Announcement

No announcement yet.
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • June 21, 2023 Patch Notes

    June 21, 4:00-10:00 Server Maintenance Announcement
    Dear Adventurers,
    We will shut down our servers for maintenance on June 21, 4:00-10:00. During the maintenance, we will update some game content and fix some issues. You will not be able to enter the game during this maintenance period. Thank you for your understanding.
    After the maintenance, all Adventurers will receive 6 "Adventurer Coins", 6 "Valkyrie Growth Gift Boxes" and 6 "Meteoric Chains" as compensation for the maintenance.
    Update details:

    ========Job level changes========
    1. The Job level cap of all adventurer classes at Job Change T3 has changed from 80 to 60. The Job Change T4 quest can be accepted at Job Lv.60. The skill [Force Focus] changed from a Job Change T3 skill to a Job Change T4 skill.
    2. New Job level has been added to classes at Job Change T4. The Job level caps of the Job Change T4 classes are based on the skill points needed. These skill points include points obtained by using the [Origin Book] and the points of [Force Focus].
    * Example 1: Runemaster's Job level cap is 164 (144 class skill points + 20 points of Force Focus)
    * Example 2: Arcane Master's Job level cap is 162 (142 class skill points + 20 points of Force Focus)
    3. The default Job level after the class reaches T4 is 1. The adventurer needs to use this T4 class to earn Job Exp to increase the Job level. Each Job level grants 1 T4 skill point.
    4. For the classes that have reached T4 before this update, the Job level will be automatically increased to the Job level cap of corresponding classes.
    5. For the classes that have reached T3 and Job60 before this update. The job level has been changed to T3 Job60. The [Force Focus] skill has been reset and hidden. When the class completes Job Change T4, it will be upgraded to the T4 Job level cap automatically.
    6. There will be no changes for classes that haven't reached T3 and Job60 before this update.
    7. Upgrading T4 skill no longer consumes [Time Quicksand]. You can use the remaining Time Quicksand in the following way.
    * [Time Quicksand Exchange] has been added to [Prontera] - [Event Merchant] Hokkala Kim. You can exchange Time Quicksand in your Coin Pouch for [JOB Potion (XL)] at a rate of 200:1. The final amount of potions you can receive is rounded up.
    * The Time Quicksand consumed by the current T4 class skills will be refunded and sent back through mail.
    * The effect of the item [Energy Ring], which is removed from [Reward] - [Mall] - [Version] remains to be: Time Quicksand *2000.
    * Removed the Time Quicksand reward from Wasteland [Divine Tree Spirit].
    * In Wasteland [Divine Tree Spirit],node [Time Quicksand] changes to node [Rapid Growth].It's effect is Base Exp from killing monsters +20%;Effects that affect the production/amount of Time Quicksand from other nodes will be removed.
    * Removed the Time Quicksand reward for completing the first kill of an elite monster in Wasteland/Maple Leaf Faramita area.
    * The Time Quicksand rewards for killing Dragon Bone and Incantation Samurai have been changed to Ancient Remains and Maple Colored Agates.
    * The Time Quicksand rewards for completing the main and side quests in Wasteland/Maple Leaf Faramita areas are changed to Ancient Remains, Maple Colored Agates and Crystals of Chaos.
    * The Time Quicksand rewards obtained from completing the objectives in Heart's Origin and Subject changed to Ancient Remains and JOB Potions (XL).

    ========Base & Job Catch-up System========
    1. In Character Avatar - Information, a new catch-up module has been added. Adventurers can see catch-up options, requirements and effects in this interface.
    2. Added Base & Job catch-up options
    * Server Base/Job catch-up: For servers running for more than 30 days, if the Adventurer's Base level or the highest Job level is low, the amount of Base/Job Exp gained will be increased. Killing wild monsters, clearing Rift instances, using Base/Job potions, Mission Board and Singra Master Box will reward 100% extra Base/Job Exp. Monthly Pass also increases Base/Job Exp reward by an additional 200%, for a total increase of 300%.
    * Job catch-up for multiple classes: If the current class is not the class with the highest Job level, the Job Exp obtained from the above actions will be increased by 200%. Monthly Pass also increases Base/Job Exp reward by an additional 200%, for a total increase of 400%.
    * The above Job Exp bonus only works on adventure classes, not hero classes.
