains" to all adventurers as compensation for the maintenance.
The details of this update are as follows:
========First-time Recharge Double Reset========
After the maintenance, the first purchase of the following items for each account will receive double the Big Cat Coins:
Participating items:
- 12 Big Cat Coins
- 30 Big Cat Coins
- 60 Big Cat Coins
- 120 Big Cat Coins
- 298 Big Cat Coins
- 598 Big Cat Coins
*Purchases made through the official website recharge page will also count towards this event. When purchasing the same item on different platforms, the double Big Cat Coin bonus will only take effect once.
*The double Big Cat Coin bonus does not stack with additional gifted Big Cat Coins. Orders that receive double Big Cat Coins will not receive extra bonus Big Cat Coins.
For example: When purchasing 598 Big Cat Coins for the first time, you will receive 598 x 2, totaling 1196 Big Cat Coins. For the second and subsequent purchases of 598 Big Cat Coins, you will receive 598 + 150, totaling 748 Big Cat Coins.
========Team Competition========
The 17th season of Team Competition will start on May 20th, with matches scheduled every Saturday from 20:30 to 24:00. The season will last for 4 weeks, from May 20th to June 16th.
Team Competition Season Matchmaking Rule Adjustments:
1. Season matchmaking time is adjusted to every Saturday from 20:30 to 24:00
2. Season mode now supports cross-server matchmaking
For MP, MoF, VG, and Port City servers, team competition season mode will allow cross-server matchmaking;
Season points ranking will still be based on the home server, and tournaments will still be held on the home server.
3. Season mode limits a team to having at most two of the same class; when a team has three or more of the same class, it cannot initiate matchmaking;
4. Players will not be able to switch classes during season and tournament matchmaking; if you need to change your class, please stop matchmaking first;
5. Tournament matchmaking cannot be canceled; if you need to change your class, please temporarily leave the party, switch your class, and then rejoin the party. It is recommended that adventurers leave the party one by one, switch their class, and then rejoin the party, ensuring that there are always at least three party members to avoid matchmaking failure;
6. To facilitate matchmaking, the requirement for teammates to confirm the match for the second time when the party leader initiates a season match in a party is removed.
After the season ends, the Team Competition Tournament phase begins
1. Tournament Time: June 17th, 2024 - June 23rd, 2024;
2. After the tournament ends, rewards will be distributed according to the tournament rankings and season points; the season point settlement will be adjusted after the tournament ends.
3. Tournament participation rules
A new "Tournament Mode" tab is added under the "Arena" - "Competitive" tab;
Monday 5:00 AM to Friday 11:59 PM is the team formation time; adventurers need to create/join a tournament team, form a full party of 6, and have all members confirm before the team leader can sign up as a team;
Registration time is from Friday 5:00 AM to Friday 11:59 PM; registered teams will be ranked based on the total season points of the six adventurers in the team for Team Competition, and the top 32 teams will be eligible to participate in the official matches;
After the registration time ends, the tournament bracket will be confirmed according to the participating teams' Team Competition points, with the following matchmaking rules;
(1) The top 1/4 of teams according to Team Competition points will be considered seeded teams (e.g., 16 out of 64 teams)
(2) Among the seeded teams, the top 8 and bottom 8 will be randomly placed in different groups in the left and right half of the bracket
(3) The remaining teams are assigned randomly
(4) The final round (8 teams) will be completely random matchmaking
4. Tournament match rules
The first round of matches will begin at 19:30 on Saturday, with team leaders required to click "Start Matchmaking" between 19:15 and 19:30 to confirm participation; any team that does not click "Start Matchmaking" within the designated 15-minute window will be considered to have forfeited the match;
Matchmaking cannot be initiated when the team includes non-registered team members, when team members are offline, or when the team has less than three members;
The tournament format combines knockout and single elimination; the first four rounds are single elimination, with 64 teams competing to determine the top four;
The top four teams will compete in three matches to determine the winner, with a best-of-three format for each match; the order of matches will be fixed as "Magic Prison - Black and White Chess - Temple of Reincarnation", and if the same team wins both of the first two matches, there will be no need for a third match; the last losing team will be the runner-up, and the second-to-last losing team will both earn third place.
