Announcement

No announcement yet.
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maintenance Announcement for December 21st from 04:00 to 10:00 (GMT+2)

    Dear Adventurers,
    We will be conducting server maintenance from 04:00 to 10:00 (GMT+2) on December 21st. This maintenance will update some of the game content and address several issues. Please note that you will not be able to access the game during the maintenance period. We appreciate your understanding.
    After the maintenance concludes, we will compensate all adventurers with 6 Adventurer Coins, 6 Valkyrie Growth Gift Boxes, and 6 Meteoric Chains.
    The detailed contents of this update are as follows:

    ========Collaboration Hero Class [Ancient Artifact User]========
    1. Unlock Method
    Trial functionality of the Ancient Artifact User class will be available in both [Class] - [Ancient Artifact User] and [Recharge] - [Hero].
    2. Development Path
    (1.) Traits
    Traits are core skills exclusive to hero classes, starting at level 1 when the hero is unlocked, with a maximum of level 7.
    Activating runes with trait entries can increase the level of traits, with powerful additional skill effects unlocked at levels 4 and 7.
    (2.) Skills
    Skill points can be obtained by increasing the Job level of the Ancient Artifact User.
    The maximum Job level for the Ancient Artifact User is 86.
    (3.) Runes
    Three new S-grade skill runes and three new S-star skill runes exclusive to the Ancient Artifact User have been added.
    Ancient Artifact User's exclusive runes may be obtained through rune identification, which supports operations on hero runes among other runes synthesis methods.
    (4.) Aeisr Monument
    A new Aeisr Monument exclusive to the Ancient Artifact User has been added and is fully unlocked upon discovery; adventurers are encouraged to activate it.
    3. Hero's Bonds
    Adventurers can complete a series of Growth Quests in [Class] - [Ancient Artifact User] - [Hero's Bonds] to receive rewards.

    =======Holy Ground War Season 10=======
    The Holy Ground War enters its 10th Season.
    * [Arena] - [Holy Ground War] launches Season Mode, allowing teams of 12 players who are level 100 and above to be matched by the team leader. When a team lacks sufficient members, the system will automatically match other players to form a full 12-member team.
    * The 10th Season of Holy Ground War begins on January 8th, with season mode matchmaking available every Saturday from 20:00 to 24:00, pausing for a week on January 27th, for a total of four weeks.
    * Thus, the match dates are January 13th, January 20th, and February 3rd from 20:00 to 24:00.
    The Holy Ground War launches its 10th Season [Tournament]
    1. Tournament Dates
    1) The tournament will take place from February 5th to February 11th.
    3. Participation Rules
    1) [Arena] - [Holy Ground War] tab adds [Tournament Mode].
    2) Team formation time is from Monday 05:00 to Friday 24:00, where adventurers need to create/join a tournament team. After assembling 12 members and all members clicking confirm, the team leader can register the team formally.
    3) Registration time is from Friday 05:00 to Friday 24:00. Registered teams will be ranked according to the total points earned by the 12 adventurers in the team from the previous season's 6V6 Team Competition, with the top 32 teams qualifying for the official tournament.
    4) After the registration time ends, the tournament matches will be set according to the participating teams' 6V6 points, with matching rules as follows:
    * According to 6V6 points rankings, the top 1/4 are considered seeded teams (for example, 8 out of 32 teams).
    * Among seeded teams, the top 4 and the last 4 will be randomly placed in different halves of the groups.
    * Remaining teams are allocated randomly.
    * The final round (8 teams) will have completely random matchups.
    4. Tournament Rules
    1) The first round of matches begins at 20:00 on Saturday, with team leaders required to click [Start Matchmaking] between 19:45 and 20:00 to confirm participation. Teams that fail to confirm within the designated 15 minutes will be deemed to have forfeited the match.
    2) Matchmaking is not possible if the team includes members who did not register, if a member is offline, or if there are fewer than 7 members present.
    3) The tournament format is single-elimination, with 32 teams playing 5 rounds to determine the champion, the runner-up coming from the last round and the two teams tied for third place from the penultimate round.
    4) Detailed rules can be viewed in-game.
    5. Tournament Rewards
    1) Tournament Ranking Rewards:
    * Champion: 1 Ultimate Ancient Relic Shard
    * Second Place: 500 Ancient Dust
    * Third and Fourth Places: 200 Ancient Dust each
    * Fifth to Eighth Places: 100 Ancient Dust each
    * Ninth to Sixteenth Places: 50 Ancient Dust each
    * Seventeenth to Thirty-second Places: 5000 Honor Proofs
    * Ancient Dust: Can be used to exchange for blue relic shards, and accumulating a certain amount allows for the exchange of an Ultimate Ancient Relic Shard.
    2) The top 16 will receive the brand new back accessory [Loli Ruri] and an exclusive chat box for "Loli Ruri"
    * When an adventurer uses a specific chat box transformation item, the corresponding chat box styling feature is activated.
    * Adventurers can change their chat box appearance by selecting the appropriate style under the chat box transformation tab found within the transformation interface for personal avatars and backgrounds, accessed by clicking on their character icon.