    3. The original Monthly Pass Base/Job Exp catch-up effects are still valid.
    4. Different Base/Job catch-up effects are added together in the final calculation. For example, an adventurer with multiple classes, no fatigue and an activated monthly pass can receive a maximum of 338% Job bonus exp after killing a common monster. (300% server catch-up + 33% common monster kill bonus with monthly pass and green fatigue + 5% monthly card battle bonus)

    ========Phantom Equipment Slots Unlocked========
    1. New instance [Sara Alin's Vortex of Contradiction] added to Secret Realm of Phantom. Adventurers can obtain Medium Magic Ore from this instance. Use Medium Magic Ore at Hollgrehenn to unlock Shadow Equipment potential to 30%.
    * Instance difficulty: Normal II, Elite II
    * Added instance-related achievements. Complete achievements to receive Base HP and attribute rewards.
    2. Phantom equipment slots [Armor] and [Footgear] unlocked. Adventurers can craft phantom equipment for these slots at Hollgrehenn.
    3. [Quiller Storyteller] Minstrel added near the Turtle Cave. Adventurers can submit Zeny to hear Quiller's story and unlock Quiller's Sage Dreamland achievements.

    ========Weapon Upgrade Adjustments========
    1. Destroyer's War Axe: Damage to large, medium and small monsters +5%; wind and neutral damage +5%; when dealing physical skill damage, there is a 30% chance to cast [Cart Attack] Lv.10. If you've learned a higher level [Cart Attack], cast the corresponding level [Cart Attack] instead (can be triggered once every 3 seconds).
    2. Stardust Dragon Staff: Max HP +5%; damage and magic damage reduction +5%; when taking damage, there's a 50% chance to heal for 10% of the actual damage taken.
    3. Staff of Vitality: Bonus healing +10%; [Coluceo Heal] range increased by 1; [Coluceo Heal] removes 1 debuff on the user and the teammate when healing (the target can only receive this effect once every 5s);[Badr’s Crown] duration +10s
    4. Heaven's Wrath: When an auto attack deals a critical hit, there is a 50% chance to heal for 5% HP, and a 10% chance to cast [Repentance] Lv.1 on the target. If you already learned [Repentance], cast the corresponding level [Repentance] instead.
    5. Stalker's Knife: Damage to medium monsters +10%; damage +10%
    6. Assassin's Jur: Auto attacks have a 15% chance of acquiring a soul. Each soul increases auto attack damage by 2% (You cannot acquire souls without [Soul Vow]); [Soul Depravity]'s ignore defense effect +100%; [Soul Depravity] can deal critical hits with a critical chance of (your critical chance - target critical guard)/3. The critical hit deals 1.5x damage.
    7. Ocean Dread: [Light Cross] cooldown time reduced by 0.25s; [Light Cross] damage +15%; within 2 seconds after using [Light Cross], reduces the skill damage you take by 15%.
    8. Saintly Glaive: When receiving damage, there is a 10% chance to cast [Battle Chant] Lv.1 on yourself. If you've learned [Battle Chant], then cast the corresponding level [Battle Chant] instead; Battle Chant healing effect increased by 15%; [Charge Command] grants all teammates and yourself a shield based on 15% of your max HP.
    9. Tacaro: [Triple Attack] trigger chance increased by 10%; [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] damage increased by 15%; [Mastery]: The chance of auto attacks triggering [Gentle Touch - Seal] on the target is increased by 15%; [Gentle Touch - Seal]'s ignore defense effect +50%, damage +15%.
    10. Heaven Star Chart: [Nova Preparation], [Flash Preparation] trigger chance increased by 5%; after activating [Universe Fusion], attacks have a 25% extra chance (which increases the chance from 50% to 75%) to heal for 5% of the damage dealt.
    11. Monster Knife - Muramasa: [Quick Escape] trigger chance +5%; [Quick Escape] invincibility duration +0.5s; auto attacks have a 30% chance to trigger [Cross Slash] Lv.10. When casting [Cross Slash], gain Endure effect for 5s; [Cross Slash]: Ignore defense +100%
    12. Wind Shuriken - Swift Shadow: [Wind Dart Cast] ignore defense +15%; [Wind Shuriken - Swift Shadow] damage +10%; when there is no Shadow Clone present, [Wind Shuriken - Swift Shadow] has a 30% chance to automatically cast [Ninjutsu - Thousand Shadows]
    13. Wind Dart - Venus: Ignore magic defense +5%; Fire damage +10%; [Summoning - Scorching Manzomaru]'s fixed casting removed; when [Quick Escape] is triggered, cast [Summoning - Scorching Manzomaru] once instantly.