5. Tournament rewards
Champion: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, exclusive title "Conqueror of Star", 40 Glittering Rune Stones;
Runner-up: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, exclusive title "Inquisitor of Star", 25 Glittering Rune Stones;
3rd-16th place: Chasing Stars Monster Egg, Lv3 Avatar Frame, Lv3 Background Frame, 15 Glittering Rune Stones;
17th-32nd place: Night Chase Monster Egg, Lv2 Avatar Frame, Lv2 Background Frame, 10 Glittering Rune Stones;
33rd-64th place and top 600 in season points: Ghost Wolf Monster Egg, Lv1 Avatar Frame, Lv1 Background Frame, 10 Glittering Rune Stones;
*Tournament rewards will be sent out via in-game mail at 0:00 on the Wednesday following the end of the tournament.
========Holy Ground War Season 13========
Holy Ground War begins its 13th season
* The[Arena]-[Holy Ground War]now supports Season Mode. Players must form a 12-person team at level 100 or above, and the team leader can initiate matchmaking. If the team has less than 12 players, the system will randomly match other players to form a full team.
* The 13th season of the Holy Ground War will kick off on June 24th, with Season Mode matchmaking available every Saturday from 20:00 to 24:00 for 3 weeks, meaning the season will run from June 24th to July 14th.
Holy Ground War begins its 13th season[Tournament]
1. Tournament Schedule
Tournament will be held from July 15th to July 21st.
2. Participation Rules
The[Arena]-[Holy Ground War]tab now contains a[Tournament Mode].
From Monday at 5:00 a.m. to Friday at 24:00 (midnight), adventurers must create/join a tournament team, complete the 12-person roster, and click "Confirm" after which the team leader may register the team.
Registration is open from Friday at 5:00 a.m. to Friday at 24:00 (midnight). Registered teams will be ranked by the total score of their 12 adventurers' 6v6 Team Competition points from the previous season. The top 32 teams will participate in the official tournament.
After the registration deadline, a matching confirmation matchup image will be generated according to the participating teams' 66 points, following these matching rules:
* Seed teams are the top 1/4 of teams by 66 points (e.g., 8 teams out of 32).
* Among the seeded teams, the top 4 and bottom 4 teams will be randomly placed on the left and right sides of different groups.
* Remaining teams are randomly assigned.
* Final round (8 teams) randomly matched.
3. Match Rules
Round 1 begins on Saturday at 20:00. Team leaders must click[Start Matchmaking]to confirm participation within 15 minutes before the match starts (19:45-20:00). Teams that fail to click[Start Matchmaking]within the designated time will be considered to have forfeited the match.
Matchmaking cannot be done if the team has members not present at registration, if members are offline, or if the team has fewer than 7 players.
The competition format is single elimination with 32 teams. Five rounds determine the final champion, with the runner-up being the last round's loser, and the third place shared by the penultimate round's losers.
Detailed rules can be found in-game.
4. Tournament Rewards
Tournament ranking rewards:
* Champion:[Ultimate Ancient Relic Shard]*1
* 2nd place:[Ancient Dust]*500
* 3-4th place:[Ancient Dust]*200
* 5-8th place:[Ancient Dust]*100
* 9-16th place:[Ancient Dust]*50
* 17-32nd place:[Honor Proof]*5000
* 33-64th place:[Honor Proof]*3000;
* [Ancient Dust]: Can be exchanged for blue relic shards and can accumulate to be exchanged for[Ultimate Ancient Relic Shard]
The top 32 players will receive the all-new Back Headwear[Magic Mushroom Wings]and["Spore" theme chat box].
* When an adventurer uses a specific chat box transformation item, the corresponding chat box style transformation function is activated.
* Adventurers can click on their character portrait to access the transformation interface for personal portraits, background boards, etc., where they can find the chat box transformation tab and select the desired style to change their chat box appearance.
========Battle of Cake Optimization========
1. Dungeon difficulties have been optimized to Novice, Adventure, and Brave.
2. There are 15 waves of monsters in each difficulty level. Defeat all waves to clear the level (Defense Tower gameplay has been canceled).
3. After clearing a certain difficulty, the Raid function for that difficulty will be unlocked for the week.
4. Rewards:
Novice: 1 White Snow Marshmallow
Adventure: 1 White Snow Marshmallow and 1 Star Strawberry
Brave: 1 White Snow Marshmallow and 3 Star Strawberries
5. It is recommended that adventurers wait until after the maintenance on May 27th to take on this week's Battle of Cake challenge to avoid missing any rewards for the week.