    ========New Season [GVG S4]========
    1. The 4th season of GVG will officially start on January 8th
    * The season lasts for 6 weeks, i.e., from January 8 to February 18, 2024, with rankings based on the sum of the highest 3 point totals.
    * At the start of the new season:
    --All cities will be reset to neutral ownership;
    --GVG summit groups will be reset;
    --Great Guild Stew progress will be reset;
    --GVG season gear will be collected.
    2. New Season Rewards
    * All members of the guilds ranked in the top N+1 on the server leaderboard (N is the number of battlefronts on the server) will receive the season mount reward [King Rex].
    * Only characters who joined a guild within the last week before the last regular GVG match of the season can claim the season rewards.
    * Champion guild members will receive an additional season trophy reward.
    3. GVG Battlefront Rules Adjustment
    * At the start of the new season, guilds will be randomly assigned to battlefronts on the server, which can be viewed in the Guild Hall and the Season Ranking interface.
    4. New Scoring Item: Guarding Strongholds
    * Definition: If strongholds 1/2/3 of the original city have never been captured by the enemy, 1 point each can be obtained, for a total of 3 points.
    * Under season mode, each guild with an original city automatically starts with a maximum of 3 points at the beginning of GVG. Each stronghold captured by the enemy deducts 1 point. Losing the original city results in a loss of all points for this item; guilds without an original city do not score for this item.
    * Note: Once points are lost, even if the stronghold or city is recaptured, points cannot be regained.
    * In the current GVG, if strongholds 1/2/3 of the original city have never been captured by the enemy, a random [Post-War Reconstruction Red Packet]*1 will be sent to the guild leader's mailbox after the match, to reward adventurers who have combat data in the [Latest Battle Report].
    5. New Defense Plan Settings
    * After the city settlement period, the occupying guild leader can visit the [Guild War Officer] in the Guild territory and set up one Roadblock at the intersection of [Defense Passage][Crystal Room][Inner City Corridor] as a defense plan.
    * 10 minutes before the start of the next GVG battle, the saved defense plan becomes effective until it expires after the city settlement period, during which no changes can be made to the plan.
    * Adventurers can view the Roadblock placements for each city during the effective period of the defense plan through the [GVG Info] interface or the [Tactical Sand Table] interface. During the ineffective period, only the defense plan of the adventurer's own guild or employer's guild can be viewed.
    * Effective Roadblocks cannot be destroyed; attackers cannot walk in the Roadblock area, whereas defenders are not restricted by Roadblocks.
    * Defense plans only apply to original cities, and Roadblocks will not be generated in temporarily occupied cities during GVG.
    6. GVG Rental Store now includes GVG exclusive enchantments
    * A GVG season gear exclusive level 4 enchantment voucher select box is on the shelves of the GVG Rental Store, priced at [Through-war Gold Coin]*100.
    * At the start of the new season, unused GVG exclusive select boxes and enchantment vouchers will be collected.
    7. Other Updates
    * Guild attribute [Sacred Blessing] maximum level increased to level 50.
    * During the Guild War, adventurers on the GVG map who are inactive for 3 minutes will receive a [Throw Games] Debuff, which can be removed through active participation in combat or struggle for strongholds/crystals; if not removed within 3 minutes, they will be expelled from the battlefield.
    * The new NPC [Guild War Officer] is added to Guild territory, where you can access information on Guild War gameplay/reward rules, season ranking explanation, and city settlement explanation. Guild leaders can also choose options such as [Abandon City] and [Lay a Defense Plan] here.
    * In the Guild War preparation camp, a new captured Guild Flag is added.