    14. More weapon perfusion and upgrade options will be released in the future. Stay tuned!

    ========Monster Control Effects and Other Special Effects========
    1. Player skills with control effects work differently on monsters with different elements and levels. The actual effects can be viewed in Traveler's Notes;
    2. The control effects and element mechanics only apply to battles between players and monsters, and cannot be applied to battles between players;
    3. Control resist bar has been added and is located under the MVP/MINI monster HP bar. The resist bar determines whether the monster can be affected by control skills. When players use a control skill on the target, the control resist bar will increase. When the bar is full, the monster will become immune to control effects for some time. Note: On the live server, this mechanic is only applied to [Doppelganger] and [Witch of Calamity] in the Void Realm. Later, it will be applied to wild monsters and instance monsters.
    4. Element resist bar has been added and is located near the MVP/MINI monster element icon. This resist bar determines whether the monster can be affected by element change skills. When players use an element change skill on the target, the element resist bar will increase. When the bar is full, the monster will become immune to element change for some time. Note: On the live server, this mechanic is only applied to [Doppelganger] and [Witch of Calamity] in the Void Realm. Later, it will be applied to wild monsters and instance monsters.
    5. Different control types have different growth rates of the resistance bars, which are mainly divided into the following two types:
    Hard control effects: These effects (such as stun, freeze, etc.) prevent a monster to deal damage and interrupt skill casting for some time. They significantly increase the resist bar;
    Soft control effects: These effects (such as slow, immobilization, etc.) restrict a monster's ability for some time. They slightly increase the resist bar;
    6. Here are the lists of hard and soft control effects:
    Hard control effects: stun, sleep, freeze, petrify, fear, nightmare, Smile of Eden, heavy slash, silence, disable attack, taunt, cast time increase;
    Soft control effects: immobilization, rooted, movement speed reduced, movement speed cap, poison, bleed, burn, new poison, cursed, dark;
    7. Poison, bleed, burn and other debuffs and skills that deal a percentage of HP as damage now work on all monsters. When applied to MVP/MINI monsters, these effects will cause the monsters to lose a fixed amount of HP instead. Note: On the live server, this mechanic is only applied to [Doppelganger] and [Witch of Calamity] in the Void Realm. Later, it will be applied to wild monsters and instance monsters.
    8. Tow, knockback, and blackhole skills still don't work on MVP/MINI monsters and they don't increase the resist bar. Please see the skill description for details.

    ======== Echoing Corridor Update Preview========
    After the maintenance on July 20, the [Warrior] (low) difficulty of Echoing Corridor and new floors [61-70] will be unlocked. Please note the following :
    1. Echoing Corridor's current difficulty is [Elite] (high). Players will receive all [Warrior] rewards for the floors they cleared via mail once they log into the game after the maintenance ends.
    * For example, if a player cleared [Elite] floor 51-60 after July 17, 5:00 and before the maintenance on July 20. The player can receive the rewards for [Warrior] floor 1-60 after the maintenance.
    2. If you love a challenge, we recommend you to clear Echoing Corridor floor 51-60 on [Elite] difficulty after July 17, 5:00 and before the maintenance on July 18.
    3. After the maintenance on July 20, players can try to clear floor 61-70 for the first time.

    ========Revenant & Guild Instance Update Preview========
    1. After the maintenance on July 20, Niflheim Purgatory and Valhalla Ruins will be adjusted to Warrior and Elite difficulty and divided into multiple levels based on monster levels.
    2. Instance reward chances will not reset after the update. We suggest adventurers clear these instances after the maintenance on July 20 to obtain all possible rewards.

    ========Fantasy Generator - Card========
    [Fantasy Generator - Card] Card Pool Update!