========Oracle Dungeon 15th Floor========
1. After the maintenance on May 27th, the 15th-floor difficulties for Oracle Dungeon Brave and Elite will be opened.
2. It is recommended that adventurers wait until after the maintenance on May 27th to take on this week's Oracle Dungeon challenge to avoid missing any rewards for the week.
========New PVP Mode「3v3v3」========
Experience a whole new game mode with multi-faction synchronous PVP! Navigate complex and ever-changing battlefields and explore diverse strategic mechanisms!
1. Game Rules
Number of Participants
(1) The mode features a total of 9 players, forming three competitive factions, in a three-way battle for supremacy.
(2) Each faction needs to sequentially confirm one participating member. Please choose your class and gear accordingly based on your teammates and opponents.
Victory Conditions:
(1) At the start of the match, participants will spawn at their respective faction bases. Next, players must cooperate with their teammates and defeat opposing faction participants. Each enemy faction member killed grants one point for your faction, and any faction reaching 10 points first wins the match.
(2) Each match will last 5 minutes. If no faction reaches 10 points at the end, the faction with the highest points wins. In case of a tie, the faction that reached the tied score first wins.
Battlefield Mechanics:
(1) If a participant is defeated, the cosmic power within the Meteor Martial Arts Field will revive the participant back at their faction's base after 5 seconds.
(2) The Eye of the Stars can monitor the battlefield, with different colored dots on the map representing the whereabouts of teammates and enemies to help participants find their comrades or rivals.
(3) Note that when entering the Star Grass, the participant's track will be hidden. Only teammates or enemy faction members in the same Star Grass can see each other. Participants can make full use of the map and the grass to deploy their battle tactics.
2. Map Mechanism
Currently, in the "3v3v3" Meteor Martial Arts Field, there is a certain number of "Grass" in the center of the battlefield that can make adventurers invisible. Utilizing this terrain advantage can make the battlefield experience even more thrilling.
3. Diverse Gameplay
Although there are fewer map mechanisms, it does not mean that battlefield strategies will be diminished.
During the matchmaking phase, classes will be selected in sequence and revealed publicly. This allows for class compositions based on the opponents' choices, facilitating more effective cooperation and counterplay.
As the lineup has become a three-way contest, participants need to consider how to achieve higher scores – is it going to be every man for himself, or will it be prioritized to work together to hinder the stronger scoring side? Adventurers will need to make judgments based on the situation of the battle.
4. Update Planning
The "3v3v3" mode will initially launch with Casual Mode, allowing adventurers to fully experience and provide suggestions, trying out different combinations and pairings.
After the release of Casual Mode, we will continue to make adjustments based on feedback and data. After a period of time, we will open the Season Mode, hoping to bring a better gaming experience for our adventurers.
========PVP Gameplay Optimization========
1. Competition panel revamp: The competition panel has been optimized according to PVP gameplay modes.
2. Holy Ground War season quest optimization: Added new quest objectives, lowered completion requirements for some quests, and increased rewards for some quests.
3. Holy Ground War introduces a Custom Room Creation mode. In this mode, there will be no limit on the number of players, no longer restricted to 12vs12. It will support a minimum of 1vs1 and up to 100vs100.
4. PVP Fire on Full Power mode optimization:
Entering PVP dungeon in Fire on Full Power mode will automatically activate the following effects:
(1) Adventure handbook attributes, Aesir Monument, Goddess Blessings, and Goddess Prayers all maxed out
(2) All equipment refined to +15, Phantom equipment refined to +15 and fully progressed
(3) Full enchantment effect values for all equipment; if there are enchantment traits, activate their maximum values
(4) Already activated skill rune effect values are set to default maximum and all lines are effective; attribute runes and arcane runes have the maximum effect values
(5) Activated offensive extracts, defensive extracts, and ancient relics have no effect on the character
(6) In the [Skills] - [Fire on Full Power Talent] interface, you can choose to activate offensive extracts, defensive extracts, and ancient relics effects that only apply in Fire on Full Power mode
Currently supported Fire on Full Power mode competitions:
(1) Team Competition - Casual Mode;
(2) Holy Ground War - Casual Mode and Season Mode;
(3) Meteor Martial Arts Field - Casual Mode;
(4) Team Competition, Holy Ground War, Desert Wolf Custom Room Modes can choose whether to enable or not.