    ======== Fantasy Generator - Card ========
    [Fantasy Generator - Card] Card Pool Update!
    1. Drawing Rules
    * Single draw price: 15 Big Cat Coins;
    * Special offer draw price: 8 Big Cat Coins;
    * You can draw three times a day at the special offer price, and with each draw using the special offer, you receive 50 [Nolan Cards]. The special offer resets daily at 5 AM;
    2. The rarity of cards obtained from each draw and their corresponding probabilities are as follows:
    * [Rate Up Cards]: 0.5%;
    * [Preferred Cards]: 2.0%;
    * [Featured Cards]: 50.0%;
    * [Common Cards]: 47.5%;
    3. Rate Up Cards Rules
    * The [Rate Up Cards] include several rare cards;
    * When there is a boosted probability for certain cards within [Rate Up Cards], there is an 80.0% chance to obtain one of these rate-up cards when drawing a [Rate Up Card];
    * The first half's rate up card pack includes [Camorra Card], [Lord of Death Card], [Chimera Card], with the rate up period from January 1st at 5 AM to January 20th at 5 AM;
    * The second half's rate up card pack includes [Corruption Root Card], [Dreamy Cait Sidhe Card], [Time Holder Card], with the rate up period from January 20th at 5 AM to February 1st at 5 AM;
    4. Cumulative Draw Rules
    * If you do not obtain a [Preferred Card] within 55 consecutive draws, a guarantee system is triggered, increasing the probability of obtaining a [Preferred Card] with each draw until one is obtained;
    * If you do not obtain a [Rate Up Card] within 330 consecutive draws, a guarantee system is triggered, increasing the probability of obtaining a [Rate Up Card] with each draw until one is obtained;
    * The guarantee effect doesn't reset with the card pool refresh but will carry over until the guaranteed card is obtained, after which the next guarantee will start;
    5. From January 1st at 5 AM to February 1st at 5 AM, the Card Gashapon Wish Event is open for a limited time
    * This wishing event is divided into two phases: the first phase is from January 1st at 5 AM to January 20th at 5 AM; the second phase is from January 20th at 5 AM to February 1st at 5 AM. The accumulated [Wish Power] will not carry over between the two periods;
    * During the event, after making a wish for any specific rate up card in the current Gashapon machine, if you draw a rate up card that isn't the one you wished for using Big Cat Coins, you will receive [Wish Power] +1;
    * During the event, once [Wish Power] reaches the upper limit, the next rate up card you draw from the current Card Gashapon machine using Big Cat Coins will definitely be the card you wished for;
    * During the event, if you draw the card you wished for using Big Cat Coins from the current Card Gashapon machine, your [Wish Power] count will be reset;
    * During the event, if you need to cancel or change the card you wished for, your accumulated [Wish Power] count will be reset;
    * After the event ends, any accumulated [Wish Power] count will be cleared.