    1. Draw rules
    * Price of a single draw: 15 Big Cat Coins;
    * Price of a special draw: 8 Big Cat Coins;
    * 3 special draws are available every day. Special draws also reward [Nolan Card]*30 for free after each draw. This limit resets at 05:00 every day;
    2. The rarity and the corresponding rate per draw are as follows:
    * [Selected Card]: 0.5%;
    * [Preferred Card]: 2.0%;
    * [Featured Card]: 50.0%;
    * [Common Card]: 47.5%;
    3. Selected Card Rules
    * [Selected Cards] include several rare cards;
    * When the [Selected Card] list includes Rate Up Cards, if you draw a [Selected Card]. There is an 80.0% chance to receive one of the Rate Up Cards;
    * The Rate Up Cards this time are split into [New Card Rate Up] and [Classic Card Rate Up].
    --[New Card Rate Up] includes [Biochemistry Baphomet Card], [Katerina Card] and [Atroce Card]. The Rate Up time is July 1, 05:00 to July 20, 05:00.
    --[Classic Card Rate Up] includes [Walter Card], [Zuul Card] and [Tahnee Card]. The Rate Up time is July 20, 05:00 to August 1, 05:00.
    4. Guaranteed Draw rules
    * If you didn't receive any [Preferred Cards] after 55 draws, the guarantee system is triggered, which increases the chance of getting [Preferred Cards] after each draw and resets when a [Preferred Card] is drawn;
    * If you didn't receive any [Selected Cards] after 330 draws, the guarantee system is triggered, which increases the chance of getting [Selected Cards] after each draw and resets when a [Selected Card] is drawn;
    * The draw count doesn't reset when a new pool is released. It only resets when a guaranteed rarity card is drawn.

    ========New Content========
    1. New map [Old Ryo Palace] added to Alberta region. You can visit there via the teleporter above Turtle Island.
    * MVP Turtle General now spawns on map [Old Ryo Palace]
    2. More "Tortoiseshell Research" quests are now available. Adventurers can accept these quests once they upgrade the Smithy to Lv.20. After completing the quests, the new Turtle mount skin will be unlocked.
    3. Instance experience optimization
    * After clearing Chaotic Invasion and Secret Realm of Phantom, adventurers can challenge the instances again without leaving the instances.
    * Added element icons to the monster preview on the entrance interface of instances.
    * Added Raiding option to Secret Realm of Phantom. Every week, you can unlock raiding by completing the instance once.
    4. Equipment display optimization
    * Added equipment quality color to the equipment icon.
    * Adjusted the quality of Gashapon and Costume.
    5. Added Smithy side quests which can be completed on the Old Ryo Palace map.
    6. Added the option to exchange for limited Mouthwear "Protective Mask" in the Adventurer Coin Shop.
    7. Exchange now supports purchasing multiple equipment items.
    8. Area of effect skills (such as Safety Wall, etc.) that apply buffs on allies can now be placed directed under the target by selecting the avatar of your teammate in the same map or yourself.
    9. Added monsters wave progression display to the Oracle instance. Optimized the display of the card effects to make card selecting more intuitive.
    10. Updated graceful sitting poses for Alberta and related maps (Alberta, Turtle Island, Turtle Cave and Old Ryo Palace).
    11. Optimized the content display of [Preferred Rune Supply] Giftbox in [Reward]. It now only shows the runes that can be obtained by the current class.
    12. Optimized the display of attribute bonuses in the Adventure Handbook.
    13. Removed the restriction that prevents players from using items above Refine+6 as upgrade material.
    14. Optimized some skill effects and sound effects of the hero class [Hela].
    15. Added a minimap icon for the Spacetime Frame.
    16. Adjusted and optimized the display of the upgrade interface.
    17. [Gold Coin Store] pack content adjustments
    Removed "Fate Crafting Supply Box", "Fate Crafting Supply Box (Monthly)", "Daily Special Adventure Giftbox" and "Daily Special Adventure Giftbox (Monthly)" from the Gold Coin Mall; adventurers who have purchased the monthly subscription can still receive daily packs containing the original content.
    Added new "Fate Crafting Supply Box". It contains "Choice Gift of Fate" x1, "Nolan Card" x100, "Big Cat Voucher Card" x5, and "Gram Dust" x15.
    "Choice Gift of Fate": You can choose between "Infinite Card Album" x1 or "Big Cat Voucher I" x15
    Added new "Daily Special Adventure Giftbox". It contains "Time Invitation" x10, "Time Adventure Potion" x1, "Concentrated Universe Stone" x2, "Universe Stone" x3, "White Snow Marshmallow" x1, and "Eden Coin" x300.