========Fantasy Generator - Card========
[Fantasy Generator - Card] card pool is refreshed!
1. Draw rules:
Single draw price: 15 Big Cat Coins;
Special offer draw price: 8 Big Cat Coins;
You can draw 3 times at the special offer price every day, and when using the special offer price, you will receive 50 Nolan Cards for each draw. The special offer times reset at 5:00 am daily;
2. The rarity and corresponding probability of the cards obtained in each draw are as follows:
[Rate Up Cards]: 0.5%;
[Preferred Cards]: 2.0%;
[Featured Cards]: 50.0%;
[Common Cards]: 47.5%;
3. Rate Up Card rules:
Multiple rare cards are included in [Rate Up Cards];
When there are rate up cards in [Rate Up Cards], there is an 80.0% chance of obtaining one of the rate-up cards if a [Rate Up Card] is drawn;
The first half Rate Up Cards include [Alien Valkyrie Rathgricy Card ], [Valkyrie Rathgricy Card], and [Detarderous Card], with the rate up period from June 1st 5:00 am to June 20th 5:00 am.
The second half Rate Up Cards include [Zanubia Card], [Arc Angeling Card], and [Deviling Card], with the rate up period from June 20th 5:00 am to July 1st 5:00 am.
4. Cumulative draw rules:
If you have not drawn a [Preferred Card] for 55 consecutive times, the guarantee system will be triggered, and the probability of obtaining a [Preferred Card] will be increased until a [Preferred Card] is drawn;
If you have not drawn a [Rate Up Card] for 330 consecutive times, the guarantee system will be triggered, and the probability of obtaining a [Rate Up Card] will be increased until a [Rate Up Card] is drawn;
The guarantee effect will not reset with the change of the card pool, and will continue until obtaining the guarantee and starting the next one.
5. From June 1st 5:00 am to July 1st 5:00 am, the Card Gashapon Wish event will be available for a limited time.
This Wish event is divided into two phases. The first phase is from June 1st 5:00 am to June 20th 5:00 am, and the second phase is from June 20th 5:00 am to July 1st 5:00 am. The Wish Power accumulated between the two phases will not be inherited.
During the event, after making a wish for any one of the Rate Up cards in the card Gashapon machine, you will gain +1 Wish Power when using Big Cat Coins to draw a non-wished Rate Up card.
During the event, once the Wish Power count reaches the limit, the next Rate Up card drawn using Big Cat Coins in the card Gashapon machine will be the wished card.
During the event, when the wished card is drawn using Big Cat Coins in the card Gashapon machine, the Wish Power count will be cleared.
During the event, if you need to cancel or change the wished card, the accumulated Wish Power count will be cleared.
After the event ends, the accumulated Wish Power count will be cleared.
========Content Update========
1. Optimized Ancient Relics, which can now be placed in the quick item bar.
2. Optimized auto-battle to automatically interrupt skill backswing during auto-battle.
3. Optimized the Amistr skill "Golden Hoof" release AI for Genetic's homunculus.
4. Raised the Shadow Progress cap of all equipment to 50%. Will be online after June patch.
New difficulty levels added to Secret Realm of Phantom: Normal Difficulty III and Elite Difficulty III. Help Dillen find his Guardian Sanctuary to obtain high-level magic ores to unlock new shadow abilities.
New difficulty achievements added for dungeons, giving players Base HP and attribute rewards upon completion.
Optimized skill effects for some elite monsters in Secret Realm of Phantom.
5. Optimized the model for Guild's Tier 4 Artifact.
6. New map chests added to certain maps, granting material and ZENY rewards upon opening:
Glast Heim Outskirt, Glast Heim, Glast Heim Culvert, Glast Heim Churchyard
Sograt Desert, Toy Factory 1F
Clock Tower 1F, Clock Tower 2F, Clock Tower B1
7. Removed skill guide quest from Prontera West Gate main questline.
8. Simplified the battle mechanics for Oceanic Totem in Lost Isle exploration.
9. Added Valkyrie Rathgricy Card drop to Epic Spirit Difficulty of Thanatos Tower.
10. Enhanced Equipment Upgrade page functionality:
Integrated part enhancement, refine, upgrade, socketing, enchantment features into one interface, accessible through the "Enhance" button on the equipment details interface, and removed unnecessary tabs from the backpack.