    ========Content Update========
    1. The B Coin Store has a limited-time offer on the "Star Chosen Card Giftbox" at a price of 15 Big Cat Coins, with no purchase limit per account.
    Availability: December 25th 05:00 to January 1st 05:00
    Upon opening, you can randomly obtain one of the following rewards (with probabilities shown in parentheses for rare items): "MVP Card Star Chosen Giftbox" x1 (0.25%), "MINI Card Star Chosen Giftbox" x1 (0.75%), "Star Chosen Coin" x1~20, "Nolan Card" x100~300
    2. The epic "Ponape Museum Island" dungeon's boss "Camorra" now drops the "Camorra Card"!
    3. New attributes for equipment upgrades on armor/shoes slots are now open.
    * Consume corresponding materials to complete the equipment upgrade.
    * The types of equipment eligible for this upgrade are Ancient Gear and Enchanted Gear.
    4. Adjustments to the guild relocation feature:
    * The original [Guild Relocation] feature is adjusted to [World Line Relocation], and a new [Battle Line Relocation] option has been added at the [Guild War Officer] in the Guild territory.
    * The Guild Leader can now select the battle line to which the guild will move via [Battle Line Relocation], which is completed 2 hours later and has a 12-hour cooldown.
    * The [Battle Line Relocation] function cannot be used during the 2 hours before the start of the Guild War until the end of the city settlement period.
    5. The backpack now includes a new feature to bulk deposit items; a button will appear upon scrolling the page.
    6. The warehouse, home storage, and cart now have a new feature to bulk withdraw items; a button will appear upon scrolling the page.
    7. Boss control bar mechanics adapted for open fields as well as the "Secret Realm of Phantom," "Chaotic Invasion," "Whitestar Airship," and "Niflheim" dungeons.
    * The following states are removed from the monster control bar system, meaning causing related state effects on monsters will not increase their control bar: Taunt, Poison, Bleed, Burn, New Poison, Curse.
    8. When selecting a specific dungeon in the dungeon interface, the highest difficulty that has been unlocked will be the default selection (excluding "Chaotic Invasion").
    9. Optimizations to the "Echoing Corridor":
    * Removed the item acquisition popup notification within the "Echoing Corridor."
    * Entering the next layer in the "Echoing Corridor" will not cancel the auto-battle state.
    10. The "Adventure Handbook" now tracks the total historical number of monsters killed.
    11. The "Smile Assistance Shop" now indicates if gear has been deposited; if the gear has been stored, an icon will appear on the shop's equipment interface.
    12. "Card Album synthesis" for the "Ancient Magic Card Album" is now available in bulk use, and both the "Card Album fragment" and "Hardcover Card Album fragment" now have a bulk synthesis feature.
    13. Optimized the crafting interface flow, with the update now allowing players to quickly craft the first-tier gear needed right from the interface when making second-tier equipment.
    14. Items from the "Cloudsea Archipelago" gameplay such as "Cloud Stone," "Fantasy Crystal," "Dream Come True," "Smith's Wood," and "Starshine Gem" can now be stored in the shared account storage.
    15. Optimized Ariel's recovery to percentage-based, now regenerating 5% HP and 5% SP per second.
    16. "Chaotic Invasion" now has a raid function available, which can be unlocked after the first time completing the MVP/MINI dungeon of the week.
    17. "Pet Backpack": When the pet backpack is full, any new pets will be sent via mail. Adventurers are advised to pay attention to the expiry of the mail and to organize their pet backpacks in time.
    18. "Mount Skills": The buff effects of "Obeaune Wail," "Heart Phantom," and "Dream Echo" have been extended from 30 minutes to 90 minutes.
    *Effective once per day maximum, refreshes daily at 5 AM.
    19. Added special effects for the Lv3 Avatar Frame season rewards of the "Team Competition" seasons S14-S21.
    20. Mirror maps have added the option to cancel teleportation.
    21. The interface for purchasing appearance items now includes "Preview" and "Exchange List" buttons.

    ========Bug Fixes========
    1. Fixed an issue where switching to the Angel class for the first time using Yimir's Memory Fragment and casting Divine Verdict would fail.
    2. Corrected the display error of the off-hand reward icon for Poring's Stamp.
    3. Fixed abnormal animation display for the mouth accessory [Sander's Legacy].
    4. Resolved the issue where dungeon and field Bosses in an immune state would completely ignore Taunt.
    5. Fixed a problem where the innate skill of Dark - Seyren Card wouldn't appear in the skill list after a save switch, requiring re-insertion of the card to display.
    6. Sorted out the Peco Peco costume interface's inability to load materials already in the warehouse.
    7. Fixed the abnormal recovery effect of the Knight rune [Intense Delirium - Star Rune].
    8. Addressed the issue of the red dot notification on some Adventurer's daily buttons not being dismissible.
    9. Remedied the occasional synthesis failure of items in the backpack.
    10. Fixed the incorrect grouping of the Mutant Dragonoid Card in the Infinite Card Collection.
    11. Corrected the delayed display of elemental Orbs loot in the Team Competition map.
    12. Patched the Monster Encyclopedia's abnormal display of total kill count.
    13. Fixed the issue where skills passively triggered with "Consumed Arrows Change Attack Type" would not consume additional arrows and damages match the current arrow's attribute.
    14. Fixed the inability to proceed with the "New Strength" Adventure Task quest normally.
    15. Solved the issue where the "Sylph's Best Friend" quest could not progress as intended.
    16. Fixed the issue where switching equipment might cause Hela's hammer to be equipped by Hollgrehenn.
    17. Fixed Heinrich's off-hand weapon not changing when switching between saves.
    18. Addressed the problem where the second boss's Sigil Rays skill in Lost Isle could not be avoided even at a distance and by facing away.
    19. Fixed the glitch where rapidly clicking the enchantment attribute reset button would trigger an extra reset.
    20. Resolved the issue where the red dot would appear on additional buttons after completing daily quests.
    21. Fixed abnormal skill sounds in some clients after updating.
    22. Addressed the problem where story quests in the Adventure Handbook - Old Capital Collector series could not be completed.
    23. Corrected the Bio Explosion skill causing damage to Defense Towers.
    24. Resolved the issue where the Tide Shield skill would deduct SP after ending.
    25. Fixed the Plunder of Fate skill not effectively stealing buff effects.
Working...
X