    Added new item [Big Cat Voucher · Card], which can be used to draw Prontera "Fantasy Generator - Card";
    Added [Infinite Card Album]. Use the item to randomly obtain a card recorded in the collection (except for collaboration and revenant cards)
    Added [Universe Stone], which can be used to fill missing materials at a certain ratio when certain materials are being used.
    Added [Concentrated Universe Stone], which can be used to replace the missing materials at a certain ratio when certain advanced materials are being used.
    Added "Use Universe Stone" options to equipment upgrade and crafting interfaces. Once selected, "Universe Stone" and "Concentrated Universe Stone" in your bag will be automatically used to replace the missing materials.
    18. Added MVP Biochemistry Baphomet to Void Realm. It has a chance to drop exclusive cards, headwear, etc., when defeated;
    19. Optimized the MVP spawning rules in the Void Realm;
    * Biochemistry Baphomet and Drake are summoned at the same Altar. The Drake can be summoned in the first and the second quarter of an hour;
    * Biochemistry Baphomet can be summoned in the third and the fourth quarter of an hour, depending on the time of the end of the summoning rite;
    * Each MVP can only be summoned once every 15 minutes. Adventurers should refer to the Tome of Adjudication to see if an MVP can be summoned;
    20. Added GVG city defense reward
    * At the end of GVG, a city defense reward will be sent to the guild storage based on the largest city the guild has occupied. The reward will be issued only once, even if a guild has occupied multiple cities of the same size.
    * Capture a small city to receive [Artifact Material Coin]*150. A perfect defense rewards [Artifact Material Coin]*300
    * Capture a medium city to receive [Artifact Material Coin]*375. A perfect defense rewards [Artifact Material Coin]*750
    * Capture a large city to receive [Artifact Material Coin]*800. A perfect defense rewards [Artifact Material Coin]*1600
    21、Adventurers with Base Lv.≥120 who have completed the main quest [Mist of Turtle Island] can accept the main quest [Furnace and Heart] at Alberta Port. You can check the quest's progress and rewards in the [New Event - Harbour Story] interface! Adventurers, set sail and continue the adventure in Alberta!
    22. When entering PVP, GVG modes, class skill buffs will be removed (such as Lord's Aura, Kyrie Eleison, etc.), including and not limited to the following modes
    * [Team Competition] Season Mode, Tournament Mode and Casual Mode
    * [Holy Ground War] Season Mode, Cup Mode, Casual Mode
    * [Classic Mode] Yoyo Brawl, Desert Wolf Brawl, Emperium Scramble
    * [Guild War]
    23. Multi-class/Book of Yimir now supports card reading
    * When switching between classes or using Ymir's Notebook, you can choose if you want to restore the cards in the archived equipment to the archived state simultaneously.
    -- If you confirm, you need to pay Zeny for unequipping/changing the card; Otherwise, no fee will be paid.
    -- The card can be read as long as the card to be equipped can be found in the bag or on a piece of equipment in the bag.
    -- If the system cannot find the card in the bag or on a piece of equipment in the bag, the original card will not be removed, and you won't need to pay Zeny.
    -- The card on Phantom Equipment does not take effect, so the cards on Phantom Equipment will not be archived and cannot be read from the archive.
    24. Optimized the display of choice giftboxes: added unlock & storage statuses in the Adventure Handbook to the item icon.
    25. Optimized the display of the source of some items.
    26. Optimized the display and effects of the equipment refining interface.
    27. Adjusted the equipment crafting interface and placed all craftable equipment in the same interface. After the update, the equipment crafting interface in any city will display all craftable equipment.
    28. Optimized Ponape Secret Realm.
    * Added a shattering effect when breaking the crystal core.
    * Optimized the icon of fire/poison protection and fire/poison boost.
    * Optimized the duration display of fire/poison protection.
    29. Adjusted the tabs of the quest interface.
    * Adjusted the position of the [Ongoing] tab
    * Removed the [Other] tab. The quests are merged into the [Side Story] tab.

    ========Bugfixes========
    1. Fixed a bug where Rogue's skill [Manhole] failed to take effect on the Mechanic's Pioneer.
    2. Fixed a bug where players could not perform any actions after using skills in the Genos Team Competition map.
    3. Fixed a bug where Gunslinger's skill [Fallen Angel] showed incorrect charges when the skill was used shortly before recharge.