Homeland upgrade-related refinement and enchantment price discounts now apply in-game; removed the Homeland Workshop access feature.
Added "Refine Transfer" and "Bulk Refinement" functionalities to the "Refinement" tab, along with a shortcut to the Enchantment and Refinement store.
Added "Enchantment Attribute Upgrade", "Third Enchantment Attribute Reset", and "Enchantment Transfer" functionalities to the "Enchantment" tab, along with a shortcut to the Enchantment and Refinement store.
In Equipment Upgrade interface, you can now change the selected equipment.
Refinement and equipment enhancement features will now be unlocked at Base Level 10.
11. Added Archbishop★Card and Royal Guard★Card synthesis to Card Customization.
12. Optimized the model and special effects of the Sirius mount.
========Bug Fixes========
1. Fixed the issue where Mage skill [White Barrier] was affected by some damage-over-time effects
2. Fixed the issue where Mage skill [White Barrier] did not correctly receive psychic damage
3. Fixed the issue where Hunter class was unable to use Flying Drake Scale
4. Fixed the issue where Rogue 4th-job skills [Night Shadow, Silence Vow] created illusions that would not disappear, regardless of how many times they were damaged
5. Fixed the issue with the Bard Dancer skill [Illusion Puppet] having incorrect skill descriptions
6. Fixed the issue where Ancient Relics have a chance of being abnormally replaced during Cooldown
7. Fixed the inconsistency between the guild Sacred Blessing filled points and the actual percentage shown in the attribute panel
8. Fixed the issue where Disguising Scroll could not be used
9. Fixed the issue where exchange items and consumables could not be used properly in Cloudsea Archipelago Manor
10. Fixed the issue where the question mark icon on the daily gift feature was not clickable
11. Fixed the display error on the refine window, where the left side showed consumption as a whiteboard and the right side showed actual consumption as a +8 Hammer
12. Fixed the abnormal material consumption when bulk crafting gear with a full inventory
13. Fixed the issue with the Tears of the Tyrant quest having an abnormal description
14. Fixed the issue with some monsters in Echoing Corridor receiving abnormal damage
15. Fixed the issue where some adventurers could not automatically enter the next level in Endless Tower
16. Fixed the issue where level-up notifications would close the currently open function window
17. Fixed the issue where some monsters on certain maps could not be defeated
18. Fixed the issue where the gift in the Lost Memories main quest could not proceed normally
19. Fixed the issue where the Luk Poring coin exchange shop interface displayed as blank during non-event periods
20. Fixed the issue where Gift Vouchers failed to work
21. Fixed the issue where the Mist of Turtle Island quest could not proceed normally
22. Fixed the issue with incorrect mount name display in the Adventure Difficulty books
23. Fixed the issue where the Pure White Knight title reward could not be obtained for maxing out the ancient city reputation
24. Fixed the issue with Exchange item listings shrinking in size
25. Fixed the issue with incorrect quest description for Master of Home Decoration·VI
26. Fixed the issue with incorrect help content display under the skill Rune interface
27. Fixed the issue with incorrect bottom counter display after upgrading the attributes of Ancient Equipment
28. Fixed the issue where the pre-order quantity limit in Exchange for Dewdrops condensed on flowers was too low
29. Fixed the issue with abnormal text descriptions for the hero package sale gift set
30. Fixed the issue with abnormal display of price fluctuations for certain items in the Exchange
31. Fixed the issue where skill points could not be clicked occasionally in the skill point allocation interface
32. Fixed the issue of certain classes being unable to open the Preferred Rune gift package
33. Fixed the issue in 12V12 where opponents could enter their respawn points, cast skills, and become invulnerable
34. Fixed the issue of abnormal invisibility display when using the Doram race gear-linked costume and skills
35. Fixed the issue with only attribute synergy being displayed when opening the help in the skill Rune interface
36. Fixed the issue of temporarily being unable to list【Hill Wind ★ Card】, 【Arc Angeling ★ Card】, 【Dreamy Cait Sidhe ★ Card】, and 【Garm ★ Card】in the Exchange.