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  • Improved Acid Demonstration (IAD)

    Compared to other classes, the Alchemist class has significantly low damage output to monsters. This is because IAD relies on VIT yet all monsters have zero VIT. This low damage output is accompanied by high cost. Each cast of IAD consumes 1 Acid Bottle and 1 Bottle Grenade. If you cast Fire Expansion or Crazy Throw, the cost becomes 2 of each bottle. This is too expensive if you need to kill a monster with high HP like boss monsters. Other classes (e.g. Arcane Master and Novice Guardian) can deal continuous burst damage without any cost. The Alchemist class does not have any other effective offensive skill aside from Hell Plant, which also requires Plant Bottle for each cast. This renders the Alchemist class impractical in dungeon instances like Thanatos Tower.

    Can we possibly adjust the formula of IAD to promote balance?

  • #2
    Even in PvP where players have vit, the calculation and the dmg output of begetters are so terrible and unworthy of the money you spend on the class, it's considered a dead class already.

    Not to mention having to put up with latency and lag, where players can just run out of the CHANNELED CT... (in other words you spend bottles for nothing), it's quite an useless class in all aspects not just PvE.

    In be4 more nerfs to the dead class!

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