    4. Fixed a bug where the tier V effects of Skeleton Bracer and Golden Manteau failed to trigger at the same time.
    5. Fixed a bug where Warrior of Wildfire's skill [White Blaze's Protection] had an incorrect effect in Lord of Vein or at different elemental levels. Added element level description to [White Blaze's Protection] skill description.
    6. Fixed a bug where the enchantment word "Patience" could take effect on Phantom Equipment. We'll adjust the "Patience" word transferred to ancient equipment in the following way.
    * When Ancient equipment was released, the "Patience" word could be transferred to Ancient Warrior equipment. When Ancient Epic Spirit equipment was released, we limited the transfer of "Patience". However, Ancient Warrior equipment can now be upgraded to Ancient Epic Spirit equipment.
    * The "Patience" word on Ancient equipment will be disabled in a later patch. Please stay tuned for future announcements. Adventurers who have made the transfer can submit a complaint to transfer the "Patience" enchantment to Perfusion equipment
    7. Fixed a bug where players could see the character name of the mercenary by clicking nearby players on the map in GVG, and could display the name of the player by using Remove Equipment.
    8. Fixed a bug where Dolan characters couldn't use some cloaks with sockets such as Duff's Cape, Advanced Survivor's Manteau, and Magic Staunch Manteau.
    9. Fixed a bug where some adventurers could not complete Rogue Job Change T4 quests.
    10. Fixed a bug where the icon of Alberta was missing in Traveler's Notes.
    11. Fixed the inaccurate description of the tier-up effect of the Heaven Star Chart.
    12. Fixed the description of [Diabolus Manteau].
    13. Fixed the description of [Heater] in the monster introduction.
    14. Fixed a bug where monsters in the Void Realm would occasionally attack the player.
    15. Fixed a bug where players could add sockets to a piece of damaged equipment in equipment details.
    16. Fixed a bug where players couldn't team up to challenge the Rift instance.
    17. Fixed a bug where Thanatos' auto attack had no sound effect.
    18. Fixed a bug where Turtle Island MVP spawning notification was not displayed on the map.
    19. Fixed a bug where Void Realm Boss Soth would keep summoning monsters after being defeated.
    20. Fixed a bug where Homunculus couldn't be used in Comodo and Dream City quest instances.
    21. Fixed a bug where the Relic Store couldn't be displayed correctly after viewing an ancient relic that cannot be used by the current class.
    22. Fixed a bug where the already unlocked [Mischief Blueprint] was displayed after selecting "not owned" in the Exchange
    23. Fixed a bug where using summoning skills before entering the PVP map Geffen and Lighthalzen would cause the skills to become invalid after entering the PVP map Geffen.
    24. Fixed a bug where players couldn't unlock [Mactung]'s Affinity 16 quest even after reaching Affinity 24.
    25. Fixed a bug where the incorrect amount of materials was used for crafting [Noble Bracer] in the Adventure Handbook. After the maintenance, we will remove the corresponding amount of Zeny from the Adventurers who crafted this equipment. Equipment/item crafting will become available after the maintenance.
    26. Fixed a bug where instant equipment crafting and upgrading in the Adventure Handbook would remove the equipment's refine level. Adventurers who encounter this bug in the future will be handled on a case-by-case basis.
    27. Fix a bug where Dolan's Kiwi Rootstock Twining skill effects could apply to bosses in PVE instances.
    28. Fixed a bug where the tier V effect "auto attacks increase critical chance" of weapon [Raging Wave] didn't take effect.
    29. Fixed a bug where the instant refining interface was displayed incorrectly.
    30. Fixed a bug where the search history of the Exchange was displayed in the incorrect order (the most recent search is at the bottom of the list).
    31. Fixed a bug where new cards in Old Ryo Palace couldn't be obtained from King Poring Card Reset.
    32. Fixed a bug where some tier 1 equipment would show the equipment refine level of equipped items after reaching the maximum level and becoming a new piece of equipment.
    33. Fixed a bug where players weren't able to unlock the achievements for clearing the instance after completing the Secret Realm of Phantom on Warrior difficulty without reward chances.
    34. Fixed a bug where teammates and the boss were displayed incorrectly after restarting the challenge in the Chaotic Invasion instance.
    35. Fixed a bug where the transaction record failed to display the exact quantity of the equipment purchased from the Exchange after a bulk purchase.
    36. Fixed a bug where players needed to spend Battle Time to clear the Secret Realm of Phantom for the first time each week. All players will receive [Time Adventure Potion] *2 as compensation.
    37. Fixed a bug where Phantom Equipment was not switched after using Ymir's Notebook to switch equipment archive in Arena/6v6.
    38. Fixed a bug where the CD reduction effect of the Bunny Slipper and the Arcane Off-hand set failed to take effect on Job Change T4 skill Magic Dragon Breath.
    39. Fixed a bug where Alchemy Homunculus could attack or cast after death. After the fix, Lif's Revive skill can be used normally and other Homunculus will stop their attacks.
    40. Fixed a bug where [Garm] would not change target if Hella switched to another target without moving.
    41. Fixed a bug where the cooldown of an interrupted channeling skill could be reset by using other skills.
    42. Fixed a bug where Light Cross, the T4 skill of Crusader, when cast automatically, had incorrect casting range and failed to hit monsters.
    43. Fixed a bug where the damage numbers of the Wand auto attacks couldn't be displayed properly when equipping [Hellish Blizzard] costume.
    44. Fixed a bug where Saitama's skill [Successive attack] had no cooldown in idling mode.
    45. Fixed a bug where using Thanatos in Ponape Secret Realm would not trigger the boss' skill [Dragon Shockwave].
    46. Fixed a bug where players could see the real character name and ID in the details interface by tapping the character of an anonymous GVG mercenary.
    47. Fixed a bug where the materials for the next level were not displayed after the equipment was upgraded.
    48. Fixed a bug where enchanted, refined, inlaid, and upgraded equipment would be used as materials in the crafting interface when crafting equipment at an NPC.
    49. Fixed a bug where the mount Lili from the tutorial quests had a chance to not get removed by the system.
    50. Fixed a bug where some double first recharge options were displayed incorrectly after entering the Reward interface via Poring Treasury.
    51. Fixed a bug where the actual monster levels in the Chaotic Invasion instance didn't match the recommended level.
    52. Fixed a bug where some attributes on Phantom Equipment were not increased when the character was in a transformed state and was revived at the same location.
    53. Fixed the incorrect model of the hand of the Spring Poring mount.
    54. Fixed a typo in the skill description of Razorquill in the Oracle instance. Added a manual cancel transformation effect to Valkyrie Transformation Scroll.
    55. Fixed a bug where some main story locations were displayed incorrectly on the minimap.
    56. Fixed a bug where players couldn't continue after resetting the instance in Palace of Beauty 2F.
    57. Fixed a bug where players were not able to accept some daily quests related to Al De Baran main story.
    58. Fixed a bug where some Adventurers were not able to accept the main quest [Wasteland Crisis].
    59. Fixed a bug where the food tasting interface was displayed incorrectly.
    60. Fixed a bug where stage 3 of the Lost Isle Floor 3 boss had incorrect HP.
    61. Fixed a bug where some unlocked collaboration classes were not displayed in the class list.
    62. Fixed a bug where players would have to pay Zeny for switching the cards after reading the archive even when "Do not remind again" and "Cancel" were selected previously.
    63. Fixed a bug where the chance of Biochemistry Baphomet was displayed incorrectly at Fate Crafting.
    64. Fixed a bug where Biochemistry Baphomet in Void Realm didn't drop Zeny.
    65. Fixed a bug where team food couldn't be used.
    66. Fixed a bug where the unclaimed rewards of Adventurer First Recharge event were not sent to the players correctly.
    67. Fixed the incorrect counter of [Weight of Friendship] achievement.
    68. Fixed the incorrect display of the ultimate Baphomet introduction in Traveler's Notes.
    69. Fixed the incorrect display of the Monster tab in the Adventure Handbook.
    70. Fixed a bug where Alchemist Homunculus would not attack and caused knockback when the Void buff is decay.
    71. Fixed the incorrect attributes of the Arc Light Wrench.
    72. Fixed the incorrect attributes of the Dark Night Turtle Card.
    73. Fixed a bug where an incorrect amount of SP was consumed when the player failed to cast [Soul Siphon] with Starforged Magic Wand equipped.
Working...
X